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Skada Damage Meter

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  • 139 Likes
  • World of Warcraft
  • 657,790 Monthly Downloads
  • Supports: 6.0.3
  • 10,334,652 Total Downloads
  • Updated 11/11/2014
  • Created 02/12/2009
  • 5,159 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-22
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r584 | funkydude | 2014-11-11 21:35:06 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   A /tags/1.4-22 (from /trunk:583)

Tagging as 1.4-22
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------
r581 | funkydude | 2014-11-01 12:55:14 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

Fix binding header.
------------------------------------------------------------------------
r580 | nebula169 | 2014-11-01 08:02:03 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r579 | nebula169 | 2014-11-01 07:54:04 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r578 | zarnivoop | 2014-10-26 16:09:06 +0000 (Sun, 26 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

count multistrikes separately (fixes #381)
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

------------------------------------------------------------------------
r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

------------------------------------------------------------------------
r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
------------------------------------------------------------------------
r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 27 of 81 Next Last
  • #1329

    como hago para dejarlo en español, si todo me sale en ingles pero en la capeta local se encuentra el archivo esES ???

  • #1328

    Is it possible that you can see the full name of the other servers in the list too?Example: (old) Recca (new) Recca-DunMurogh or Brainsux-Frostmourne

  • #1327

    is there an option to add in the top bar a "prev" and "next" button to fast switch the view like Recount?

  • #1326

    I'm not sure if I had miss it, but if I didn't it would be nice to have an option supressing the question if I would like to Reset Skada, when I enter a new Dungeon or group for example. My poit is to have the option to make the reset automatic without any need of confirmation.

    Skada really rules.

    Thanks for the addon.

  • #1325

    Is it possible to make Skada show in combat and hide out of combat? Changed from recount to skada since recount wouldnt do it. Hopefully this can but i cant seem to get it to do that :(

  • #1324

    Does this not show absorbs anymore or is that just combined under healing?

  • #1330

    It is combined with Healing. Note that only absorb effects reported correctly in the combat log are included.

  • #1323

    Skada rules!!!

    Аддоны для wow Информационный сайт по игре world of warcraft.

  • #1321

    I am currently having problems with it not merging my pets stats with my own. Weather the box is or isn't checked.

    edit: i have disabled all my addons excluding skada and its still showing me and my pet as two sources of damage on the meter. With and without the 'merge pets' option.

    edit 2: i use curse client to install my addons and i have skada 'perfered release type set to alpha' if that helps any.

     

    Last edited by mostunknown on 2/14/2012 12:04:33 AM
  • #1320

    why does this article not say how to install it?!!??!?? WTF...

  • #1322

    THis is hard one i'm afraid. Curse client -> get more addons -> skada -> install -> log into WoW.

    Pfff that's hard one

  • #1319

    dear skada maker some one help how to set up skada in game i can see skada in game but it dont recount my damage((((((((

  • #1318

    It shows nothing in WotLK ToC 10man raid

  • #1317

    Frst time user of Skada. Trying it in a LFR and after Spine wanted to see the Ultraxion DPS when came upon this error. Am guessing its due to players leaving and new ones joining.

    Message: Interface\AddOns\SkadaDamage\Damage.lua:316: attempt to index local 'player' (a nil value)
    Time: 01/29/12 03:23:15
    Count: 4
    Stack: Interface\AddOns\SkadaDamage\Damage.lua:316: in function `Enter'
    Interface\AddOns\Skada\Skada.lua:1901: in function `AddSubviewToTooltip'
    Interface\AddOns\Skada\BarDisplay.lua:145: in function <Interface\AddOns\Skada\BarDisplay.lua:122>
    Interface\AddOns\Skada\BarDisplay.lua:251: in function <Interface\AddOns\Skada\BarDisplay.lua:251>

    Locals: self = <table> {
     SetDefaultModuleLibraries = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:383
     Enable = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:315
     NewModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:256
     Update = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:320
     EnableModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:348
     modules = <table> {
     }
     GetModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:231
     IterateEmbeds = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:458
     IsModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:238
     title = "Râmzey's Damaged mobs"
     defaultModuleLibraries = <table> {
     }
     playerid = "0x0600000004EC59D8"
     scanned = true
     SetEnabledState = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:440
     defaultModuleState = true
     enabledState = true
     baseName = "SkadaDamage"
     Disable = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:330
     moduleName = "Damaged mobs"
     GetName = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:300
     metadata = <table> {
     }
     Enter = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:313
     IterateModules = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:453
     name = "Skada_Damaged mobs"
     SetDefaultModulePrototype = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:425
     IsEnabled = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:467
     orderedModules = <table> {
     }
     SetDefaultModuleState = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:403
     DisableModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:366
    }
    win = <table> {
     changed = false
     metadata = <table> {
     }
     selectedset = "current"
     dataset = <table> {
     }
     selectedmode = <table> {
     }
     bargroup = SkadaBarWindowSkada {
     }
     db = <table> {
     }
     usealt = true
     display = <table> {
     }
     history = <table> {
     }
    }
    id = "0x0600000004EC59D8"
    label = "Zurkhan"
    player = nil
    (*temporary) = <table> {
     SetDefaultModuleLibraries = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:383
     Enable = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:315
     NewModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:256
     Update = <function> defined @Interface\AddOns\SkadaDamage\Damage.lua:320
     EnableModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:348
     modules = <table> {
     }
     GetModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:231
     IterateEmbeds = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:458
     IsModule = <function> defined @Interface\AddOns\ArkInventory\Externals\Ace3-AceAddon\AceAddon-3.0.lua:238
     title = "Râmzey's Damaged mobs"
     defaultModuleLibraries = <table> {
     }
     playerid = "0x0600000004EC59D8"
     scanned = true
     SetE
  • #1316

    This addon includes Firehawk Leggings set with its mirror image as party.

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