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Skada Damage Meter

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  • 123 Likes
  • World of Warcraft
  • 70,760 Monthly Downloads
  • Supports: 5.4.1
  • 7,931,121 Total Downloads
  • Updated 12/04/2013
  • Created 02/12/2009
  • 4,553 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-15
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r463 | funkydude | 2013-12-04 21:06:33 +0000 (Wed, 04 Dec 2013) | 1 line
Changed paths:
   A /tags/1.4-15 (from /trunk:462)

Tagging as 1.4-15
------------------------------------------------------------------------
r462 | funkydude | 2013-12-03 15:57:09 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

encounter start/end prep for 5.4.2
------------------------------------------------------------------------
r461 | funkydude | 2013-12-03 15:37:28 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

don't bother passing args from the handler, we don't use them.
------------------------------------------------------------------------
r460 | funkydude | 2013-12-03 13:29:16 +0000 (Tue, 03 Dec 2013) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/Skada.lua
   M /trunk/embeds.xml

Replace AceEvent with our own handler, unregister the combat log event when appropriate.
------------------------------------------------------------------------
r459 | funkydude | 2013-11-28 14:53:42 +0000 (Thu, 28 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

bump to grab latest LSM.
------------------------------------------------------------------------
r458 | cremor | 2013-11-03 11:30:43 +0000 (Sun, 03 Nov 2013) | 1 line
Changed paths:
   M /trunk/Skada.lua

Fixed activating Skada after joining a group if "Hide when solo" is enabled and "Hide in PvP" is disabled (was broken in r445).
------------------------------------------------------------------------
r457 | zarnivoop | 2013-09-21 19:17:36 +0000 (Sat, 21 Sep 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaHealing/Healing.lua

format HPS according to chosen format
------------------------------------------------------------------------

Comments

First Previous Page 6 of 75 Next Last
  • #1572

    I'm still using the pre patch 5.3 version. Only way I can make it work.

  • #1571
    Is this going to be updated soon?  Still cannot use it.
  • #1570

    Is there any way you can make this addon so it can be turned into a chat tab? I know some people do this with a UI mod called ElvUI, but i don't want a whole UI mod.

    This is what i'm talking about if you don't understand.

    http://www.youtube.com/watch?v=PKS9R4KD8O0

  • #1583

    I thought in wow by default there was a chat setting that you could hide I say place recount in that spot there and hide default chat could be wrong right now servers are down so I can not check this if this is the case I will do something like that vid

  • #1569

    I got this today

    Date: 2013-06-23 11:44:41
    ID: -3
    Error occured in: Global
    Count: 1
    Message: WTF\Account\BLANK\SavedVariables\Skada.lua line 60658:
       unexpected symbol near '<eof>'
    Debug:
       
    Locals:

