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Skada Damage Meter

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  • World of Warcraft
  • 451,374 Monthly Downloads
  • Supports: 6.2.0
  • 14,241,696 Total Downloads
  • Updated 06/23/2015
  • Created 02/12/2009
  • 6,020 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4-31
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

r615 | funkydude | 2015-06-24 02:01:46 +0000 (Wed, 24 Jun 2015) | 1 line
Changed paths:
   A /tags/1.4-31 (from /trunk:614)

Tagging as 1.4-31
r614 | funkydude | 2015-06-24 01:47:30 +0000 (Wed, 24 Jun 2015) | 1 line
Changed paths:
   M /trunk/Skada.toc

bump toc


First Previous Page 58 of 88 Next Last
  • #889
    This just started ... the menu options of mana gained, overhealing, threat, and total healing are greyed out and unclickable by window buttons. I can set them to show using bar mode.

    Any help would be appreciated.
  • #879
    I see a few other comments about pet merging, but the only spec I've had that problem with is Enhancement Shaman. I main a Warlock and my pet merges with me just fine, our Hunter's pet merges with him just fine, but I always see a "Fire Elemental Totem" down at the bottom of the meters, keeping his numbers way off. I love everything else about Skada, but is there any way to fix this issue? Would hate going back to Recount.
  • #874
    Skada tracks debuff uptime which is great, is there a way to make it track buff uptime? Like weapon procs?
  • #872
    Extra sorting fix: to also make Skada sort your abilities the correct way, comment out (place -- in front of the line) lines 189 & 191 of BarDisplay.lua in your Skada directory.
  • #869
    Here is the solution for everyone who wants to fix the sorting bug with bars in "grow up" mode, i.e. seeing the bottom 10 of the list, instead of the top 10. Open up BarDisplay.lua the Skada directory and put -- in front of lines 265, 267, 323, 330-333. That should fix it. Enjoy!
  • #868
    Skada just wont stop "counting" when a boss is down, causing the dps display to drop for like 5 seconds after the fight making it horribly inaccurate... guess i switch to a different meter again
  • #866
    Is there a way that elementals can be counted as player dps as well? i.e. fire elementals for elemental shamans? I think other classes have their pets counted towards their dmg.
  • #953
    I found a fix to this "issue" on the following wowace ticket.

    I've applied this change to the most recent release of SKADA 1.2-29 successfully.

    Repaste of code change for people too lazy to follow the above link:
    1. Navigate to the following function in Skada.lua

    function Skada:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, eventtype, srcGUID, srcName, srcFlags, dstGUID, dstName, dstFlags, ...)

    2. Go to the end of the function, and find this:

    if eventtype == 'SPELL_SUMMON' and band(srcFlags, RAID_FLAGS) ~= 0 then
    pets[dstGUID] = {id = srcGUID, name = srcName

    3. Change the code to look like this:

    if eventtype == 'SPELL_SUMMON' and band(srcFlags, RAID_FLAGS) ~= 0 then
    if pets[srcGUID] then
    pets[dstGUID] = {id = pets[srcGUID].id, name = pets[srcGUID].name }
    pets[dstGUID] = {id = srcGUID, name = srcName}

  • #861
    Would like to say that it can't do basic math somehow, 142.3k dps over 49 seconds (time taken from recount and confirmed via stopwatch, since skada won't show seconds) yields 2094 dps roughly give or take a second, yet skada shows me doing 3350dps....or in other words skada thinks 7 seconds of the fight didn't happen....idk why but it does.
  • #848
    I'm probably going to switch back to Recount here soon because I'm getting tired of it constantly saving data on one toon even when I switch to a different toon. I have separate profiles set up but this seems to not make a difference. Unless anyone has similar problems and knows how to correct it?
  • #846
    Is Skada still inaccurate? The last time I tried it the values were way off from Recount.
  • #921
    Do I forsee Blizz incorperating a dps meter into their game? Hmmmmm. . . .
  • #858
    I know one thing, skada doesn't start recording until the user enters combat--that is, if person A has recount and person B has skada, and person A starts to dps while person B is drinking/far enough away not to enter combat, and then starts to DPS 10 seconds after person A, then the data for that fight will not match up between A and B's respective damage meters.
  • #853
    What makes you think Recount is accurate?
    Tinydps differs from Skada and Recount too - who is to tell wich one is the accurate?
  • #898
    Whichever one gives me bigger numbers is accurate.
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