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Skada Damage Meter

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  • 123 Likes
  • World of Warcraft
  • 71,786 Monthly Downloads
  • Supports: 5.4.1
  • 7,929,774 Total Downloads
  • Updated 12/04/2013
  • Created 02/12/2009
  • 4,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-15
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r463 | funkydude | 2013-12-04 21:06:33 +0000 (Wed, 04 Dec 2013) | 1 line
Changed paths:
   A /tags/1.4-15 (from /trunk:462)

Tagging as 1.4-15
------------------------------------------------------------------------
r462 | funkydude | 2013-12-03 15:57:09 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

encounter start/end prep for 5.4.2
------------------------------------------------------------------------
r461 | funkydude | 2013-12-03 15:37:28 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

don't bother passing args from the handler, we don't use them.
------------------------------------------------------------------------
r460 | funkydude | 2013-12-03 13:29:16 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/Skada.lua
   M /trunk/embeds.xml

Replace AceEvent with our own handler, unregister the combat log event when appropriate.
------------------------------------------------------------------------
r459 | funkydude | 2013-11-28 14:53:42 +0000 (Thu, 28 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

bump to grab latest LSM.
------------------------------------------------------------------------
r458 | cremor | 2013-11-03 11:30:43 +0000 (Sun, 03 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

Fixed activating Skada after joining a group if "Hide when solo" is enabled and "Hide in PvP" is disabled (was broken in r445).
------------------------------------------------------------------------
r457 | zarnivoop | 2013-09-21 19:17:36 +0000 (Sat, 21 Sep 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

format HPS according to chosen format
------------------------------------------------------------------------

Comments

First Previous Page 36 of 75 Next Last
  • #1086
    No matter what I do, still getting error:

    Date: 2011-05-16 12:23:06
    ID: -1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SkadaDeaths\Deaths.lua line 44:
    attempt to index field '?' (a nil value)
    Debug:
    (tail call): ?
    (tail call): ?
    SkadaDeaths\Deaths.lua:44:
    SkadaDeaths\Deaths.lua:40
    SkadaDeaths\Deaths.lua:58: func()
    Skada\Skada.lua:1762: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    [string "safecall Dispatcher[13]"]:4:
    [string "safecall Dispatcher[13]"]:4
    [C]: ?
    [string "safecall Dispatcher[13]"]:13: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:119

    also

    when I'll catch myself mouse-overing skada window during fight, errors similar to this one pop out:

    Date: 2011-05-16 18:09:57
    ID: 2
    Error occured in: Global
    Count: 2
    Message: ..\AddOns\SkadaDamage\Damage.lua line 272:
    attempt to index local 'player' (a nil value)
    Debug:
    (tail call): ?
    [C]: ?
    SkadaDamage\Damage.lua:272: Enter()
    Skada\Skada.lua:2220: AddSubviewToTooltip()
    Skada\BarDisplay.lua:133:
    Skada\BarDisplay.lua:113
    Skada\BarDisplay.lua:225:
    Skada\BarDisplay.lua:225
  • #1094
    I seam to only get this if I am rezed with Mass Resurrect

    --

    find me on twitter @scotepi

  • #1085
    Problem found when cascading the bars above the title bar; if the raid has more than 5 people dealing damage the bottom 5 bars are displayed and I have to scroll up to see the top bars. This isn't problem for the damage meter but I also use Skada for threat now and I need to see the top bars. The only way round it is to displayed 40 bars but this can get messy.

    Despite this I much prefer it too recount, nice mod :)
    Thanks.
  • #1084
    How to display the count of miss or parry of someone?
  • #1083
    Hi there,
    got an error for you.

    2x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
    SkadaDeaths-1.0\Deaths.lua:58: in function `func'
    Skada-1.2-32\Skada.lua:1762: in function `?'
    CallbackHandler-1.0-6:147: in function

    : ?
    :"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-6:92: in function `Fire'
    AceEvent-3.0-3 (TomTom):120: in function
  • #1081
    Using 1.2-32, I'm getting this error when a battle rez happens. (The advice below to "reset data" doesn't help. This is a freshly reset Skada with every random pug, there is no preserved data. Certainly none from pre-4.1.)

    1x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
    SkadaDeaths-1.0\Deaths.lua:58: in function `func'
    Skada-1.2-32\Skada.lua:1762: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function

    : ?
    :"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function

  • #1079
    Debuff uptimes is a nice plugin. would there be a buff uptime tracker as well?
  • #1077
    I have to disable it during raids otherwise I get 1 fps even when ppl are buffing.
  • #1078
    From time to time I get "paused" for several seconds, sometimes even disconnected. When Skada is disabled this doesn't happen. Occurs in 25man raids. :(
  • #1074
    First I have to say Skada is pretty awesome. Got it configured to show Threat, DPS, and Healing but I have a problem and it pertains to the DPS part of Skada. Now, if this question has been answered somewhere, I couldn't find it so please don't kill me :D That said: I've noticed that sometimes Skada will not...I guess read the combat log correctly. I was sitting on either Chimaron or Atramedes...maybe Magmaw but I noticed all the DPS was ~4.6k. ALL of them. Then other times the DPS is correct (values ranging between 20k+ and 8k). I've even tested this on the Raid Dummy. I can DPS it and show about 13k. I can then stop, wait a few seconds and start again OR I can tell Skada to reset. Either way it will then show DPS down (in the raid dummy's case about 5-6k). Is there something I need to set Skada to do or is this a bug? Other than that: Once again this is a VERY sweet add-on!
  • #1075
    Ahh let me add that I've tried both 1.2-32 and r318.
  • #1072
    Clickthrough option seems to get reset (not its checkbox though) when switching to another stat. :(

    I have Clickthrough for Bars set to On, the menu button is Off, Skada window is locked, data bars are dislpayed.

    By clicking right mouse button on titlebar I switch to view where you choose what stat to display. At this moment the (blue) bars become clickable despite Clickthrough=On. That would be great, because that would make the navigation very comfortable, but the bars remain clickable even when actual data are shown. At this moment Clickthrough=On should actually work. Obviously I don't want them to interfere with mouse during combat. (Doesn't apply to the blue bars for selecting stat displayed, let those be clickable always.)
  • #1073
    Ah the blue bars are called "Modes" view. :P Then PLZ when you fix that Clickthrough bug let the Modes bars clickable always, pwetty PLZ.
  • #1067
    Getting the following with the latest version that came down from the curse client.

    1x AceLocale-3.0: Skada: Missing entry for 'DTPS':
    Skada-r318\Options.lua:100: in function `AddColumnOptions'
    Skada-r318\Skada.lua:1992: in function
    Skada-r318\Skada.lua:2046: in function `AddMode'
    SkadaDamageTaken-1.0\DamageTaken.lua:204: in function
    (tail call): ?:
    : ?

    (tail call): ?:
    AceAddon-3.0-10 (Ace3):543: in function `EnableAddon'
    AceAddon-3.0-10 (Ace3):556: in function `EnableAddon'
    AceAddon-3.0-10 (Ace3):635: in function
    : in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:256: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:279: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:546: in function :

    nil

    Locals:
    nil
  • #1069
    No need to report alpha (development) version problems on Curse; stick them where they belong, wowace. :)
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