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Raid Frames Login to Add Favorites
  • World of Warcraft
  • 425 Monthly Downloads
  • Supports: 6.0.2
  • 305,827 Total Downloads
  • Updated 10/18/2014
  • Created 10/28/2006
  • 821 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r765

About sRaidFrames

sRaidFrames was originally designed to replace the raid frames provided by CT_RaidAssist. They share the same look and feel of the original frames, but are highly optimized and even include extra features such as aggro highlighting and display of PVE critical abilities. The main goal of sRaidFrames is to be just that, frames, nothing more; they do not deliver any other magic that you might know from CT_RaidAssist. This includes Decursing, Bossmods, Raid Status and Emergency Monitor. By not including these features, sRaidFrames will allow anyone the freedom to use whatever mod, if any, they prefer to do the above tasks. Currently the frames provide a massive improvement in not only memory, but also FPS during raids, combined with oRA2 they are designed to help anyone completely replace CT_RaidAssist. There is also a number of plugins that extend sRaidFrames' functionality:
  • sRaidFrames_Advanced - this adds custom layouts, advanced filtering and much more Please note this project is no-longer actively maintained, if anyone wants to take over, please don't hesitate get in touch.

r765 | rawillkill | 2014-10-18 14:47:40 +0000 (Sat, 18 Oct 2014) | 1 line
Changed paths:
   M /trunk/sRaidFrames.toc

TOC update for 6.0
r764 | rawillkill | 2014-10-18 14:44:37 +0000 (Sat, 18 Oct 2014) | 1 line
Changed paths:
   M /trunk/sRaidFrames.lua

remove innervate for WoD
r763 | dridzt | 2013-03-11 04:04:57 +0000 (Mon, 11 Mar 2013) | 1 line
Changed paths:
   M /trunk/sRaidFrames.lua



First Previous Page 2 of 25 Next Last
  • #404

    Yay. No other raid frame mod gets things just right like sraid.

  • #402

    Thank you so much Dridzt. With the new r756 version all works fine. I have a range check and the dead people are displayed as dead. Thank you so much to continue and fix this wonderfull addon.

  • #403

    Heh, did it for nostalgia. Embarassed

    (Used this for 2 expansions tail end of vanilla and all of BC, part of wrath).

    Details might need tweaking but at least now it's not relying on broken / half-fixed / fan fixed / abandoned libraries; WoW API is for the most part current as well.

    Should be easier to maintain going forward.

  • #401

    I did a couple commits (with a bunch of updates) that should be actually working Tongue out

    Full details at the alpha changelog.

    If it tests out ok, a couple phrases need to be added to the Localization App and minor edits to the addon where I've temporarily used hardcoded strings before a beta/release can be packaged.

  • #400

    *edit* I think I can reproduce with the excellent information provided by chudabega in this comment:

    For now just turn off "frequent health updates" and I think you'll be OK.  I'm incorporating his research/fixes now.

    ~~~~~ original comment ~~~~~

    Hrm I was able to get it to work in Stormwind just trying it between some friend I invited to raid (same for checking death/online status).  I get the feeling that something is messing with it after a while though.  Did it not work right away upon load.  Did you get any LUA errors? will save off the LUA errors so you can access them with more info/full stack trace.  I won't be able to play today but I can do fixes tonight if I can get a good reproducible case down.

    Last edited by Shuntaec on 10/12/2012 4:55:26 PM
  • #399

    tnx for the update, but the very important range check still not work

  • #398

    I've finally got around to getting my SVN account working with wowace...So now I've applied all the patches to the underlying libraries.  It seems to be working for me pretty well now.  No LUA errors and range-check and offline/dead status are working (whereas before the library updates in my raid this week they were not).

    I've made a dummy checkin to sRaidFrames to grab the new libs and in wowace you'll see the new built version 754 here:  Look to the filename link on the right of the page.

    @tomsommer I'm assuming you have to promote it from Alpha status to release for curse to pick it up as the new version.  Try it out people and let me know if anything's broken.

  • #397

    Will this be fixed/updated soon?

  • #396

    i love this mod. but since the last addon the range check dont work. the "too far away charakters" are not grey.

  • #395

    Would be nice to get this fixed one of these days.

  • #394

    Still broken. Will this be fixt?

  • #393

    It looks like LibSpellRange-1.0 is missing?

  • #392

    My Sraidframes seems to work, tho I am having problems with the range frame check. That does not work for some reason.

    Anyone know a fix to this?


  • #391

    I didn't notice but the mod was only activating properly after a /console reloadui. On normal startup it fails to become enabled.

    It was also failing to start properly when invoking the EnableFrames function from inside the OnInitialize function as it was throwing a null pointer when referring to its self.* variables. Anyway I just moved the code directly into OnInitialize commented the declaration of --self.enabled = true which was still throing a null pointer and it's working properly on first load.

    The addon is still throwing 1 error:

    10x libs\LibGroupTalents-1.0\LibGroupTalents-1.0-73.lua:747: attempt to call global "GetNumTalentTabs" (a nil value)

    Here is the present work around that is working properly:

  • #384


    my apologies but I don't know how lol :(

    I'm just an amateur with lua so I just changed some API commands so there wouldn't be errors

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