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Skada Damage Meter

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  • 143 Likes
  • World of Warcraft
  • 905,958 Monthly Downloads
  • Supports: 6.0.3
  • 11,161,020 Total Downloads
  • Updated 12/11/2014
  • Created 02/12/2009
  • 5,306 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-24
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r592 | zarnivoop | 2014-12-11 20:00:59 +0000 (Thu, 11 Dec 2014) | 1 line
Changed paths:
   A /tags/1.4-24 (from /trunk:591)

Tagging as 1.4-24
------------------------------------------------------------------------
r591 | zarnivoop | 2014-12-09 13:17:42 +0000 (Tue, 09 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

show last hit on deaths summary view
------------------------------------------------------------------------
r590 | zarnivoop | 2014-12-06 13:24:07 +0000 (Sat, 06 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for arithmetic error on absorb
------------------------------------------------------------------------
r589 | zarnivoop | 2014-12-05 21:15:11 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

capitalize that function call, dude
------------------------------------------------------------------------
r588 | zarnivoop | 2014-12-05 19:33:43 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for untested stuff
------------------------------------------------------------------------
r587 | zarnivoop | 2014-12-05 18:13:51 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

super-untested fix for spell_absorbed events (Ko'ragh)
------------------------------------------------------------------------
r585 | zarnivoop | 2014-12-02 10:04:26 +0000 (Tue, 02 Dec 2014) | 1 line
Changed paths:
   M /trunk/Skada.lua
   M /trunk/modules/Damage.lua

fixes for "only keep boss segments" option, MS
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------

Comments

First Previous Page 44 of 82 Next Last
  • #1072
    Clickthrough option seems to get reset (not its checkbox though) when switching to another stat. :(

    I have Clickthrough for Bars set to On, the menu button is Off, Skada window is locked, data bars are dislpayed.

    By clicking right mouse button on titlebar I switch to view where you choose what stat to display. At this moment the (blue) bars become clickable despite Clickthrough=On. That would be great, because that would make the navigation very comfortable, but the bars remain clickable even when actual data are shown. At this moment Clickthrough=On should actually work. Obviously I don't want them to interfere with mouse during combat. (Doesn't apply to the blue bars for selecting stat displayed, let those be clickable always.)
  • #1073
    Ah the blue bars are called "Modes" view. :P Then PLZ when you fix that Clickthrough bug let the Modes bars clickable always, pwetty PLZ.
  • #1067
    Getting the following with the latest version that came down from the curse client.

    1x AceLocale-3.0: Skada: Missing entry for 'DTPS':
    Skada-r318\Options.lua:100: in function `AddColumnOptions'
    Skada-r318\Skada.lua:1992: in function
    Skada-r318\Skada.lua:2046: in function `AddMode'
    SkadaDamageTaken-1.0\DamageTaken.lua:204: in function
    (tail call): ?:
    : ?

    (tail call): ?:
    AceAddon-3.0-10 (Ace3):543: in function `EnableAddon'
    AceAddon-3.0-10 (Ace3):556: in function `EnableAddon'
    AceAddon-3.0-10 (Ace3):635: in function
    : in function `LoadAddOn'
    Interface\FrameXML\UIParent.lua:256: in function `UIParentLoadAddOn':
    Interface\FrameXML\UIParent.lua:279: in function `CombatLog_LoadUI':
    Interface\FrameXML\UIParent.lua:546: in function :

    nil

    Locals:
    nil
  • #1069
    No need to report alpha (development) version problems on Curse; stick them where they belong, wowace. :)
  • #1076
    I would, but I forget my password over there. ;)
  • #1082
    https://www.wowace.com/home/login/

    Enter your email in the "Forgot your password?" section.
  • #1068
    same error
  • #1066
    Is it possible to display Skada *above* WoW UI? When I place it right next to my bottom action bars that gray gargoyle/dragon thing is above it and covers it. It would be neat place for it to reside.
  • #1065
    Keep getting this:

    Date: 2011-05-03 15:30:29
    ID: -1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SkadaDeaths\Deaths.lua line 44:
    attempt to index field '?' (a nil value)
    Debug:
    (tail call): ?
    (tail call): ?
    SkadaDeaths\Deaths.lua:44:
    SkadaDeaths\Deaths.lua:40
    SkadaDeaths\Deaths.lua:58: func()
    Skada\Skada.lua:1762: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
    [string "safecall Dispatcher[13]"]:4:
    [string "safecall Dispatcher[13]"]:4
    [C]: ?
    [string "safecall Dispatcher[13]"]:13: ?()
    ...UD3\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:120:
    ...ce\AddOns\ArcHUD3\Libs\AceEvent-3.0\AceEvent-3.0.lua:119
  • #1070
    Reset your data and it should be fine. The Deaths module was changed around a bit and old (pre-4.1) data confuses it.
  • #1080
    not sure what you mean by "reset your data" - reinstalled Skada, same error.
  • #1063
    It seems that skada is not saving the border thickness for my windows. It defaults them to 16 no matter what I do.
  • #1062
    Could you bring back the feature that changed between different reports every couple of seconds?

    you selected which ones you wanted it to show and it would toggle every 15 seconds or so.

    that was a very nice feature.
  • #1061
    Getting this error at the end of boss fights, using the latest version:

    1x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
    SkadaDeaths-1.0\Deaths.lua:58: in function `func'
    Skada-1.2-32\Skada.lua:1762: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function

    : ?
    :"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function
  • #1060
    I find a automatic mining addon,with 4.1.0 patch
    www.aionktzbot.org
    I appreciate all the hard work you've put into it.Very simple.
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