    AddOns:
      Swatter, v4.3.1 (<%codename%>)
      WowheadLooter, v50011
      Ace3, v
      AckisRecipeList, v2.4.8
      ACP, v3.4.3
      Altoholic, v5.3.001
      Archy, v1.8.42
      AtlasLoot, vv7.06.00
      AtlasLootCataclysm, vv7.06.00
      AtlasLootClassicWoW, vv7.06.00
      AtlasLootLoader, vv7.06.00
      AtlasLootMistsofPandaria, vv7.06.00
      AtlasLootSource, vv0.3
      AucAdvanced, v5.17.5413 (NeedyNoddy)
      AucFilterBasic, v5.17.5413 (NeedyNoddy)
      AucFilterOutlier, v5.17.5413.5347(5.17/embedded)
      AucMatchUndercut, v5.17.5413.5364(5.17/embedded)
      AucStatHistogram, v5.17.5413 (NeedyNoddy)
      AucStatiLevel, v5.17.5413 (NeedyNoddy)
      AucStatPurchased, v5.17.5413 (NeedyNoddy)
      AucStatSales, v5.17.5413.5376(5.17/embedded)
      AucStatSimple, v5.17.5413 (NeedyNoddy)
      AucStatStdDev, v5.17.5413 (NeedyNoddy)
      AucStatWOWEcon, v5.17.5413.5323(5.17/embedded)
      AucUtilAHWindowControl, v5.17.5413.5347(5.17/embedded)
      AucUtilAppraiser, v5.17.5413.5393(5.17/embedded)
      AucUtilAskPrice, v5.17.5413.5347(5.17/embedded)
      AucUtilAutoMagic, v5.17.5413.5392(5.17/embedded)
      AucUtilCompactUI, v5.17.5413.5400(5.17/embedded)
      AucUtilEasyBuyout, v5.17.5413.5347(5.17/embedded)
      AucUtilFixAH, v5.17.5413 (NeedyNoddy)
      AucUtilItemSuggest, v5.17.5413.5365(5.17/embedded)
      AucUtilPriceLevel, v5.17.5413.5365(5.17/embedded)
      AucUtilScanButton, v5.17.5413.5403(5.17/embedded)
      AucUtilScanFinish, v5.17.5413.5347(5.17/embedded)
      AucUtilScanProgress, v5.17.5413.4979(5.17/embedded)
      AucUtilScanStart, v5.17.5413.5347(5.17/embedded)
      AucUtilSearchUI, v5.17.5413.5373(5.17/embedded)
      AucUtilSimpleAuction, v5.17.5413.5388(5.17/embedded)
      AucUtilVendMarkup, v5.17.5413.4828(5.17/embedded)
      Babylonian, v5.1.DEV.332(/embedded)
      BattlegroundTargets, v50200-3
      BeanCounter, v5.17.5413 (NeedyNoddy)
      BigBrother, v3.9.2
      Chinchilla, vv2.5.14
      Configator, v5.1.DEV.344(/embedded)
      DataStore, v5.3.001
      DataStoreAchievements, v5.3.001
      DataStoreAgenda, v5.3.001
      DataStoreAuctions, v5.3.001
      DataStoreCharacters, v5.3.001
      DataStoreContainers, v5.3.001
      DataStoreCrafts, v5.3.001
      DataStoreCurrencies, v5.3.001
      DataStoreInventory, v5.3.001
      DataStoreMails, v5.3.001
      DataStorePets, v5.3.001
      DataStoreQuests, v5.3.001
      DataStoreReputations, v5.3.001
      DataStoreSpells, v5.3.001
      DataStoreStats, v5.3.001
      DataStoreTalents, v5.3.001
      DBMCore, v
      DBMLDB, v
      DBMRaidLeadTools, v
      DBMSpellTimers, v
      DebugLib, v5.1.DEV.337(/embedded)
      Enchantrix, v5.17.5413 (NeedyNoddy)
      EnchantrixBarker, v5.17.5413 (NeedyNoddy)
      ExplorerCoords, v1.36.5
      Fatality, v2.4a
      Flump, v1.2.8
      Gatherer, v4.3.1
      LibExtraTip, v5.12.DEV.350(/embedded)
      Mapster, v1.5.4
      Omen, v3.1.8
      OmniCC, v5.3.1
      OneBag3, vv3.4.8
      OneBank3, vv3.3.18
      Outfitter, v5.9.1
      RaidAchievement, v1.126
      RatingBuster, vr397
      Skada, v1.4-12
      SlideBar, v4.3.1 (<%codename%>)
      Stubby, v5.17.5413 (NeedyNoddy)
      TipHelper, v5.12.DEV.351(/embedded)
      Titan, v5.1.21.50300
      TitanClock, v5.1.21.50300
      BlizRuntimeLib_enUS v5.3.0.50300 <us>
      (ck=b9e)

  • #1568

    Is there a way to set the default segment to total? If theres none can the devs please implement it? I like to see the total damage mostly. Thank you anyways!

