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BigRedBrent's SpellFlash: Warrior

Warrior Login to Add Favorites
  • 47 Likes
  • World of Warcraft
  • 7,109 Monthly Downloads
  • Supports: 5.0.5
  • 3,441,405 Total Downloads
  • Updated 09/22/2012
  • Created 04/04/2010
  • 469 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: 2.18.2
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About BigRedBrent's SpellFlash: Warrior

Until I add a working Warrior spell priority for MoP I suggest that you try bitten's module: http://www.curse.com/addons/wow/bittens-spellflash-warrior

This module addon requires SpellFlash to function.

This addon is able to make suggestions of what spell you may want to cast next by flashing on top of the spell buttons.

Please click on the "Like" buttons at the top right of this page. Also click here for the Facebook page.


If you have even five or ten dollars to spare, it would mean an awful lot to me and my daughter.
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Donations are not required to download and use this addon, but they are very much appreciated.


  • Please create a ticket for bugs and suggestions here.


Please click on the "Like" buttons at the top right of this page. Also click here for the Facebook page.

Version 2.18.2

  • Disabled loading until updates for MoP are added.

Version 2.18.1

  • Added template files in preparation to update for the MoP expansion.

Version 2.18

  • Converted code to the latest 2.x template format.

Version 2.17

  • Will now use the s.RegisterBigLibTimer function to register whatever version of the BigLibTimer that is being included with SpellFlash.

Version 2.16

  • Updated to the 5.0 version of the BigLibTimer library.

Version 2.15

  • Updated to the 4.0 version of the BigLibTimer library.

Version 2.14.6

  • Fixed mistake in template custom button code.

Version 2.14.5

  • Reconfigured the Configs.lua file to load after the Options.lua file.

Version 2.14.4

  • Fixed mistake in template code.

Version 2.14.3

  • Updated to the latest template format.

Version 2.14.2

  • Bumped TOC to 40300.

Version 2.14.1

  • Added support for Brazilian Portuguese translation.

Version 2.14

  • Will now only flash a shout to gain rage if you are below 50 rage instead of 75.

Version 2.13

  • Will now indicate debuffs one second earlier.

Version 2.12.3

  • Repaired localization fonts for some languages in the XML file directly.

Version 2.12.2

  • Reformatted the castable functions.

Version 2.12.1

  • Repaired localization fonts for some languages.

Version 2.12

  • Repaired localization fonts for some languages.

Version 2.11.4

  • Edited the title color.

Version 2.11.3

  • Repaired toc file.

Version 2.11.2

  • Bumped TOC to 40200.

Version 2.11.1

  • Bumped TOC to 40100.

Version 2.11

  • The Warrior shouts will now only flash if in combat or an enemy is targeted.

Version 2.10

  • Improved rage detection when casting a spell that uses rage.
  • Fixed a few small bugs with unit selection.

Version 2.9.1

  • Updated the buff indicators to detect more accurate situations to suggest buffs in.

Version 2.9

  • Cleaned up the code to improve performance.

Version 2.8

  • Now using the correct buff spell ID for Strength of Earth Totem.

Version 2.7.2

  • Updated to be compatible with the 5.51 version of SpellFlash.

Version 2.7.1

  • Updated to be compatible with the 5.50 version of SpellFlash.

Version 2.7

  • No longer checks to see if you are dual wielding for Whirlwind because it is now only indicated for AOE damage.

Version 2.6

  • Will no longer flash Charge or Intercept while either Charge or Intercept is currently being used.
  • Increased the priority of Pummel above Shield Bash.
  • Fixed Berserker Rage not being indicated if needed by Raging Blow.

Version 2.5

  • Will no longer suggest Rend for a regular single target MOB that is at 25% or less health.

Version 2.4

  • Increased priority of Mortal Strike with the Lambs to the Slaughter talent.
  • Will now flash Slam yellow with an increased priority for the Bloodsurge talent.
  • Will now flash Rend yellow with an increased priority for the Taste for Blood or Blood Frenzy talents.
  • Will now flash Berserker Rage yellow if it is needed for Raging Blow.

Version 2.3

  • Increased the priority of Overpower above Execute.
  • Execute will now flash yellow instead of white.

Version 2.2

  • Will now flash Thunder Clap blue instead of purple if an attack speed reduction debuff is not already on the target.

Version 2.1

  • Added Rend to the list of indicated AOE abilities if you have the Blood and Thunder talent.

Version 2.0

  • Added compatible scripting for Cataclysm.

Version 1.15.1

  • Bumped the toc file interface number to 40000.
    • Compatible scripting has not yet been added for the 4.0.1 patch.

Version 1.15

  • Added a clean slate for backward compatibility with Cataclysm.

Version 1.14

  • Updated compatibility for the 4.2 version of SpellFlash.

