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Skada Damage Meter

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  • 139 Likes
  • World of Warcraft
  • 795,426 Monthly Downloads
  • Supports: 6.0.3
  • 10,286,006 Total Downloads
  • Updated 11/11/2014
  • Created 02/12/2009
  • 5,136 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-22
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r584 | funkydude | 2014-11-11 21:35:06 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   A /tags/1.4-22 (from /trunk:583)

Tagging as 1.4-22
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------
r581 | funkydude | 2014-11-01 12:55:14 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

Fix binding header.
------------------------------------------------------------------------
r580 | nebula169 | 2014-11-01 08:02:03 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r579 | nebula169 | 2014-11-01 07:54:04 +0000 (Sat, 01 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

move keybinds to "AddOns" category
------------------------------------------------------------------------
r578 | zarnivoop | 2014-10-26 16:09:06 +0000 (Sun, 26 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

count multistrikes separately (fixes #381)
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

------------------------------------------------------------------------
r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

------------------------------------------------------------------------
r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
------------------------------------------------------------------------
r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------
r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 42 of 81 Next Last
  • #1103
    No, Skada has no Healing Taken mode. It would be fairly trivial to write one though. A guildie actually asked for it just the other day, so I may add one.
  • #1087
    Im getting the similiar to mkcorp.

    I used to use Recount, but switched to Skada since 4.1. However, Im finding that Skada maybe a stripped down version of Recount, therefore sharing the same problem. Both Recount and Skada just stop working. At the end of fights, the first 1 or 2 encounters are fine. After a bit, they BOTH do the same thing, fails to display anything after the encounter.

    The author for Recount is just a bad author for not letting people post comments and therefore IMO is an ass. This author for Skada, well, hes headed in the same direction. Quite a few posts about issues and he fails at acknowledging the users.

    Either authors need to acknowledge users, or just stop putting things out there!
  • #1089
    I've been using Skada for a while, and I have noticed an issue, it keeps de-selecting the display option I have selected, making it appear to not be working right. I'm not getting a lua error, so I am not sure why the settings aren't sticking, but since this is a new 4.1 feature its most likely something Blizzard did. You might look into your settings and see if they are displaying correctly.
  • #1088
    Since you are not making this addon and you are not paying for it. Since people take there time to do this and not get paid I thank them. If something doesnt work right now but it gets fixed I will be happy. Also DMG Meters are great to see were you are not needed to do the game.
  • #1086
    No matter what I do, still getting error:

    Date: 2011-05-16 12:23:06
    ID: -1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SkadaDeaths\Deaths.lua line 44:
    attempt to index field '?' (a nil value)
    Debug:
    (tail call): ?
    (tail call): ?
    SkadaDeaths\Deaths.lua:44:
    SkadaDeaths\Deaths.lua:40
    SkadaDeaths\Deaths.lua:58: func()
    Skada\Skada.lua:1762: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    [string "safecall Dispatcher[13]"]:4:
    [string "safecall Dispatcher[13]"]:4
    [C]: ?
    [string "safecall Dispatcher[13]"]:13: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:119

    also

    when I'll catch myself mouse-overing skada window during fight, errors similar to this one pop out:

    Date: 2011-05-16 18:09:57
    ID: 2
    Error occured in: Global
    Count: 2
    Message: ..\AddOns\SkadaDamage\Damage.lua line 272:
    attempt to index local 'player' (a nil value)
    Debug:
    (tail call): ?
    [C]: ?
    SkadaDamage\Damage.lua:272: Enter()
    Skada\Skada.lua:2220: AddSubviewToTooltip()
    Skada\BarDisplay.lua:133:
    Skada\BarDisplay.lua:113
    Skada\BarDisplay.lua:225:
    Skada\BarDisplay.lua:225
  • #1094
    I seam to only get this if I am rezed with Mass Resurrect

    --

    find me on twitter @scotepi

  • #1085
    Problem found when cascading the bars above the title bar; if the raid has more than 5 people dealing damage the bottom 5 bars are displayed and I have to scroll up to see the top bars. This isn't problem for the damage meter but I also use Skada for threat now and I need to see the top bars. The only way round it is to displayed 40 bars but this can get messy.

    Despite this I much prefer it too recount, nice mod :)
    Thanks.
  • #1084
    How to display the count of miss or parry of someone?
  • #1083
    Hi there,
    got an error for you.

    2x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
    SkadaDeaths-1.0\Deaths.lua:58: in function `func'
    Skada-1.2-32\Skada.lua:1762: in function `?'
    CallbackHandler-1.0-6:147: in function

    : ?
    :"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-6:92: in function `Fire'
    AceEvent-3.0-3 (TomTom):120: in function
  • #1081
    Using 1.2-32, I'm getting this error when a battle rez happens. (The advice below to "reset data" doesn't help. This is a freshly reset Skada with every random pug, there is no preserved data. Certainly none from pre-4.1.)

    1x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
    SkadaDeaths-1.0\Deaths.lua:58: in function `func'
    Skada-1.2-32\Skada.lua:1762: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function

    : ?
    :"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function

  • #1079
    Debuff uptimes is a nice plugin. would there be a buff uptime tracker as well?
  • #1077
    I have to disable it during raids otherwise I get 1 fps even when ppl are buffing.
  • #1078
    From time to time I get "paused" for several seconds, sometimes even disconnected. When Skada is disabled this doesn't happen. Occurs in 25man raids. :(
  • #1074
    First I have to say Skada is pretty awesome. Got it configured to show Threat, DPS, and Healing but I have a problem and it pertains to the DPS part of Skada. Now, if this question has been answered somewhere, I couldn't find it so please don't kill me :D That said: I've noticed that sometimes Skada will not...I guess read the combat log correctly. I was sitting on either Chimaron or Atramedes...maybe Magmaw but I noticed all the DPS was ~4.6k. ALL of them. Then other times the DPS is correct (values ranging between 20k+ and 8k). I've even tested this on the Raid Dummy. I can DPS it and show about 13k. I can then stop, wait a few seconds and start again OR I can tell Skada to reset. Either way it will then show DPS down (in the raid dummy's case about 5-6k). Is there something I need to set Skada to do or is this a bug? Other than that: Once again this is a VERY sweet add-on!
  • #1075
    Ahh let me add that I've tried both 1.2-32 and r318.
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