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Skada Damage Meter

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  • 184 Likes
  • World of Warcraft
  • 173,872 Monthly Downloads
  • Supports: 6.2.0
  • 14,930,517 Total Downloads
  • Updated 07/04/2015
  • Created 02/12/2009
  • 6,189 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4-32
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r619 | zarnivoop | 2015-07-04 20:11:38 +0000 (Sat, 04 Jul 2015) | 1 line
Changed paths:
   A /tags/1.4-32 (from /trunk:618)

Tagging as 1.4-32
------------------------------------------------------------------------
r618 | zarnivoop | 2015-07-04 19:35:21 +0000 (Sat, 04 Jul 2015) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for Spirit Shift, revisited
------------------------------------------------------------------------
r617 | zarnivoop | 2015-07-02 18:02:31 +0000 (Thu, 02 Jul 2015) | 1 line
Changed paths:
   M /trunk/Skada.lua

fix global leakage
------------------------------------------------------------------------
r616 | zarnivoop | 2015-07-02 17:43:50 +0000 (Thu, 02 Jul 2015) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for Spirit Shift
------------------------------------------------------------------------
r614 | funkydude | 2015-06-24 01:47:30 +0000 (Wed, 24 Jun 2015) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc
------------------------------------------------------------------------

Comments

First Previous Page 52 of 89 Next Last
  • #1063
    It seems that skada is not saving the border thickness for my windows. It defaults them to 16 no matter what I do.
  • #1062
    Could you bring back the feature that changed between different reports every couple of seconds?

    you selected which ones you wanted it to show and it would toggle every 15 seconds or so.

    that was a very nice feature.
  • #1061
    Getting this error at the end of boss fights, using the latest version:

    1x SkadaDeaths-1.0\Deaths.lua:44: attempt to index field '?' (a nil value)
    SkadaDeaths-1.0\Deaths.lua:58: in function `func'
    Skada-1.2-32\Skada.lua:1762: in function `?'
    CallbackHandler-1.0-6 (Ace3):147: in function

    : ?
    :"safecall Dispatcher[13]":13: in function `?'
    CallbackHandler-1.0-6 (Ace3):92: in function `Fire'
    AceEvent-3.0-3 (Ace3):120: in function
  • #1060
    I find a automatic mining addon,with 4.1.0 patch
    www.aionktzbot.org
    I appreciate all the hard work you've put into it.Very simple.
  • #1058
    Yo,
    fix Skada please.
    I hat Recount.
  • #1056
    Update fixed the frame rate issues. But now it seems that pet damages is not being recorded? Neither my imp nor felhunter are included in my damage done.
  • #1064
    Not for me.
  • #1053
    4.1 seems to have broke the addon. Could anyone confirm or deny this?
  • #1055
    Change line 1661 in Skada.lua to this:

    function Skada:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, eventtype, hideCaster, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)
  • #1057
    doesnt work.
  • #1054
    yep its broke
  • #1049
    Please fix the shadowy apparitions are not displaying to other people except their master shadowpriest!:(
  • #1048
    hi, is it possible to make skada able to view the spells that are interrupted? not just the number of interupts, but detail of who interrupted which spells.
  • #1047
    Is there any way I can link the damage meter numbers into chat without typing them?
  • #1046
    Healers badly need a damage meter that can parse damage-taken-per-second. In my experience, even if I'm blasting at full throughput and people are dying to threat loss - total damage taken won't provide useful information. The person taking unneccessary damage dies faster, so he might even wind up with LOWER overall damage taken.

    'lol no heals?' - flip to damage taken per second - You took an average of 11k DTPS. You're not the tank. My efficiency rotation does 6k. Please don't break aggro.


    Not a single damage meter has this option! recount comes close but only shows a real-time graph of raidwide dtps. All you'd have to do is add another mode that divides damage taken by the player's activity time. I know activity time is already recorded.

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