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Skada Damage Meter

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  • 139 Likes
  • World of Warcraft
  • 798,347 Monthly Downloads
  • Supports: 6.0.3
  • 10,288,885 Total Downloads
  • Updated 11/11/2014
  • Created 02/12/2009
  • 5,138 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-22
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r584 | funkydude | 2014-11-11 21:35:06 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   A /tags/1.4-22 (from /trunk:583)

Tagging as 1.4-22
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------
r581 | funkydude | 2014-11-01 12:55:14 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

Fix binding header.
------------------------------------------------------------------------
r580 | nebula169 | 2014-11-01 08:02:03 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r579 | nebula169 | 2014-11-01 07:54:04 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r578 | zarnivoop | 2014-10-26 16:09:06 +0000 (Sun, 26 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

count multistrikes separately (fixes #381)
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

------------------------------------------------------------------------
r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

------------------------------------------------------------------------
r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
------------------------------------------------------------------------
r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 22 of 81 Next Last
  • #1418

    confirmed, same issue here.

  • #1413

    Not sure if it's Skada or Recount that's bugged, They're not calculating the same damage on fights etc, 1 of them are not correct atleast. any tips of what it could be?

  • #1419

    They define what counts as being "in-combat" differently. Skada's numbers are more in-line with what you'd see on World of Logs.

  • #1411

    hey, can you add a dispels counter?

  • #1406

    2x SkadaHealing-r407\Healing.lua:432: "<name>" expected near "local"

    Removing the recently added "local" declaration fixes both errors and restores the two broken modes (Healing and Healing taken).. I don't know why they were added in the first place, you don't declare a variable initialized in a loop as local ever..

    Last edited by MaXiMiUS on 10/20/2012 7:55:01 PM
  • #1407

    Please do not report alpha version errors here.

  • #1405

    From time to time, when I try to change my glyphs, the game says that Skada is bloking me from do çing it and needs to be disabled.  How do I fix that?

  • #1408

    Its not specific to Skada. I get it all the time with various add ons. Just ignore and /rl and it fixes it.

  • #1404

    Been getting this since the last update.

    105x Skada\Skada-1.4-4.lua:1816: attempt to concatenate field "playername" (a nil value)
    Skada\Skada-1.4-4.lua:1816: in function "FixPets"
    SkadaDamage-1.4-4\Damage-Damage.lua:118: in function "func"
    Skada\Skada-1.4-4.lua:1417: in function <Skada\Skada.lua:1317>
    <string>:"safecall Dispatcher[25]":4: in function <string>:"safecall Dispatcher[25]":4
    <in C code>
    <string>:"safecall Dispatcher[25]":13: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
    Archy-1.8.37b\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals:
    nil

  • #1403

    My Skada doesn't reset after joining a instance. I checked my configs (turned this option off and on) but it still dont work. Anybody same problem?

  • #1402

    HOW DO YOU RELOAD IT ??? AS IT'S NOT SHOWING UP IN THE GAME, THOUGH IT IS ON MY CURSE CLIENT AND  IN THE ADDON SECTION OF THE CHAR LOADING SCREEN

  • #1401
    Re: Recording Healing Done?

    Hey, am not sure why but Skada has stopped recording any sort of healing for me...not changed any of the configuration settings. (it records everything else)

    Any idea what might be causing this? (Get no LUA errors either)

    Cheers.

  • #1400

    Hi, thanks for this great addon, just wondering why the 2nd line in skada has its bar pop out of the window often?

  • #1398

    I have Skada in the bottom right corner of my screen.  Unfortunately The gryphons on the Blizzard UI cover it.  They didn;t used to cover Recount when I had it.  Is there anyway to resolve this?  I remember there used to be an option to remove the gryphons, but I am unable to find it anymore.  I would prefer Skada on top of the gryphons though.

    THanks

  • #1397

    Minor bug:  I keep Skada closed when solo, and the "Hide when solo" option checked.  But every time I take the portal from Stormwind to Jade Forest, it auto opens Skada. 

     

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