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Skada Damage Meter

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  • World of Warcraft
  • 92,427 Monthly Downloads
  • Supports: 6.2.0
  • 15,481,913 Total Downloads
  • Updated 07/04/2015
  • Created 02/12/2009
  • 6,418 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4-32
Support development! **

About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

r619 | zarnivoop | 2015-07-04 20:11:38 +0000 (Sat, 04 Jul 2015) | 1 line
Changed paths:
   A /tags/1.4-32 (from /trunk:618)

Tagging as 1.4-32
r618 | zarnivoop | 2015-07-04 19:35:21 +0000 (Sat, 04 Jul 2015) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for Spirit Shift, revisited
r617 | zarnivoop | 2015-07-02 18:02:31 +0000 (Thu, 02 Jul 2015) | 1 line
Changed paths:
   M /trunk/Skada.lua

fix global leakage
r616 | zarnivoop | 2015-07-02 17:43:50 +0000 (Thu, 02 Jul 2015) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for Spirit Shift
r614 | funkydude | 2015-06-24 01:47:30 +0000 (Wed, 24 Jun 2015) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc


First Previous Page 33 of 91 Next Last
  • #1394

    When killing some mobs in the Sumprushes in Townlong, something must've happened to set off Skada and it began tossing continual LUA errors. Looks like it has something to do with the Holy Paladin who was healing, perhaps, or the "Surrounding Mists" buff given in that area. Resetting Skada, and relogging and totally exiting WoW also did not stop these errors, and I think it might just be this location.

    Message: Interface\AddOns\SkadaDeaths\Deaths.lua:98: attempt to concatenate a nil value
    Time: 10/09/12 23:41:08
    Count: 94
    Stack: Interface\AddOns\SkadaDeaths\Deaths.lua:98: in function `func'
    Interface\AddOns\Skada\Skada.lua:1417: in function <Interface\AddOns\Skada\Skada.lua:1317>
    [string "safecall Dispatcher[19]"]:4: in function <[string "safecall Dispatcher[19]"]:4>
    [C]: ?
    [string "safecall Dispatcher[19]"]:13: in function `?'
    ...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:120: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: timestamp = 1349844071.513
    eventtype = "SPELL_PERIODIC_HEAL"
    srcGUID = "0x0000000000000000"
    srcName = nil
    srcFlags = 1298
    dstGUID = "0x06800000057D60B8"
    dstFlags = 1298
    spellId = 125668
    spellName = "Surrounding Mist"
    spellSchool = 1
    samount = 0
    soverhealing = 0
    absorbed = 0
    scritical = nil
    (*temporary) = <function> defined @Interface\AddOns\SkadaDeaths\Deaths.lua:8
    (*temporary) = <table> {
    healingabsorbed = 0
    dispells = 0
    ccbreaks = 0
    time = 0
    interrupts = 0
    damage = 512359
    players = <table> {
    deaths = 0
    mobs = <table> {
    shielding = 0
    healing = 0
    starttime = 1349844060
    power = <table> {
    overhealing = 0
    name = "Current fight"
    mobname = "Osul Mist-Shaman"
    damagetaken = 11526
    mobtaken = 512359
    last_action = 1349844060
    mobdone = 11526
    (*temporary) = "0x06800000057D60B8"
    (*temporary) = "Larrendias"
    (*temporary) = 125668
    (*temporary) = nil
    (*temporary) = "'s Surrounding Mist"
    (*temporary) = "Surrounding Mist"
    (*temporary) = "attempt to concatenate a nil value"
    Skada = <table> {
    SetDefaultModuleLibraries = <function> defined @Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:383
    displays = <table> {

    Snipped some of it off since that error was pretty long.

    Last edited by Aerofluff on 10/10/2012 4:47:25 PM
  • #1395

    Should be fixed in the latest release.

  • #1393

    since latest expansion I’ve had 2 problems with this addon, 1st off is that after every fight it auto toggles off unless I set it to hide during combat then it will appear after combat, also it will only display total damage, dps,hps and never current fight.

    I have tried removing skada and deleting my WTF folder, neither made any difference.

  • #1392

    Some errors.

    3x Skada\Skada-1.4-3.lua:1816: attempt to concatenate field "playername" (a nil value)
    Skada\Skada-1.4-3.lua:1816: in function "FixPets"
    SkadaDamage-1.4-3\Damage-Damage.lua:118: in function "func"
    Skada\Skada-1.4-3.lua:1417: in function <Skada\Skada.lua:1317>
    <string>:"safecall Dispatcher[25]":4: in function <string>:"safecall Dispatcher[25]":4
    <in C code>
    <string>:"safecall Dispatcher[25]":13: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
    Archy-1.8.31a\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>


  • #1390

    Great addon! But it could use a strata feature.

  • #1389

    The damage module doesn't seem to be recording the damage caused by the Elemental Force weapon enchant, though it may just not be proccing.

    It also seems to intermittantly miss the damage from Archimonde's Vengeance.

    Last edited by Naloch on 9/30/2012 12:05:53 PM
  • #1386

    Just started getting an error:

    Message: SkadaDeaths-1.4-3\Deaths-Deaths.lua:98: attempt to concatenate a nil value
    Time: 09/26/12 02:21:31
    Count: 9
    Stack: Interface\AddOns\Skada\Skada.lua:1417: in function <Interface\AddOns\Skada\Skada.lua:1317>
    [string "safecall Dispatcher[19]"]:4: in function <[string "safecall Dispatcher[19]"]:4>
    [C]: ?
    [string "safecall Dispatcher[19]"]:13: in function `?'
    ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

    This only just started on Live when in combat with Osul Mist-Shaman in Townlong Steppes.

  • #1391

    Same for me :)

    Message: SkadaDeaths-1.4-3\Deaths-Deaths.lua:98: attempt to concatenate a nil value
    Time: 09/30/12 21:53:13
    Count: 3
    Stack: Interface\AddOns\Skada\Skada.lua:1417: in function <Interface\AddOns\Skada\Skada.lua:1317>
    [string "safecall Dispatcher[19]"]:4: in function <[string "safecall Dispatcher[19]"]:4>
    [C]: ?
    [string "safecall Dispatcher[19]"]:13: in function `?'
    ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
    ...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...AddOns\Bartender4\libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals: <none>

    There ya go

  • #1387

    The Deaths module is famous for generating nil errors; you're better off just deleting that sub-module and installing a specific death event watcher.

  • #1385

    Is there some way to make Skada hide during pet battles?

  • #1388

    I've posted a patch to do that here:

    I don't know when/whether the author checks those tickets, but it's not hard to add to your local copy.

  • #1384

    Amazing addon, been using it all my WoW game-time. Could'nt play without it.

    I've been encountering a problem where the "Current Combat" function of the addon displays the "Total" instead of the individual encounters. It seems to be happening at random, generally a reset or reload ui fixes it. 


  • #1382

    Feature request; add slash commands for show/hide. Not just toggle. Awesome mod, so much better then recount!

  • #1381

    There is a way to make Skada profile dual spec-profile switching?

    Would be great to use different windows' profile configurations when switching from healer/dps spec and viceversa

  • #1380

    What're the chances you could addon an option for commas in the DPS count? Seeing 50,000 is a lot more visually appealing than 50000.

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