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SnapShot
- 0 Likes
- World of Warcraft
- 12,677 Downloads
- Supports: 4.1
- 4 Average Daily Downloads
- Comments
- Created 8/7/2006 5:58:21 PM
- Updated 4/28/2011 12:03:53 PM
- 94 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: 4.1
About SnapShot
SnapShot automatically remembers what items you are wearing, and can display a history of them later, from level 1 to level 60 and beyond.
Useful for when you want to give tips to low level guildies on what you were using when you were level 30, and of course also for boasting about your progression from humble beginnings with gray items to tier 3 purples!
Once you install it, the addon will automatically take a capture of your current equipment. It will again do so if you gain a level, or once a week for level 60 characters. You can view the stored history by using the minimap button.
4.1 - TOC update
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 4.1 | Release | 4.1 | 3,606 | 4/28/2011 12:03:53 PM |
| 4.0.3 | Release | 4.0.3a | 4,563 | 11/28/2010 1:03:00 PM |
| 4.0.2 | Release | 4.0.1 | 1,868 | 10/20/2010 12:13:35 PM |
| Snapshot 4.0.1 | Release | 4.0.1 | 577 | 10/16/2010 11:33:16 AM |
| Snapshot 3.30 | Release | 3.3.0 | 1 | 12/9/2009 12:33:28 PM |
| 3.03a | Release | 3.0.3 | 1 | 11/15/2008 3:28:16 AM |
| 3.03 | Release | 3.0.3 | - | 11/14/2008 3:38:26 PM |
| 2.40 | Release | 2.4.3 | - | 8/29/2008 11:47:59 AM |
| 2.06b | Release | 2.0.6 | - | 2/8/2007 8:20:19 AM |
| 1.12c | Release | 1.12.0 | 3 | 11/19/2006 10:27:20 AM |
| 1.12b | Release | 1.12.0 | 1 | 11/16/2006 4:18:55 PM |
| 1.12a | Release | 1.12.0 | 1 | 9/22/2006 1:16:58 PM |
| 1.12 | Release | 1.12.0 | 10 | 9/13/2006 2:43:31 PM |
| 0.12a | Release | 1.12.0 | 1 | 8/23/2006 2:29:42 PM |
Comments
Riamus, your feature suggest would be technically possible - WoW allows multiple dressup dolls to be displayed - but I don't want to let the addon grow too much, I'd rather keep it small so it doesn't use a lot of memory and doesn't slow down people's game.
I got it thinking that the one snapshot per level thing would be perfect when I start out a goblin and worgen with Cataclysm, but having it take many per level just isn't helpful. If it is meant to automatically take more than one per level, then please have it be optional. Once per level is all I want to see unless I choose to manually take a snapshot. If this can be fixed before we can start using the goblin and worgen races, that would be great. Thanks!
I am using 4.0.2
SnapShot\\SnapShot.lua:623: attempt to concatenate field 'level' (a nil value)
SnapShot\\SnapShot.lua:667: in function
Locals:
SnapShot_current = 50
The problem is that Arg values are not sent through unless you use a
local arg1 = ...;
so the code is
function SnapShot_OnEvent(self, event, ...)
local arg1 = ...;
But SnapShot v4.0.1 is still bugged in WoW 4.x. Log on with that version with a prior v3.30 saved variables being used, the following error is thrown up:
["message"] = "SnapShot\\SnapShot.lua:70: bad argument #1 to 'strmatch' (string expected, got nil)\nSnapShot\\SnapShot.lua:70: in function \nSnapShot\\SnapShot.lua:395: in function \n\nLocals:|r\nz = nil\n(for generator) = defined =[C]:-1\n(for state) = {\n 1 = \"Naxxramas\"\n 2 = \"Archavon\"\n 3 = \"Obsidian Sanctum\"\n 4 = \"Eternity\"\n 5 = \"Ulduar\"\n 6 = \"Icecrown Citadel\"\n}\n(for control) = 1\n_ = 1\nv = \"Naxxramas\"\nRaidZones = {\n 1 = \"Naxxramas\"\n 2 = \"Archavon\"\n 3 = \"Obsidian Sanctum\"\n 4 = \"Eternity\"\n 5 = \"Ulduar\"\n 6 = \"Icecrown Citadel\"\n}\n\n ---",
["type"] = "error",
["session"] = 65,
["counter"] = 1,
}, -- [987].
Its fairly consistent; a single count of that error every time you log on/the mod loads.
But go into the SnapShot GUI and manually take a new shot (on a below-80 character). Log out and relog, that error does not reappear. Also, no issues viewing old saved snapshots.
So some issue with it initializing its old saved data if there is no new data present. And certainly don't want this deleting its old saved data have collected over the years to resolve the issue.
...\SnapShot.lua line 356: attempt to call method 'SetEnable' (a nil value)
Thanks,
BJR
It uses only per-character SavedVariables, and about 1000 bytes per snapshot. Events only fire upon zoning or leveling so it's a pretty lean addon all around.
About how much memory does this take up? Seems like it has the potential to be quite a lot?