Version 1.13

  • Updated compatibility for the 4.1 version of SpellFlash.

Version 1.12.3

  • Repaired the functionality for "Mortal Strike".

Version 1.12.2

  • Corrected rank checking of "Sunder Armor".

Version 1.12.1

  • In the lua files now able to use the letter L in place of Table.Localize.

Version 1.12

  • Now using function SpellFlashAddon.CopyTable to copy tables.

Version 1.11

  • Now able to check if an item is castable.
  • Renamed localization variable from LOCALIZATION to Table.Localize.
  • Castable functions created from within a module are no longer global and will only work within the addon it was created for.

Version 1.10

  • Reformatted title in the toc file.
  • Reformatted title in the options menu.

Version 1.09

  • Updated options frame to current template specs.

Version 1.08

  • Hopefully removed harmless error message from popping up.

Version 1.07

  • Added example text to localization files.
  • Updated options frame to current template specs.
  • Renamed a few local functions to reduce the script size.
  • Added a few more local functions to reduce the script size.
  • Using incremental version numbers again.

Version 1.06

  • Replaced the z.DebuffName and z.BuffName variables in the Castable functions with more specific variables.
    • The new z.Debuff, z.MyDebuff, z.Buff and z.MyBuff variables are now able to take either a single name or a table of names.

Version 1.05

  • Added more local functions to reduce the script size.

Version 1.04

  • Added the ability to not load an addon at all unless you log on with a specified class or race.
  • Added option to disable flashing for each addon without requiring to log out of the game to disable them.

Version 1.03

  • Will no longer flash "Battle Shout" if you are already buffed with "Blessing of Might" or "Greater Blessing of Might".

Version 1.02

  • Added indicator for Shockwave.

Version 1.01

  • Added a child options frame.

Version 1.00

  • Separated functionality into a separate addon.

Comments

First Previous Page 1 of 2 Next Last
  • #124

    is this working now for fury and other warrior specs

  • #122

    I like the spellflash addon in overal, but in some cases the warrior one just doesn't feel right.. For instance it doesn't light up everytime Colussus Smash is ready, which is kinda critical and in the Madness of Deathwing fight it wants me to intercept constantly.. which I tried but it became my death.. twice since I fell of the edge :)

  • #123

    It is far from perfect. It is only meant as a tool to help in most cases. In other cases it may need some tweaking to get it to work better. Unfortunately I do not play the game like I used to, so I do not have the actual experience to guide the decision making. I have college classes among other things that take up most of my time now.

  • #121

    it's good, but on some fights all it does is flash charge every time it is off cooldown even when you are too close.

  • #120

    Hi it sem to be good and useful add-on but it keep saying to me next to the addon name in the in Game loging window (Dependency Missing) :S is it my Computer problem or Blizzard Blocking this addon ??

    Last edited by Has71 on 3/17/2012 10:30:03 AM
  • #119

    is there no add on for old patch (3.3.5)?

  • #118

    im a fury warrior..been using spellflash up til 85...its great. but same warriors are doing better dps by doing certian rotations...i think you need to look at that and beef up rotation specs...i can do manual but i have been using you for months and i like the addon..but i also want great dps...so dont let me down...update fury warrior dps please

  • #114

    Recently interuptions have not been flashing since today. Was working yesterday and i noticed it hasnt been flashing other abilities as quickly as yesterday.  Is there something affecting my spellflash addon? Only thing ive changed was my talent points but i just relocated maybe 2-3 talent points

  • #107
    Hi BRR,
    I notice that Rend doesn't flash befor Thunderclap generally, and with Talents it seems it should always be applied first. What do you think?

  • #108
    Rend will at the very least flash purple if you have the talent and Rend is not on the target. I sort of tried to make it so that aoe abilities will flash purple.
  • #93
    This seems to be working fairly good; however, It always suggests reapplying your shout after 60 seconds. Can this be adjusted?
    Also, can this detect if you are attacking a single mob vs. multiple mobs? i.e. currently in combat with only one mob? Since cleave is probably isn't the best choice for single mobs, while Sweeping strikes are great when you have a bunch, but is never suggested.
  • #94
    Shouts now add rage. If you have enough space to hold the additional rage it will suggest a shout. It is unable to tell if you are attacking more than one mob. The AOE abilities flash purple, and many of them will not flash unless you use some of them first.
  • #85
    The new Warrior 2.0 release is out, hopefully it works well. I am sure some tweaking and improvements are needed, but most of the functionality should be working.
  • #73
    Compatible scripting has not yet been added for the 4.0.1 patch. This will take a complete re-wright from the ground up. I have finished working on the re-wright of the Warlock module for now and the Hunter module is now my current project I am working on, then I will work on the Warrior module.
  • #75
    awesome cheers for keeping us all in the loop.

    what's the sort of ETA we talking days or weeks?

    cheers T1P
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