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Skada Damage Meter

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  • World of Warcraft
  • 742,802 Monthly Downloads
  • Supports: 6.0.3
  • 12,350,184 Total Downloads
  • Updated 01/16/2015
  • Created 02/12/2009
  • 5,531 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 1.4-28
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular. The built-in modes can all be toggled on/off.


  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.
  • Class and role icons.
  • Stop/Resume fight segments to discount irrelevant data.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.


Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada.
Suggestions and bug reports here. Bug reports in comments will be deleted.

"Skada" is Swedish for "Damage".

r606 | zarnivoop | 2015-01-16 17:25:17 +0000 (Fri, 16 Jan 2015) | 1 line
Changed paths:
   A /tags/1.4-28 (from /trunk:605)

Tagging as 1.4-28
r605 | zarnivoop | 2015-01-08 00:30:07 +0000 (Thu, 08 Jan 2015) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

stagger fix
r604 | zarnivoop | 2015-01-07 23:25:24 +0000 (Wed, 07 Jan 2015) | 1 line
Changed paths:
   M /trunk/Skada.lua

autostop fix; only do anything during encounters
r603 | zarnivoop | 2015-01-07 23:17:37 +0000 (Wed, 07 Jan 2015) | 2 lines
Changed paths:
   M /trunk/Bindings.xml
   M /trunk/Options.lua
   M /trunk/Skada.lua
   M /trunk/lib/SpecializedLibBars-1.0/SpecializedLibBars-1.0.lua
   M /trunk/locale/enUS.lua
   M /trunk/modules/Healing.lua
   M /trunk/modules/Overhealing.lua

option to automatically pause on impending wipe (untested)
ignore Monk stagger absorbs
r602 | zarnivoop | 2014-12-24 22:58:28 +0000 (Wed, 24 Dec 2014) | 3 lines
Changed paths:
   M /trunk/BarDisplay.lua
   M /trunk/Options.lua
   M /trunk/Skada.lua
   M /trunk/lib/SpecializedLibBars-1.0/SpecializedLibBars-1.0.lua
   M /trunk/locale/enUS.lua
   M /trunk/modules/CC.lua
   M /trunk/modules/Damage.lua
   M /trunk/modules/DamageTaken.lua
   M /trunk/modules/Deaths.lua
   M /trunk/modules/Debuffs.lua
   M /trunk/modules/Dispels.lua
   M /trunk/modules/Enemies.lua
   M /trunk/modules/Healing.lua
   M /trunk/modules/Interrupts.lua
   M /trunk/modules/Overhealing.lua
   M /trunk/modules/Power.lua
   M /trunk/modules/Threat.lua
   M /trunk/modules/TotalHealing.lua

stop/resume segment
descriptions for all the shiny buttons
role icons
r600 | zarnivoop | 2014-12-24 08:29:25 +0000 (Wed, 24 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

fix mistaken spell name for swing absorbs
r598 | zarnivoop | 2014-12-23 17:31:26 +0000 (Tue, 23 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua
   M /trunk/modules/Healing.lua

more yuletide absorb fixes!
r597 | zarnivoop | 2014-12-23 16:31:55 +0000 (Tue, 23 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Damage.lua
   M /trunk/modules/Healing.lua

handle swing_absorbed too
r595 | zarnivoop | 2014-12-21 21:31:37 +0000 (Sun, 21 Dec 2014) | 1 line
Changed paths:
   M /trunk/modules/Healing.lua

temporary fix for cases where spellname is null - unknown cause, though
r594 | oscarucb | 2014-12-15 13:25:45 +0000 (Mon, 15 Dec 2014) | 6 lines
Changed paths:
   M /trunk/modules/Deaths.lua

Fix the killing blow spell label added to the death summary screen in r591
Each deathlog is a circular queue prior to sorting (which for efficiency is intentionally delayed until deathlog:Update()), so on initial display of the summary screen, the prior algorithm was choosing an essentially random damage event from the log for the label.
Also for consistency, ensure we report the KB for the appropriate death, namely the one that is used to time sort the summary screen.
Finally, don't muddy the already-too-long detail title with the spellname, since that information is already obvious in the detail rows.



First Previous Page 55 of 84 Next Last
  • #831
    The skin texture option for me is coming up as a blank menu.
  • #836
    I am getting same problem (cannot change Bar appearance, comes up as a blank menu)
  • #837
    Hey Sael,
    if you're using prat, disable it (inclu. the libraries) and your skada skin texture menu should appear. For some reason it's interfering?
  • #823
    How can I get a list on how quick someone is to attack a specific mob (more specific the valkyrs in the lich king fight), in a pug someone linked that, is this a hidden feature in skada or is it from another addon?
  • #815
    For some reason when I turn skada on my Pitbull's bar textures just load a random bar texture, and when I try to change it, it wont.
  • #807
    Used it and switched back to recount. The reason for me was, that every time I did vanish, and with mutilate I do this often, skada starts a new segment. This means for every boss fight I got 2 or more segments (depending on the duration of the fight) so it becomes useless for me.
  • #803
    Can Omen's threat meter be replaced by Skada? It would be nice to have a single mod that works just as well and gives Recount/Assessment functionality as well.
  • #814
    there is a threat plugin for recount :)
  • #802
    Hi, I have a problem with this addon.
    It seems Skada won't reset anymore. The mem useage is always at 3-5 mb.
    It should less then 1 when i reset it. Or not?
    Need Help!
  • #799
    Maybe I am misconfiguring something, but the default window pops up all the time I exit from combat. Is there any way to stop doing it when it was hidden before combat? I only want it to reappear only when it was already open before combat.
  • #796
    Hi, I have two problems.
    it's a great addon, but some times it stop with its counts, it seems to be blocked. and when I have a new combat it don't count.
    in pvp, it don't work
  • #793
    I want to use this addon, because it looks much cleaner than Recount, but the fact that you must be dealing damage for it to gathering damage stats and the lack of character-pet merging is unacceptable. Fix these two things, and you'll have 1 more download at least.
  • #792
    Is it possible to see multiple Deaths? It is annoying to CR someone and after the fight you cannot see the cause of his first death. I'd really appreciate this. Also sometimes there is like nothing that caused the kill shown. Drop from 100% to death in 2 sec.. but no dmg incoming..

    I'd love to see a fix.
  • #790
    Hey... On my screen i have an text box that just says N/A - you can see it here: (Uploaded with ImageShack) - How can i remove this extra box, only need the one and not one that does nothing. Thanks
  • #785
    Any chance for Skada to have "favorite" modes, so that the switching between the normal modes you use can be done faster. ( you only see favorites among the choosable modes, but can select to view the other modes some other way )
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