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Skada Damage Meter

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  • 135 Likes
  • World of Warcraft
  • 625,869 Monthly Downloads
  • Supports: 6.0.2
  • 9,599,591 Total Downloads
  • Updated 10/24/2014
  • Created 02/12/2009
  • 4,976 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-21
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r577 | zarnivoop | 2014-10-24 16:08:42 +0000 (Fri, 24 Oct 2014) | 1 line
Changed paths:
   A /tags/1.4-21 (from /trunk:576)

Tagging as 1.4-21
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

------------------------------------------------------------------------
r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

------------------------------------------------------------------------
r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
------------------------------------------------------------------------
r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 19 of 80 Next Last
  • #1453
    Pet Damage And Owner damage

    When the name of pet and the name of player are the same skada don't merge the damage corretly.

  • #1452
    Light's hammer

    I'm a paladin in TW server , I found my damage done by the lv90 talent skill

    " Light's Hammer"only be counted in my own skada , but didn't show in other raid members' skada.

    Is that only happened to me? Or that's a bug already fixed/ plan to be fixed?
    Thanks for reading.

    Last edited by delete4067 on 12/24/2012 10:04:34 AM
  • #1451

    lot's of lua errors...

    1x [ADDON_ACTION_BLOCKED] AddOn "Skada" hat versucht die geschützte Funktion "CompactPartyFrame:unusedFunc()" aufzurufen.
    !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    Blizzard_CompactRaidFrameContainer.lua:160: in function "CompactRaidFrameContainer_LayoutFrames"
    Blizzard_CompactRaidFrameContainer.lua:130: in function "CompactRaidFrameContainer_TryUpdate"
    Blizzard_CompactRaidFrameContainer.lua:57: in function "CompactRaidFrameContainer_OnEvent"
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

    Locals:
    nil

     

    1x [ADDON_ACTION_BLOCKED] AddOn "Skada" hat versucht die geschützte Funktion "CompactPartyFrame:SetFrameStrata()" aufzurufen.
    !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    Blizzard_CompactRaidFrameContainer.lua:234: in function "CompactRaidFrameContainer_AddGroup"
    Blizzard_CompactRaidFrameContainer.lua:215: in function "CompactRaidFrameContainer_AddGroups"
    Blizzard_CompactRaidFrameContainer.lua:174: in function "CompactRaidFrameContainer_LayoutFrames"
    Blizzard_CompactRaidFrameContainer.lua:130: in function "CompactRaidFrameContainer_TryUpdate"
    Blizzard_CompactRaidFrameContainer.lua:57: in function "CompactRaidFrameContainer_OnEvent"
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

    Locals:

     

    1x [ADDON_ACTION_BLOCKED] AddOn "Skada" hat versucht die geschützte Funktion "CompactPartyFrame:ClearAllPoints()" aufzurufen.
    !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    FrameXML\FlowContainer.lua:157: in function "FlowContainer_DoLayout"
    FrameXML\FlowContainer.lua:17: in function "FlowContainer_ResumeUpdates"
    Blizzard_CompactRaidFrameContainer.lua:185: in function "CompactRaidFrameContainer_LayoutFrames"
    Blizzard_CompactRaidFrameContainer.lua:130: in function "CompactRaidFrameContainer_TryUpdate"
    Blizzard_CompactRaidFrameContainer.lua:57: in function "CompactRaidFrameContainer_OnEvent"
    <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1

    Locals:
    nil

    ...

    :-(

  • #1450

    Great addon, but it's been broken with Glyphs and Talents for way too long. I'm using something else :(

  • #1449

    Hi! I'm sorry to bother you, but it appears that the Elemental Force enhancement's proc doesn't seem to be tracked by Skada's damage meter.

    Last edited by HyperEpsilon on 12/19/2012 8:43:43 PM
  • #1561

    just noticed this myself, too.

  • #1447

    This taint seems to be rampant since 5.1 and can usually be traced to popup windows. As a quick workaround (until the problem gets adressed properly) configure Skada to automatically reset (or not reset) if you join a group or enter an instance. At least for me that did the trick, no more taint so I can change talents or glyphs again.

  • #1445

    This has been happening to me also for some time now. Really annoying cause you have to disable addon to change the glyph then log off and re-enable the addon.

    Thanks for posting the problem!

  • #1444

    This propped up when I tried to replace glyphs:

    Date: 2012-12-11 18:06:05
    ID: 2
    Error occured in: AddOn: Skada
    Count: 1
    Message: Error: AddOn Skada attempted to call a forbidden function (CastGlyph()) from a tainted execution path.
    Debug:
    [C]: CastGlyph()
    ...terface\AddOns\Blizzard_GlyphUI\Blizzard_GlyphUI.lua:525: GlyphFrameSpell_OnClick()
    [string "*:OnClick"]:1:
    [string "*:OnClick"]:1
    Locals:
    None

  • #1443

    Skada damage keeps automatically switching to Total Damage, rather than Current Fight. Any way to stop this from happening? Driving me nuts lol!

  • #1448

    Same problem here :( no idea what to do...

  • #1442

    FYI report party does not work. you guys need to add "instance" report option

  • #1446

    I'll 2nd this ... I cannot see any way to actually "Report" Skada data to any of the new Scenarios or LFR groups. Does the "Say" option work for these groups?

  • #1441

    Getting this error with skada


    2x [ADDON_ACTION_BLOCKED] AddOn "Skada" tried to call the protected function "WorldMapBlobFrame:Show()".
    !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
    <in C code>
    FrameXML\WorldMapFrame.lua:1963: in function "WorldMapFrame_DisplayQuests"
    FrameXML\WorldMapFrame.lua:2037: in function "WorldMapFrame_UpdateMap"
    FrameXML\WorldMapFrame.lua:306: in function <FrameXML\WorldMapFrame.lua:292>
    <in C code>
    FrameXML\WorldMapFrame.lua:252: in function <FrameXML\WorldMapFrame.lua:233>
    <in C code>
    FrameXML\UIParent.lua:1703: in function "SetUIPanel"
    FrameXML\UIParent.lua:1545: in function "ShowUIPanel"
    FrameXML\UIParent.lua:1481: in function <FrameXML\UIParent.lua:1477>
    <in C code>
    FrameXML\UIParent.lua:2193: in function "ShowUIPanel"
    FrameXML\UIParent.lua:2177: in function "ToggleFrame"
    <string>:"TOGGLEWORLDMAP":1: in function <string>:"TOGGLEWORLDMAP":1

    Locals:
    nil

    Last edited by phrequency on 12/9/2012 1:43:59 AM
  • #1440

    I've encountered a problem lately where skada disappears and stops logging data. I can make skada reappear using /skada toggle, but it still won't log data till I /reload interface. I don't get any bug reports when this happens. The problem appears when I enter a new zone mainly

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