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Skada Damage Meter

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  • 83 Likes
  • World of Warcraft
  • 76,551 Monthly Downloads
  • Supports: 5.3.0
  • 6,069,575 Total Downloads
  • Updated 05/23/2013
  • Created 02/12/2009
  • 4,027 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4-12
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About Skada Damage Meter

Skada is a modular damage meter with various viewing modes. It is inspired mainly by Assessment, but also by Recount.

Skada sports segmented fights and detailed views, while being highly efficient with memory. This is accomplished by aggregating data on fight segments.

Skada is entirely modular; the modes listed below are all separate addons. Only the modes you load adds to the memory and CPU cycles used.

Features:

  • Automatic mode switching when entering combat. For example, you can have Threat mode be shown in combat. Skada can switch back after combat ends.
  • Specific fight segments can be kept indefinately.
  • Multiple windows. Each window can be configured fully.
  • Threat mode can warn on high threat.
  • Modes: Damage done, DPS, Threat, Enemy damage done, Enemy damage taken, Healing, Overhealing, Total healing, Absorbs estimated, Damage taken, Dispels, Mana regen, Debuff uptimes, and more.
  • Reports can be done everywhere. For example, you can report a certain player's Debuff uptimes.
  • Summary information for most modes (DPS, HPS, Fails, etc) in a LDB view/minimap button.
  • LDB data feed can show personal/raid DPS or personal threat.
  • Support for SharedMedia and Class Colors.

Skada is very easy to extend, and there are many "plug-in" addons out there that add functionality, such as:

There is a page with API information here.

Usage:

Navigation in Skada is done by "drilling down" to the information you want. You go to a lower level, showing more detailed information, by clicking on it, and you go to a higher level by right-clicking.

The top level is the list of all saved fight segments. The second level is the list of all available data modes, such as Damage Done. The third level is one of these modes. Most modes let you drill down for further details. Some modes have several detailed views. In this case you choose alternate views by holding certain keys pressed while clicking. For example, in Damage mode, you can Shift-click a player to see what enemies the player caused damage to. Tooltips will display how to reach the different views.

You can also use window buttons for selecting fight segment and mode directly.

Scrolling in Skada is done with the mousewheel.

New Skada windows can be created from the configuration screen. Each window can be separately configured. A popular feature is "Mode switching", which lets Skada automatically switch to a specific mode on entering combat.

There is a forum thread for discussion on Skada. All suggestions and bug reports are very welcome.

"Skada" is Swedish for "Damage".

------------------------------------------------------------------------
r448 | zarnivoop | 2013-05-23 07:08:39 +0000 (Thu, 23 May 2013) | 1 line
Changed paths:
   A /tags/1.4-12 (from /trunk:447)

Tagging as 1.4-12
------------------------------------------------------------------------
r447 | funkydude | 2013-05-21 15:45:57 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
   M /trunk/Skada.toc
   M /trunk/modules/SkadaCC/SkadaCC.toc
   M /trunk/modules/SkadaDamage/SkadaDamage.toc
   M /trunk/modules/SkadaDamageTaken/SkadaDamageTaken.toc
   M /trunk/modules/SkadaDeaths/SkadaDeaths.toc
   M /trunk/modules/SkadaDebuffs/SkadaDebuffs.toc
   M /trunk/modules/SkadaDispels/SkadaDispels.toc
   M /trunk/modules/SkadaEnemies/SkadaEnemies.toc
   M /trunk/modules/SkadaHealing/SkadaHealing.toc
   M /trunk/modules/SkadaPower/SkadaPower.toc
   M /trunk/modules/SkadaThreat/SkadaThreat.toc

toc bumps
------------------------------------------------------------------------
r446 | zarnivoop | 2013-04-01 10:16:46 +0000 (Mon, 01 Apr 2013) | 1 line
Changed paths:
   M /trunk/modules/SkadaDamage/Damage.lua

format DPS according to chosen format
------------------------------------------------------------------------

Comments

First Previous Page 55 of 68 Next Last
  • #229
    Greetings,
    I got two problems:
    1. When I want to link the deathcause of someone SkadaDamage only displays 10 lines. But most time the log is longer than that.
    2. It seems to me, that currently the damagedetail view doesn't show correct values. For example I used a lot of Death Strikes but Skada only showed 1 Hit and 1 Crit.

