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SkeenCore3

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  • 6 Likes
  • World of Warcraft
  • 27,426 Monthly Downloads
  • Supports: 5.3.0
  • 158,496 Total Downloads
  • Updated 05/22/2013
  • Created 05/17/2011
  • 72 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: All Rights Reserved
  • Newest File: 1.10.0.5
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About SkeenCore3

Skeens RotationHelper is a package containing, the SkeenCore 'framework' for building rotation helpers, and a number of rotation/gui plugins.

Why doesn't it work?

Due to regulations by curse.com; I am no longer allowed to distribute my class plugins with the core itself, this means that you (the user) will have to download the class modules for themselves (for all the classes you need), this also applies to any GUI plugins you need.

However, for the sake of simplicity (and user service); I've created an addon package, containing what skeencore3 used to include; SkeenCore3 Package

Plugin support

For the list of plugins which work with the core, please goto;

Why download?

You should download SkeenCore, because;

  • You're interested in maximizing your dps (without having to keep track of 10 buffs)
  • You're interested in quickly learning how to play a new rotation.
  • You're interested in focusing on avoiding damage in raids, rather than focusing on your rotation.

Why should I pick SkeenCore over all the other rotationhelpers?

Well, mainly because its minimalistic and lightweight, where other rotation helpers are typically thousands of lines of code, the SkeenCore is simply 500 well written lines of code, which makes SkeenCore less prone to bugs, less memory and cpu consuming.

So is the core only useable for dps classes?

No, even though the addon was originally developed for Rogues, it is very flexible, and adaptable, and therefore it's fully possible to create plugins for tanks and healers as well, and these do actually exist.

Bugs and Issues

Found a bug, or got an issue? - Please let me know, by sending a ticket at:

You're also welcome to ticket about any addon enhancements you can come up with.

Using the ticket system, makes it easier for me to keep track of the issues, than if you just leave a comment on the mainpage.

If you think, that the discussion of your issue / comment might drag out, please create it at;

Also do note, that issue may come up from time to time, as SkeenCore is released using a rolling release model, which means more frequent updates, however at a higher risk of issues.

Getting Involved

2013-05-22  Emil Madsen  <skeen@cs.au.dk>

[467d8f43abf3] [1.10.0.5]
* SkeenCore3.toc

new version

Comments

First Previous Page 1 of 21 Next Last
  • #312

    Sub Rogue was not working before 5.3 and it still does not work now in 5.3.

    Last edited by marcuswest on 5/22/2013 7:00:46 PM
  • #311

    Please Update for 5.3.

  • #308

    All of the class plugins seem to be broken or missing as of today's update.

  • #310

    Due to regulations by curse.com; I am no longer allowed to distribute my class plugins with the core itself, this means that you have to download the class modules for themselves (for all the classes you need), this also applies to the GUI plugins and such.

    However, for the sake of simplicity and user service; I've created an addon package, containing what skeencore3 used to include; SkeenCore3 Package

    // Skeen

  • #309

    yea same problem here.............plz fix asap

  • #306
    You're welcome :)

    // Skeen

  • #303

    Please refer to the Plugin Support page, for the modules that are supported, and up-to-date.
    Currently the Frost DK plugin, is still in the 'not yet updated for MoP' catagory, and hence it does not have an updated rotation in the code.

    I'm sorry about the inconvience, I havn't had time to update it yet.

    // Skeen

  • #302

    So even after the update today I'm still getting a huge red login message that says my DK Frost plugin is old. I keep waiting to see Soul Reaper come up but it's still not included in the .lua, it should be. Thank you.

  • #304

    The frost DK plugin, should be updated for MoP as of v1.9.64.2.

    // Skeen

  • #305

    Thank you very much!

  • #296

    Hi, would it be possible to include a melee range indicator with the faceroller plugin? I used the defaultrange plugin but don't like the 3 little cooldown icons it comes with (they don't work btw).

    Best if there is an option to disable those icons because i think a lot of people use seperate addons to track cooldowns. 

    Rotationhelper frame with melee range indicator is all we need. Great work!

    Last edited by breshone on 5/9/2013 12:52:18 PM
  • #301

    With the most recent version (v1.9.64.1), this effect (faceroller with range check) can be achieved by choosing faceroller as the default gui, and in facerollers options selecting guidefault as sub gui, and then in gui default setting the number of cooldown frames to 0 and range check overlay to true.

    I do know that this is cumbersome, however it is subject to redesigning where gui plugins are split into real gui plugins, and gui plugin decorators.

    Do note, that it checks the range overlay checks, if the current spell to use is in range (and not if you're within melee range), for a true melee range checker please refer to the 'SkeenMelee' addon.

    Last edited by SkeenCore on 5/10/2013 4:12:49 PM

    // Skeen

  • #300

    The small cooldown frames are now fixed, and the number of cooldown frames are likely going to be selectable in a near future, such that setting it to 0, yields the faceroller GUI, also the spellrange checking will likely be included in the default gui too.

    // Skeen

  • #294
    Re: SkeenCore3 combat rogue

    the icons are messed up for instance my killing spree doesnt recognize that its been used.

  • #297

    That's a known error with the latest change, hopefully will be solved in the next upload or so.

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