Get an Epic Experience with Premium

Skada Damage Meter

Combat Login to Add Favorites
  • 144 Likes
  • World of Warcraft
  • 914,558 Monthly Downloads
  • Supports: 6.0.3
  • 11,171,504 Total Downloads
  • Updated 12/11/2014
  • Created 02/12/2009
  • 5,308 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-24
or
Support development! **
Donate

About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r592 | zarnivoop | 2014-12-11 20:00:59 +0000 (Thu, 11 Dec 2014) | 1 line
Changed paths:
   A /tags/1.4-24 (from /trunk:591)

Tagging as 1.4-24
------------------------------------------------------------------------
r591 | zarnivoop | 2014-12-09 13:17:42 +0000 (Tue, 09 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

show last hit on deaths summary view
------------------------------------------------------------------------
r590 | zarnivoop | 2014-12-06 13:24:07 +0000 (Sat, 06 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for arithmetic error on absorb
------------------------------------------------------------------------
r589 | zarnivoop | 2014-12-05 21:15:11 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

capitalize that function call, dude
------------------------------------------------------------------------
r588 | zarnivoop | 2014-12-05 19:33:43 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for untested stuff
------------------------------------------------------------------------
r587 | zarnivoop | 2014-12-05 18:13:51 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

super-untested fix for spell_absorbed events (Ko'ragh)
------------------------------------------------------------------------
r585 | zarnivoop | 2014-12-02 10:04:26 +0000 (Tue, 02 Dec 2014) | 1 line
Changed paths:
   M /trunk/Skada.lua
   M /trunk/modules/Damage.lua

fixes for "only keep boss segments" option, MS
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------

Comments

First Previous Page 17 of 82 Next Last
  • #1518

    No idea it came after the latest update

  • #1516

    Its not showing any rounded numbers for me , how come you have it ?

  • #1511

    Just a suggestion, but would it be possible to make the minimap button freely moveable?

  • #1510

    I am having the same issues with Skada where it does not record ToT bosses.  Unfortunately I will have to use Recount until Skada is up to date /sad face. 

  • #1509

    Skada doesn't record ToT bosses.Problems started with some of hof bosses but it's sad to see all bosses are buggy with skada atm.

  • #1508

    I have it set to only keep bosses but it wont keep raid bosses. It only seems to keep ranodom bosses in im solo and not gorup/raid.

  • #1507

    Selecting the monochrome font flag crashes WOW.exe 100% of the time:

    ---------------------------

    Wow
    ---------------------------
    This application has encountered a critical error:

    ERROR #132 (0x85100084) Fatal exception!

    Program: C:\World of Warcraft\Wow.exe
    ProcessID: 43284
    Exception: 0xC0000005 (ACCESS_VIOLATION) at 0023:00400BA0

    The instruction at "0x00400BA0" referenced memory at "0x00000007".
    The memory could not be "read".

    Press OK to terminate the application.

  • #1506

    does anyone know how accurate this is in comparison to recount?

  • #1504

    Is this still causing the game to practically lock up when Stampede is used?   I hate having to use recount, which is what I'm forced to do, currently 

  • #1502

    was wondering if theres a way to make the text bigger for skada cuase i Love the addon but i cant resize it

  • #1501

    I have "Hide when solo", "Hide in PvP", and "Disable when hidden" all checked. However, for some reason, the skada window pops up whenever I queue solo into a random bg. Hoping this can be fixed.

  • #1497

    Storm, Earth and Fire clones are still being treated as individuals (with merge pet checked and unchecked) would you please update to track them as pets of the owner, I know it can be done because tinydps does it. 

  • #1496

    About the issue with "Storm, Earth and Fire" giving the player 2-3 separate instances on the damage meter:

     

    The same also happens for hunters, when their pet has the same name as the player character (pet owner).

    Would be nice if you could give a fix for both.

  • #1492

    Since the new patch cannot get Skada to appear on my addon list ingame.  I have updated it through Curse and still not showing up..

  • #1491

    I fixed the Storm, Earth, and Fire bug by making it so that players are merged by name if their name matches but their id doesn't match.

    Here's the code:

    http://pastebin.com/W7cBGA2R

  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Plantronics GameCom Commander Headset Giveaway!