    Hope you can repruduce this behaviour and fix it.
    Else keep up the beautiful work, I like Skada.

    Kind regards
    StarHog
  • #227
    Hi! Thanks for this nice AddOn Zarnivoop.

    And a small Bug maybe - yesterday we did Steelbreaker last, in my Damage Summary Heartstrikes didnt show up at all. It looks like Skada added them to auto Attacks.
    are you planing a total bar like recount has? For total Raid DPS i.e.

    greetings dunz
  • #231
    Heart Strike's mechanic is a bit odd - the actual damage is reported as a regular melee attack - and Skada does not recognize it currently.

    I have been considering adding a total bar, but as of yet I have not figured out a efficient way of implementing it. Note that you can display total raid DPS as a data feed (under "General options") in the LDB display addon of your choice.
  • #234
    It could be possible then, to add both my personal dps and total raid dps in my data feeder or (better) diplaying total raid dps in my title bar?
    Thanks!

    And :)
  • #226
    v 1.2-17
    Date: 2009-07-22 18:41:45
    ID: 5
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\SkadaDamage\Damage.lua line 334:
    attempt to index global 'self' (a nil value)
    Debug:
    [C]: ?
    SkadaDamage\Damage.lua:334:
    SkadaDamage\Damage.lua:326
    SkadaDamage\Damage.lua:355: Update()
    Skada\Skada.lua:1811: UpdateDisplay()
    Skada\Skada.lua:322: DisplayMode()
    Skada\BarDisplay.lua:88:
    Skada\BarDisplay.lua:78
    Skada\BarDisplay.lua:107:
    Skada\BarDisplay.lua:91
    Skada\BarDisplay.lua:208:
    Skada\BarDisplay.lua:208
  • #228
    Fixed.
  • #224
    is there any way to link more than 10 lines to chat?
  • #230
    You can use the "/skada report" command to link more than 10 lines. In the next release the menu will let you link up to 25 lines.
  • #223
    When will pet merge be added? The addon is not very useful without this option.
  • #222
    hi there, thanks for keeping this addon going, its almost exactly what I was looking for as a alternate to Recount. Uses 10 times less memory and its not laggy at all. I only have one problem and its extremly minor but I cant find the soloution. In the background of the metre..when you look at all the numbers, lines and names..there is a faint white shadowy line going accross all the lines...in various positions..cant figure out how to get rid of it..i have it set to "outline" with a black background..i cant stand the changing colours i like it all one colour and that white bar is driving me nuts..any way of getting rid of it?
  • #220
    Hi! Thanks for this addon I love it much more than recount, Just one thing that is bugging me about it is that it keeps changing from Total Damage done to current fight. I have checked the options and I cannot find what I have set wrong. Any hints Thanks!
  • #219
    I'm new to Skada and I really like the extra functionality it has over its rivals, that said there is one feature i'm missing (unless I just can't find it) and that's a breakdown of your dps that is available in recount. for example how much of your dps certain abilities counted for as well as the analysis of each of these - their hit, miss, crit, dodge, parry etc. If these figures are in this addon where are they and if not is it possible to implement them?
  • #221
    Click your damage count/summary line and that action will bring up breakdown you are looking for
  • #218
    The "Damage Spell List" for Blood Death Knights is broken by Dancing Rune Weapon. DRW mimics the attacks of the DK and for some reason any attack that is used while DRW is up doesn't show up in the list. The total damage done is still accurate though.
  • #217
    currently I'm missing the blocked dmg as def tank.

    should be listed in the absorb module, but it isn't.

    maybe it's just a bug and u gonna fix it soon, if not u can take this post as a suggestion.
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