  • #1567

    Date: 2013-06-06 07:28:59
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ...ace\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua line 274:
       attempt to index local 'object' (a nil value)
    Debug:
       ...ace\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:274: Register()
       Guild2Guild\Guild2Guild.lua:2360: JoinChannel()
       Guild2Guild\Guild2Guild.lua:596: Init_Channel()
       Guild2Guild\Guild2Guild.lua:412: ReadyToWork()
       Guild2Guild\Guild2Guild.lua:916: OnUpdate()
       [string "*:OnUpdate"]:1:
          [string "*:OnUpdate"]:1
    Locals:
    self = <table> {
     Register = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:273
     callbacks = <table> {
     }
     Unlock = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:293
     EnableLibrary = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:339
     Lock = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:283
     Hide = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:303
     notCreated = <table> {
     }
     GetMinimapButton = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:335
     IsRegistered = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:313
     Refresh = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:316
     RegisterCallback = <function> defined @Interface\AddOns\SlideBar\Libs\LibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:118
     objects = <table> {
     }
     UnregisterAllCallbacks = <function> defined @Interface\AddOns\SlideBar\Libs\LibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:202
     UnregisterCallback = <function> defined @Interface\AddOns\SlideBar\Libs\LibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:181
     loggedIn = true
     Show = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:307
     callbackRegistered = true
     DisableLibrary = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:355
     IconCallback = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:49
    }
    name = "Guild2Guild"
    object = nil
    db = <table> {
     minimapPos = 144.46228040047
     hide = true
    }
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to index local 'object' (a nil value)"
    lib = <table> {
     Register = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:273
     callbacks = <table> {
     }
     Unlock = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:293
     EnableLibrary = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:339
     Lock = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:283
     Hide = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:303
     notCreated = <table> {
     }
     GetMinimapButton = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:335
     IsRegistered = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:313
     Refresh = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:316
     RegisterCallback = <function> defined @Interface\AddOns\SlideBar\Libs\LibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:118
     objects = <table> {
     }
     UnregisterAllCallbacks = <function> defined @Interface\AddOns\SlideBar\Libs\LibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:202
     UnregisterCallback = <function> defined @Interface\AddOns\SlideBar\Libs\LibDataBroker\CallbackHandler\CallbackHandler-1.0.lua:181
     loggedIn = true
     Show = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:307
     callbackRegistered = true
     DisableLibrary = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:355
     IconCallback = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:49
    }
    createButton = <function> defined @Interface\AddOns\Skada\lib\LibDBIcon-1.0\LibDBIcon-1.0.lua:191

    AddOns:
      Swatter, v5.17.5413 (NeedyNoddy)
      WowheadLooter, v500010
      AucAdvanced, v5.17.5413 (NeedyNoddy)
      AucFilterBasic, v5.17.5413 (NeedyNoddy)
      AucFilterOutlier, v5.17.5413.5347(5.17/embedded)
      AucMatchUndercut, v5.17.5413.5364(5.17/embedded)
      AucScanData, v5.17.5413 (NeedyNoddy)
      AucStatHistogram, v5.17.5413 (NeedyNoddy)
      AucStatiLevel, v5.17.5413 (NeedyNoddy)
      AucStatPurchased, v5.17.5413 (NeedyNoddy)
      AucStatSales, v5.17.5413.5376(5.17/embedded)
      AucStatSimple, v5.17.5413 (NeedyNoddy)
      AucStatStdDev, v5.17.5413 (NeedyNoddy)
      AucStatWOWEcon, v5.17.5413.5323(5.17/embedded)
      AucUtilAHWindowControl, v5.17.5413.5347(5.17/embedded)
      AucUtilAppraiser, v5.17.5413.5393(5.17/embedded)
      AucUtilAskPrice, v5.17.5413.5347(5.17/embedded)
      AucUtilAutoMagic, v5.17.5413.5392(5.17/embedded)
      AucUtilCompactUI, v5.17.5413.5400(5.17/embedded)
      AucUtilEasyBuyout, v5.17.5413.5347(5.17/embedded)
      AucUtilFixAH, v5.17.5413 (NeedyNoddy)
      AucUtilItemSuggest, v5.17.5413.5365(5.17/embedded)
      AucUtilPriceLevel, v5.17.5413.5365(5.17/embedded)
      AucUtilScanButton, v5.17.5413.5403(5.17/embedded)
      AucUtilScanFinish, v5.17.5413.5347(5.17/embedded)
      AucUtilScanProgress, v5.17.5413.4979(5.17/embedded)
      AucUtilScanStart, v5.17.5413.5347(5.17/embedded)
      AucUtilSearchUI, v5.17.5413.5373(5.17/embedded)
      AucUtilSimpleAuction, v5.17.5413.5388(5.17/embedded)
      AucUtilVendMarkup, v5.17.5413.4828(5.17/embedded)
      Babylonian, v5.1.DEV.332(/embedded)
      BeanCounter, v5.17.5413 (NeedyNoddy)
      Configator, v5.1.DEV.344(/embedded)
      CurseProfiler, v
      DBMCore, v
      DBMLDB, v
      DBMRaidLeadTools, v
      DebugLib, v5.1.DEV.337(/embedded)
      ElkBuffBars, v2.3.2-172
      Enchantrix, v5.17.5413 (NeedyNoddy)
      EnchantrixBarker, v5.17.5413 (NeedyNoddy)
      FishermansFriend, v
      Guild2Guild, v8.1.4d
      Informant, v5.17.5413 (NeedyNoddy)
      LibExtraTip, v5.12.DEV.350(/embedded)
      LightHeaded, v354
      OmniCC, v5.3.0
      OpenRaid, vv1.1
      Outfitter, v5.9.1
      QDKP2Config, v5.3.0
      QDKP2GUI, v5.3.0
      QDKPV2, v5.3.0
      Quartz, v3.1.3
      RaidAchievement, v1.126
      RaidAchievementOldModules, v
      RaidBuffStatus, v5.6.1
      Skada, v1.4-12
      SkadaCC, v1.0
      SkadaDamage, v1.0
      SkadaDamageTaken, v1.0
      SkadaDeaths, v1.0
      SkadaDebuffs, v1.0
      SkadaDispels, v1.0
      SkadaEnemies, v1.0
      SkadaHealing, v1.0
      SkadaPower, v1.0
      SkadaThreat, v1.0
      SlideBar, v5.17.5413 (NeedyNoddy)
      Stubby, v5.17.5413 (NeedyNoddy)
      Timers, v5.02
      TipHelper, v5.12.DEV.351(/embedded)
      Titan, v5.1.20.50300
      TitanBag, v5.1.20.50300
      TitanClock, v5.1.20.50300
      TitanGold, v5.1.20.50300
      TitanLootType, v5.1.20.50300
      TitanPerformance, v5.1.20.50300
      TitanRepair, v5.1.20.50300
      TitanXP, v5.1.20.50300
      TomTom, vv50200-1.0.2
      XPerl, v3.7.1
      XPerlArcaneBar, v
      XPerlParty, v
      XPerlPartyPet, v
      XPerlPlayer, v
      XPerlPlayerBuffs, v
      XPerlPlayerPet, v
      XPerlRaidAdmin, v
      XPerlRaidFrames, v
      XPerlRaidHelper, v
      XPerlRaidPets, v
      XPerlTarget, v
      XPerlTargetTarget, v
      BlizRuntimeLib_enUS v5.3.0.50300 <us>
      (ck=b9e)

