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Skada Damage Meter

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  • 123 Likes
  • World of Warcraft
  • 72,990 Monthly Downloads
  • Supports: 5.4.1
  • 7,924,569 Total Downloads
  • Updated 12/04/2013
  • Created 02/12/2009
  • 4,550 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-15
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r463 | funkydude | 2013-12-04 21:06:33 +0000 (Wed, 04 Dec 2013) | 1 line
Changed paths:
   A /tags/1.4-15 (from /trunk:462)

Tagging as 1.4-15
------------------------------------------------------------------------
r462 | funkydude | 2013-12-03 15:57:09 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

encounter start/end prep for 5.4.2
------------------------------------------------------------------------
r461 | funkydude | 2013-12-03 15:37:28 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

don't bother passing args from the handler, we don't use them.
------------------------------------------------------------------------
r460 | funkydude | 2013-12-03 13:29:16 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/Skada.lua
   M /trunk/embeds.xml

Replace AceEvent with our own handler, unregister the combat log event when appropriate.
------------------------------------------------------------------------
r459 | funkydude | 2013-11-28 14:53:42 +0000 (Thu, 28 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

bump to grab latest LSM.
------------------------------------------------------------------------
r458 | cremor | 2013-11-03 11:30:43 +0000 (Sun, 03 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

Fixed activating Skada after joining a group if "Hide when solo" is enabled and "Hide in PvP" is disabled (was broken in r445).
------------------------------------------------------------------------
r457 | zarnivoop | 2013-09-21 19:17:36 +0000 (Sat, 21 Sep 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

format HPS according to chosen format
------------------------------------------------------------------------

Comments

First Previous Page 29 of 75 Next Last
  • #1189
    Using elvui and updated skada to 1.3-3. The skada window is gone.
    Tried to make new window but nothing shows.
  • #1196
    same boat here, stick with version 1.2-34 and everything works fine
  • #1192
    Disable ElvUI's Skada skin until it is updated and configure it yourself.
  • #1185
    Dosn't work with ElvUI, i had to install recount :(. Addon is loaded but i don't see any bars. I can config etc. bar there is no bars :(
  • #1186
    Use ver 1.2-34 (6/29/2011).
  • #1191
    You have to turn off skinning of skada by ElvUI.
  • #1190
    Or disable ElvUI's Skada skin until it is updated and just configure it yourself.
  • #1184
    Hello,
    just a small request for the new version.
    I was used to placing the Skada window in the lower corner of the screen, with only "Skada mode" line visible, and dragging it up at the end of the fight or when I needed it. With the new version I can't do that, as the whole skada screen must stay on screen, and can't be pushed partly out of the screen. Can you please add an option for that, or return to the previous showing system?
    Thanks.
  • #1193
    An alternative solution: use "Reverse growth" and disable the window lock. Now you should be able to accomplish the same thing by resizing the window temporarily.
  • #1205
    Tried what you suggested, but it's not what I wanted. If I activate reverse growth, the skada windows shows completely on screen, and I can't still push it outside of the screen, like I did before. Window lock was already deactivated.
  • #1183
    Since the new update, I can't get my windows to position properly without a title bar.
    I have to enable the title bar to move the window around, but then when I hide the title, sometimes the damage bars show where the title bar was, sometimes above it, and sometimes below (with no real consistency as far as I can tell).
    Also, when I drag the window resizer and touch the bottom of the screen, the skada window resizes upwards, which is really annoying as I'm trying to fit it into the bottom right corner of my screen - the same happens when you get to the right of the screen, skada resizes to the left.
  • #1181
    Hey there,
    Unless I am blind and/or retarded the option to change the bar texture is no longer available, I was wondering if the option is there and I just can't find it or if it isn't there do you plan on putting it back in?

    (just for clarity I don't mean the title bar textures I mean the bars where the dps data is tracked in the main bit of the window)
  • #1187
    I think you only show a lack of perseverance, because the option is still there and still well hidden. Go to the Skada options, then choose Window - Skada - Bars (names might be slightly inaccurate, because translated back from my locale). There you will find options for changing the textures of _all_ bars. At least my version of Skada still shows them ...
  • #1180
    Skada looks like Recount = stupid move
  • #1182
    your comment looks like troll = stupid move
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