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Skada Damage Meter

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  • 135 Likes
  • World of Warcraft
  • 635,371 Monthly Downloads
  • Supports: 6.0.2
  • 9,608,504 Total Downloads
  • Updated 10/24/2014
  • Created 02/12/2009
  • 4,976 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-21
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r577 | zarnivoop | 2014-10-24 16:08:42 +0000 (Fri, 24 Oct 2014) | 1 line
Changed paths:
   A /tags/1.4-21 (from /trunk:576)

Tagging as 1.4-21
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

------------------------------------------------------------------------
r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

------------------------------------------------------------------------
r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
------------------------------------------------------------------------
r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 33 of 80 Next Last
  • #1213
    Version 1.2-34 worked perfectly in ElvUI. What changed in Skada to break in that time frame? ElvUI claims a Skada bug. Skada claims a ElvUI bug....
  • #1216
    same problem here... maybe skada dev can talk to elv ui dev and get it sorted out?
  • #1219
    Just use an older version of Skada. It works perfectly fine and integrates into ElvUI like it's supposed to. ElvUI 3.0 will be released in a month or two, so until then be patient and wait for his fix.
  • #1212
    Can you tell me how to hide bar backgrounds? I use a dark bar colour and I can't tell it apart from the background in Firelands. I have tried editing a lot of the LUA but haven't been able to hide the background yet :/
  • #1217
    Meh, finally found it myself:
    Line 1062 of Skada\lib\SpecializedLibBars-1.0

    self.bgtexture:SetVertexColor(0.3, 0.3, 0.3, 0.6)
    To:
    self.bgtexture:SetVertexColor(0, 0, 0, 0)


    WTB An option for this!
  • #1223
    There is an option for it now.
  • #1209
    Updating Skada today has caused issues with hiding buttons in and out of combat with, of all things, CLCret. I can't report any errors, but there are multiple accounts of it on the CLCret page.
  • #1210
    The newest version of Skada has removed this problem, it seems.
  • #1208
    After today's update reverse bar growth no longer works.. please fix this.
  • #1211
    Should work again now.
  • #1207
    Ever since update, Skada resets itself to tracking per segment, rather than the total. Is there a way to revert this?
  • #1206
    after updating this today I get this error and it makes my grid2 not work.

