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Skada Damage Meter

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  • 123 Likes
  • World of Warcraft
  • 72,623 Monthly Downloads
  • Supports: 5.4.1
  • 7,930,611 Total Downloads
  • Updated 12/04/2013
  • Created 02/12/2009
  • 4,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-15
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r463 | funkydude | 2013-12-04 21:06:33 +0000 (Wed, 04 Dec 2013) | 1 line
Changed paths:
   A /tags/1.4-15 (from /trunk:462)

Tagging as 1.4-15
------------------------------------------------------------------------
r462 | funkydude | 2013-12-03 15:57:09 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

encounter start/end prep for 5.4.2
------------------------------------------------------------------------
r461 | funkydude | 2013-12-03 15:37:28 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

don't bother passing args from the handler, we don't use them.
------------------------------------------------------------------------
r460 | funkydude | 2013-12-03 13:29:16 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/Skada.lua
   M /trunk/embeds.xml

Replace AceEvent with our own handler, unregister the combat log event when appropriate.
------------------------------------------------------------------------
r459 | funkydude | 2013-11-28 14:53:42 +0000 (Thu, 28 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

bump to grab latest LSM.
------------------------------------------------------------------------
r458 | cremor | 2013-11-03 11:30:43 +0000 (Sun, 03 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

Fixed activating Skada after joining a group if "Hide when solo" is enabled and "Hide in PvP" is disabled (was broken in r445).
------------------------------------------------------------------------
r457 | zarnivoop | 2013-09-21 19:17:36 +0000 (Sat, 21 Sep 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

format HPS according to chosen format
------------------------------------------------------------------------

Comments

First Previous Page 17 of 75 Next Last
  • #1392

    Some errors.

    3x Skada\Skada-1.4-3.lua:1816: attempt to concatenate field "playername" (a nil value)
    Skada\Skada-1.4-3.lua:1816: in function "FixPets"
    SkadaDamage-1.4-3\Damage-Damage.lua:118: in function "func"
    Skada\Skada-1.4-3.lua:1417: in function <Skada\Skada.lua:1317>
    <string>:"safecall Dispatcher[25]":4: in function <string>:"safecall Dispatcher[25]":4
    <in C code>
    <string>:"safecall Dispatcher[25]":13: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
    Archy-1.8.31a\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals:
    nil

  • #1390

    Great addon! But it could use a strata feature.

  • #1389

    The damage module doesn't seem to be recording the damage caused by the Elemental Force weapon enchant, though it may just not be proccing.

    It also seems to intermittantly miss the damage from Archimonde's Vengeance.

    Last edited by Naloch on 9/30/2012 12:05:53 PM
  • #1386

    Just started getting an error:

    Message: SkadaDeaths-1.4-3\Deaths-Deaths.lua:98: attempt to concatenate a nil value
    Time: 09/26/12 02:21:31
    Count: 9
    Stack: Interface\AddOns\Skada\Skada.lua:1417: in function <Interface\AddOns\Skada\Skada.lua:1317>
    [string "safecall Dispatcher[19]"]:4: in function <[string "safecall Dispatcher[19]"]:4>
    [C]: ?
    [string "safecall Dispatcher[19]"]:13: in function `?'
    ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

    This only just started on Live when in combat with Osul Mist-Shaman in Townlong Steppes.

  • #1391

    Same for me :)

    Message: SkadaDeaths-1.4-3\Deaths-Deaths.lua:98: attempt to concatenate a nil value
    Time: 09/30/12 21:53:13
    Count: 3
    Stack: Interface\AddOns\Skada\Skada.lua:1417: in function <Interface\AddOns\Skada\Skada.lua:1317>
    [string "safecall Dispatcher[19]"]:4: in function <[string "safecall Dispatcher[19]"]:4>
    [C]: ?
    [string "safecall Dispatcher[19]"]:13: in function `?'
    ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

    There ya go

  • #1387

    The Deaths module is famous for generating nil errors; you're better off just deleting that sub-module and installing a specific death event watcher.

  • #1385

    Is there some way to make Skada hide during pet battles?

  • #1388

    I've posted a patch to do that here:

    http://www.wowace.com/addons/skada/tickets/289-hide-during-pet-battles/

    I don't know when/whether the author checks those tickets, but it's not hard to add to your local copy.

  • #1384

    Amazing addon, been using it all my WoW game-time. Could'nt play without it.

    I've been encountering a problem where the "Current Combat" function of the addon displays the "Total" instead of the individual encounters. It seems to be happening at random, generally a reset or reload ui fixes it. 

    Orjo

  • #1382

    Feature request; add slash commands for show/hide. Not just toggle. Awesome mod, so much better then recount!

  • #1381

    There is a way to make Skada profile dual spec-profile switching?

    Would be great to use different windows' profile configurations when switching from healer/dps spec and viceversa

  • #1380

    What're the chances you could addon an option for commas in the DPS count? Seeing 50,000 is a lot more visually appealing than 50000.

  • #1379

    I keep getting Skada being blocked by Blizzard and cannot remove glyphs or talents without turning Skada off.

  • #1396
    Quote from TWISTEDBULLET »

    I keep getting Skada being blocked by Blizzard and cannot remove glyphs or talents without turning Skada off.

     

    Experiencing the same thing, anyone know of a temporary fix?

  • #1383

    Same

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