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Skada Damage Meter

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  • 135 Likes
  • World of Warcraft
  • 787,673 Monthly Downloads
  • Supports: 6.0.2
  • 9,782,158 Total Downloads
  • Updated 10/24/2014
  • Created 02/12/2009
  • 5,020 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-21
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r577 | zarnivoop | 2014-10-24 16:08:42 +0000 (Fri, 24 Oct 2014) | 1 line
Changed paths:
   A /tags/1.4-21 (from /trunk:576)

Tagging as 1.4-21
------------------------------------------------------------------------
r576 | oscarucb | 2014-10-19 20:41:02 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/modules/Damage.lua

tweak add_detail_bar to be less error-prone, fixing a bug introduced in r568

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r575 | oscarucb | 2014-10-19 20:22:00 +0000 (Sun, 19 Oct 2014) | 2 lines
Changed paths:
   M /trunk/Skada.lua

ticket 377: avoid timeout errors in combat because GC can run too long

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r574 | zarnivoop | 2014-10-19 20:19:10 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

don't choke on cleu multistrike parameter for misses
------------------------------------------------------------------------
r573 | zarnivoop | 2014-10-19 20:17:40 +0000 (Sun, 19 Oct 2014) | 1 line
Changed paths:
   M /trunk/modules/DamageTaken.lua

test multistrike value for nil before doing arithmetic
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r571 | funkydude | 2014-10-14 20:03:14 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
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r570 | nebula169 | 2014-08-08 18:38:16 +0000 (Fri, 08 Aug 2014) | 1 line
Changed paths:
   M /trunk/locale/enUS.lua
   M /trunk/modules/Damage.lua

WoD quick fix for Mage's Prismatic Crystal talent
------------------------------------------------------------------------

Comments

First Previous Page 43 of 80 Next Last
  • #1065
    Keep getting this:

    Date: 2011-05-03 15:30:29
    ID: -1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SkadaDeaths\Deaths.lua line 44:
    attempt to index field '?' (a nil value)
    Debug:
    (tail call): ?
    (tail call): ?
    SkadaDeaths\Deaths.lua:44:
    SkadaDeaths\Deaths.lua:40
    SkadaDeaths\Deaths.lua:58: func()
    Skada\Skada.lua:1762: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    [string "safecall Dispatcher[13]"]:4:
    [string "safecall Dispatcher[13]"]:4
    [C]: ?
    [string "safecall Dispatcher[13]"]:13: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
  • #1070
    Reset your data and it should be fine. The Deaths module was changed around a bit and old (pre-4.1) data confuses it.
  • #1080
    not sure what you mean by "reset your data" - reinstalled Skada, same error.
  • #1063
    It seems that skada is not saving the border thickness for my windows. It defaults them to 16 no matter what I do.
  • #1062
    Could you bring back the feature that changed between different reports every couple of seconds?

    you selected which ones you wanted it to show and it would toggle every 15 seconds or so.

    that was a very nice feature.
  • #1061
    Getting this error at the end of boss fights, using the latest version:

    1x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
    SkadaDeaths-1.0\Deaths.lua:58: in function `func'
    Skada-1.2-32\Skada.lua:1762: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function

    : ?
    :"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function
  • #1060
    I find a automatic mining addon,with 4.1.0 patch
    www.aionktzbot.org
    I appreciate all the hard work you've put into it.Very simple.
  • #1058
    Yo,
    fix Skada please.
    I hat Recount.
  • #1056
    Update fixed the frame rate issues. But now it seems that pet damages is not being recorded? Neither my imp nor felhunter are included in my damage done.
  • #1064
    Not for me.
  • #1053
    4.1 seems to have broke the addon. Could anyone confirm or deny this?
  • #1055
    Change line 1661 in Skada.lua to this:

    function Skada:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, eventtype, hideCaster, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)
  • #1057
    doesnt work.
  • #1054
    yep its broke
  • #1049
    Please fix the shadowy apparitions are not displaying to other people except their master shadowpriest!:(
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