  • #1566
    Brewmaster Guard(s)

    Brewmaster Monks have Guard http://www.wowhead.com/spell=115295 a self cast absorb that can only be applied to the Monk (http://www.wowhead.com/spell=123402 when glyphed).  They also have Guard http://www.wowhead.com/spell=118604 (and http://www.wowhead.com/spell=136070 when the Monk's own Guard is Glyphed) that is cast automatically on group members when the monk has Black Ox Staue http://www.wowhead.com/npc=61146 active.

    These are independent spells.  It would be nice to differentiate them in Skada so that we could see how much self absorbs we have in addition to our absorbs on group members, rather than just a total of the two which is quite meaningless.  It would be ideal if http://www.wowhead.com/spell=118604 (and http://www.wowhead.com/spell=136070) could be broken down further by whom it is cast on. 

    This information is available in logs, but a snapshot in game would be very much appreciated.

  • #1565
    So why is Skada causing so much lag in wow now. The entire raid has to turn it off, especially on Lei Shen, any fix for that?
  • #1562

    i been bugging about it not tracking the damage caused by the Elemental Force procs of the weapon enchant. installed recount and ran them side by side to see, and it turns out that the Elemental Force damage is being attributed to "No one" rather than a specific player. Also, in the blizzard combat log it reads things like "Your Bloodthirst hit... Your Raging Blow hit... " but then just "Elemental Force hit..." sans "Your"

    Not sure that is going to be something you'll be able to code around... blizzard's spell being bad.

  • #1558

    As someone before said - Skada is no longer displaying the numbers (damage in particular) properly. There is no way (at least no way that I know of) to set the Skada to show the numbers like it did before the patch - if I want detailed DPS (xxxxx.x format, unfortunately, number after decimal point is not an option anymore too), then the damage done number is detailed too, which (when the fight is long and damage done is several tens of millions) may be pain the butt. If I choose condensed, yeah, I get condensed damage done but DPS is condensed too, which may be inconvenient for some. Please bring the old way of showing the numbers (condensed damage done, but detailed DPS).

  • #1564

    Seconding this. I think total damage like if it goes into millions like 32.8M should stay condensed, but I prefer seeing the actual DPS you do detailed. Please bring back this feature.

  • #1560

    Nothing broke in 5.3 or needed updating, just download the previous release, enable out of date, and use that until something is changed.

  • #1559

    I second this request. I really liked how the previous version displayed the numbers.

  • #1557

    Does Skada have an option to display realm names?

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