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Skada Damage Meter

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  • 142 Likes
  • World of Warcraft
  • 905,571 Monthly Downloads
  • Supports: 6.0.3
  • 11,109,760 Total Downloads
  • Updated 12/11/2014
  • Created 02/12/2009
  • 5,293 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-24
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r592 | zarnivoop | 2014-12-11 20:00:59 +0000 (Thu, 11 Dec 2014) | 1 line
Changed paths:
   A /tags/1.4-24 (from /trunk:591)

Tagging as 1.4-24
------------------------------------------------------------------------
r591 | zarnivoop | 2014-12-09 13:17:42 +0000 (Tue, 09 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Deaths.lua

show last hit on deaths summary view
------------------------------------------------------------------------
r590 | zarnivoop | 2014-12-06 13:24:07 +0000 (Sat, 06 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for arithmetic error on absorb
------------------------------------------------------------------------
r589 | zarnivoop | 2014-12-05 21:15:11 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

capitalize that function call, dude
------------------------------------------------------------------------
r588 | zarnivoop | 2014-12-05 19:33:43 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

fix for untested stuff
------------------------------------------------------------------------
r587 | zarnivoop | 2014-12-05 18:13:51 +0000 (Fri, 05 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

super-untested fix for spell_absorbed events (Ko'ragh)
------------------------------------------------------------------------
r585 | zarnivoop | 2014-12-02 10:04:26 +0000 (Tue, 02 Dec 2014) | 1 line
Changed paths:
   M /trunk/Skada.lua
   M /trunk/modules/Damage.lua

fixes for "only keep boss segments" option, MS
------------------------------------------------------------------------
r583 | funkydude | 2014-11-11 21:32:37 +0000 (Tue, 11 Nov 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua

Damage: fix prismatic crystal guid format.
------------------------------------------------------------------------
r582 | nebula169 | 2014-11-05 03:48:12 +0000 (Wed, 05 Nov 2014) | 1 line
Changed paths:
   M /trunk/Bindings.xml

only use one Binding header
------------------------------------------------------------------------

Comments

First Previous Page 52 of 82 Next Last
  • #953
    I found a fix to this "issue" on the following wowace ticket.
    http://www.wowace.com/addons/skada/tickets/93-damage-healing-caused-by-pets-of-pets-of-pets/

    I've applied this change to the most recent release of SKADA 1.2-29 successfully.

    Repaste of code change for people too lazy to follow the above link:
    1. Navigate to the following function in Skada.lua

    function Skada:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)

    2. Go to the end of the function, and find this:

    if eventtype == 'SPELL_SUMMON' and band(srcFlags, RAID_FLAGS) ~= 0 then
    pets[dstGUID] = {id = srcGUID, name = srcName
    end

    3. Change the code to look like this:

    if eventtype == 'SPELL_SUMMON' and band(srcFlags, RAID_FLAGS) ~= 0 then
    if pets[srcGUID] then
    pets[dstGUID] = {id = pets[srcGUID].id, name = pets[srcGUID].name }
    else
    pets[dstGUID] = {id = srcGUID, name = srcName}
    end
    end

  • #861
    Would like to say that it can't do basic math somehow, 142.3k dps over 49 seconds (time taken from recount and confirmed via stopwatch, since skada won't show seconds) yields 2094 dps roughly give or take a second, yet skada shows me doing 3350dps....or in other words skada thinks 7 seconds of the fight didn't happen....idk why but it does.
  • #848
    I'm probably going to switch back to Recount here soon because I'm getting tired of it constantly saving data on one toon even when I switch to a different toon. I have separate profiles set up but this seems to not make a difference. Unless anyone has similar problems and knows how to correct it?
  • #846
    Is Skada still inaccurate? The last time I tried it the values were way off from Recount.
  • #921
    Do I forsee Blizz incorperating a dps meter into their game? Hmmmmm. . . .
  • #858
    I know one thing, skada doesn't start recording until the user enters combat--that is, if person A has recount and person B has skada, and person A starts to dps while person B is drinking/far enough away not to enter combat, and then starts to DPS 10 seconds after person A, then the data for that fight will not match up between A and B's respective damage meters.
  • #853
    What makes you think Recount is accurate?
    Tinydps differs from Skada and Recount too - who is to tell wich one is the accurate?
  • #898
    Whichever one gives me bigger numbers is accurate.
  • #845
    Hi, Thanks for cool mod.. been looking for something to replace chatty mem hog in raids - Recount :)

    On my S-priest i use Gnosis.. just isntalled it tonight... and Skada no longer functions... its weird.. no error msg's that i can see.. or pop up.. it just sits there.. and nothing ever shows up... no data is collected... I try and report data in skada.. and it gives me an error.. that the data is = to Nil..

    I understand mods sometimes conflict.. and dont expecyt every mod to play nice... but just curious why or if there's a fix at all.. I dont wanna go back to recount.. rofl..

    Is it because gnosis takes over the cast bar ??.. i tried "showing the blizzard cast bar".. and that didnt work either.

    thanks again.
    http://wow.curse.com/downloads/wow-addons/details/gnosis.aspx
  • #839
    Is there any way I can change the opacity of the class colored bars?
    I know it draws directly from the RAID_CLASS_COLORS but I don't know how to use LUA to pass it through an opacity filter to make it a different opacity.
  • #847
    Nevermind, found a way in BarDisplay lua to change the opacity.
  • #831
    The skin texture option for me is coming up as a blank menu.
  • #836
    I am getting same problem (cannot change Bar appearance, comes up as a blank menu)
  • #837
    Hey Sael,
    if you're using prat, disable it (inclu. the libraries) and your skada skin texture menu should appear. For some reason it's interfering?
  • #823
    How can I get a list on how quick someone is to attack a specific mob (more specific the valkyrs in the lich king fight), in a pug someone linked that, is this a hidden feature in skada or is it from another addon?
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