    Date: 2011-08-18 15:43:07
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\Grid2\GridLayout.lua line 533:
    attempt to index local 'f' (a nil value)
    Debug:
    (tail call): ?
    (tail call): ?
    Grid2\GridLayout.lua:533: UpdateTextures()
    Grid2\GridLayout.lua:481: UpdateDisplay()
    Grid2\GridLayout.lua:475: LoadLayout()
    Grid2\GridLayout.lua:375: ReloadLayout()
    Grid2Options\GridLayout.lua:36:
    Grid2Options\GridLayout.lua:34
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[2]"]:9:
    [string "safecall Dispatcher[2]"]:5
    (tail call): ?
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798:
    ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613
    (tail call): ?
    [C]: ?
    [string "safecall Dispatcher[3]"]:9:
    [string "safecall Dispatcher[3]"]:5
    (tail call): ?
    ...dOns\AtlasLoot_Loader\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
    ...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68:
    ...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
    AddOns:
    Swatter, v5.12.5198 (QuirkyKiwi)
    NPCScan, v4.2.0.2
    NPCScanOverlay, v4.2.0.2
    Atlas, v1.20.0
    AtlasBattlegrounds, v1.20.0
    AtlasDungeonLocs, v1.20.0
    AtlasOutdoorRaids, v1.20.0
    AtlasTransportation, v1.20.0
    AtlasLootLoader, vv6.04.03
    AucAdvanced, v5.12.5198 (QuirkyKiwi)
    AucFilterBasic, v5.12.5198 (QuirkyKiwi)
    AucFilterOutlier, v5.12.5198.5194(5.12/embedded)
    AucMatchUndercut, v5.12.5198.4828(5.12/embedded)
    AucStatHistogram, v5.12.5198 (QuirkyKiwi)
    AucStatiLevel, v5.12.5198 (QuirkyKiwi)
    AucStatPurchased, v5.12.5198 (QuirkyKiwi)
    AucStatSales, v5.12.5198.4838(5.12/embedded)
    AucStatSimple, v5.12.5198 (QuirkyKiwi)
    AucStatStdDev, v5.12.5198 (QuirkyKiwi)
    AucStatWOWEcon, v5.12.5198.4828(5.12/embedded)
    AucUtilAHWindowControl, v5.12.5198.5133(5.12/embedded)
    AucUtilAppraiser, v5.12.5198.5194(5.12/embedded)
    AucUtilAskPrice, v5.12.5198.5162(5.12/embedded)
    AucUtilAutoMagic, v5.12.5198.5184(5.12/embedded)
    AucUtilCompactUI, v5.12.5198.5016(5.12/embedded)
    AucUtilEasyBuyout, v5.12.5198.4897(5.12/embedded)
    AucUtilFixAH, v5.12.5198 (QuirkyKiwi)
    AucUtilItemSuggest, v5.12.5198.5144(5.12/embedded)
    AucUtilPriceLevel, v5.12.5198.4861(5.12/embedded)
    AucUtilScanButton, v5.12.5198.5159(5.12/embedded)
    AucUtilScanFinish, v5.12.5198.5159(5.12/embedded)
    AucUtilScanProgress, v5.12.5198.4979(5.12/embedded)
    AucUtilScanStart, v5.12.5198.5159(5.12/embedded)
    AucUtilSearchUI, v5.12.5198.5184(5.12/embedded)
    AucUtilSimpleAuction, v5.12.5198.4993(5.12/embedded)
    AucUtilVendMarkup, v5.12.5198.4828(5.12/embedded)
    Babylonian, v5.1.DEV.312(/embedded)
    Bagnon, v4.2.6
    BagnonForever, v1.1.3
    BagnonTooltips, v
    BeanCounter, v5.12.5198 (QuirkyKiwi)
    Configator, v5.1.DEV.312(/embedded)
    DBMCore, v
    DebugLib, v5.1.DEV.312(/embedded)
    Decursive, v2.7.0.3
    Dominos, v4.2.3
    DominosCast, v
    DominosRoll, v
    DominosTotems, v
    DominosXP, v
    Enchantrix, v5.12.5198 (QuirkyKiwi)
    EnchantrixBarker, v5.12.5198 (QuirkyKiwi)
    GatherMate2, v1.15.2
    Grid2, vr612
    Grid2LDB, vr612
    Grid2Options, vr612
    Grid2RaidDebuffs, vr612
    Grid2RaidDebuffsOptions, vr612
    Informant, v5.12.5198 (QuirkyKiwi)
    LibExtraTip, v5.12.DEV.311(/embedded)
    OmniCC, v4.2.1
    RatingBuster, v
    SexyMap, v
    Skada, v1.3-4
    SkadaAbsorbs, v1.0
    SkadaCC, v1.0
    SkadaDamage, v1.0
    SkadaDamageTaken, v1.0
    SkadaDeaths, v1.0
    SkadaDebuffs, v1.0
    SkadaDispels, v1.0
    SkadaEnemies, v1.0
    SkadaHealing, v1.0
    SkadaPower, v1.0
    SkadaThreat, v1.0
    Skinner, vb4.14480.2
    SlideBar, v5.12.5198 (QuirkyKiwi)
    Stubby, v5.12.5198 (QuirkyKiwi)
    TipHelper, v5.12.DEV.310(/embedded)
    XPerl, v3.1.5
    XPerlArcaneBar, v
    XPerlPlayer, v
    XPerlPlayerBuffs, v
    XPerlPlayerPet, v
    XPerlTarget, v
    XPerlTargetTarget, v
    BlizRuntimeLib_enUS v4.2.0.40200
    (ck=adf)

  • #1203
    Is there a reason why are spells tracked by name, and not by id?

    For an elemental shaman, distinguishing (e.g.) Lightning Bolt and Lightning Bolt is very useful: there is the 'base' spell, the proc from Elemental Overload, and there are 4 trinkets (the Lightning Capacitor family) that also cast a spell called Lightning Bolt - it looks like Skada is merging them together, but I'd love to see them separate - Recount does that, but meh, Skada is way better.
  • #1204
    Hm.. never mind me, apparently I'm talking stupid
  • #1201
    Is there any way to make this new version look like the older versions...i.e. not completely hideous?

    Seriously. Other than how lightweight it is, the biggest reason I switched to Skada from Recount was how much better it looked. It looks boxy, clunky and obnoxious now. Rolled back to an older version for now, please either fix this in future versions or at least allow a "classic" view for those of us who loved the old look and feel.
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