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Stealth Alerter

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  • World of Warcraft
  • 797 Monthly Downloads
  • Supports: 6.2.2
  • 151,270 Total Downloads
  • Updated 09/13/2015
  • Created 08/11/2009
  • 162 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU Lesser General Public License version 3 (LGPLv3)
  • Newest File: 0.99.24

About Stealth Alerter

Stealth Alerter detects if someone near you uses a stealth ability.  I originally wrote this AddOn in 2009 because a very annoying Rogue named ├Łes used to hang out in Wintergrasp on the Shu'halo server where people were fishing.  I've also found it useful in raids, battlegrounds and arenas.  The following actions are detected: Camouflage (Hunter), Greater Invisibility (Mage), Invisibility (Mage), Invisibility Potion, Lesser Invisibility Potion, Prowl (Druid), Shadowmeld (Night Elf), Shroud of Concealment (Rogue), Stealth (Rogue), Stealthman 54, and Vanish (Rogue).  "/sal on" enables Stealth Alerter and "/sal off" disables it.  "/sal" while enabled lists all options and settings.

Version 0.99.24 2015/09/07

  • Added Draenic Invisibility Potion.

Version 0.99.23 2015/07/01

  • TOC update for 6.2.0.

Version 0.99.22 2015/03/15

  • TOC update for 6.1.0.
  • Added Stealthman 54 devices.

Version 0.99.21 2014/10/19

  • TOC update for 6.0.2.

Version 0.99.20 2014/04/30

  • Added Mage Greater Invisibility.
  • Reverted hostility detection back to using a table, and only try to use a tool tip for Pandaren. It turns out that the tool tip mechanism fails surprisingly frequently [thanks Billtopia].

Version 0.99.19 2014/04/06

  • Added Rogue Shroud of Concealment [thanks Twopro].
  • Rewrote hostility detection to use a tool tip instead of a table, now hostility for all races (including Pandaren) is detected correctly [thanks Billtopia].

Version 0.99.18 2014/04/02

  • Fixed screen flash when a hostile Vanish is detected. I had it backwards so the screen flashed when a friendly Vanish was detected.

Version 0.99.17 2014/03/07

  • Added an option to flash the screen red when a hostile action is detected [thanks Twopro]. Screen flash is enabled by default, "/sal noflash" disables it.

Version 0.99.16 2014/02/17

  • Fixed two mistakes in the lookup tables that could cause the wrong color log message to be printed for Night Elf and Blood Elf. Non-localized names don't have spaces.

Version 0.99.15 2014/02/07

  • Faction and race lookups now use non-localized names. This should fix the localization crash and you won't need to change names to your local language anymore. Note that log messages will still be in English.
  • Added table lookup error trap [thanks Maroot].

Version 0.99.14 2014/02/06

  • TOC bump and update for 5.4.2.
  • Added Pandaren race. Unfortunately, there is no way to tell if a player is hostile based on GUID from the combat log. Any spells cast by Pandaren will appear in red text as hostile, even if they are cast by a friendly player.

Version 0.99.13 2011/12/03

  • TOC bump and update for 4.3.0.

Version 0.99.12 2011/06/30

  • TOC bump and update for 4.2.0.

Version 0.99.11 2011/05/07

  • TOC bump and update for 4.1.0a.
  • Removed Rogue Stealth movement penalty description, since it was removed.
  • Fixed a typo.
  • Looked into adding Rogue Smoke Bomb casts, but it looks to be impossible because the cast doesn't show up in the combat log.

Version 0.99.10 2010/12/17

  • Now works with 4.0.3a.
  • Added Goblin and Worgen races.
  • Added Hunter Camouflage.
  • Added more nil race pointer checks to prevent crashes and Lua errors. It's unclear to me how race would ever be nil, but apparently it is sometimes.

Version 0.99.9 2010/10/23

  • Added a "nofriendly" option to hide friendly actions and only show enemy actions.
  • Added a "terse" option that hides the race and duration in messages.
  • Updated Rogue 4.0.1 ability levels.
  • Looked into adding player level, it looks impossible due to limitations in the Blizzard APIs and the way I wanted to do it.
  • TOC bump for 4.0.1.

Version 0.99.8 2010/05/27

  • Added player race to messages so that they now read "Player (race) ...".

Version 0.99.7 2009/12/09

  • Updated for Prowl and Stealth rank changes in 3.3.

Version 0.99.6 2009/12/05

  • Added the duration for Invisibility (20 seconds) in the message.
  • TOC bump for 3.3.

Version 0.99.5 2009/10/30

  • Fixed a typo that would cause a Lua error for Horde characters.

Version 0.99.4 2009/10/28

  • Added color coding to the messages to make it more obvious who cast the ability. Casts from friendly players are printed in blue and casts from hostile players are printed in red.

Version 0.99.3 2009/08/24

  • Fixed a typo that could cause a Lua error if Stealth Alerter was disabled.

Version 0.99.2 2009/08/21

  • Removed some code used for debugging that printed a message when Hunters cast Misdirection.

Version 0.99.1 2009/08/12

  • Several scoping fixes that could cause strange interactions with other AddOns.

Version 0.99.0 2009/08/12

  • Initial release.


First Previous Page 1 of 8 Next Last
  • #106

    I wanted to tell you that this AddOn, has been a part of my life since 2012. I have never regretted it once. Others are mystified when I announce in chat that someones sneaking around the AH, most likely target? The Auctioneers, of course. They will whisper me to ask how I know this, and I tell them about your AddOn. Thank you for saving my butt on numerous ocassions. I always wait before dismounting now. especially if I'm on a PVP Realm, or marked for PVP. High Fives and Kudos are much deserved!

    Last edited by Frostysahara on 3/16/2015 12:31:13 PM
  • #108

    Thanks, I'm glad you find it useful!

  • #104

    This is a great idea. Only question I really have is the area of effect. Your description states "someone near you". what size radius are we talking? Any light on this would be a great help. Thank you.

  • #107

    Thank you for asking this question. I assumed it was close nearby, at least within range. Where if the enemy was labeled, it would change to aggro colors. Nice to get a better idea of the radius. 

  • #105

    The AddOn just looks for combat log events, so its range is the same as the combat log range.  I haven't found a definitive answer, but various sources I found with Google say it's 200 yards.

    Last edited by Suppression_Curse on 3/16/2015 12:37:22 PM
  • #102

    I sent you the only way to do faction checks on pandaren by GUID that I know of... didn't think here was a good place for pasting code and what not

  • #103

    Thanks Billtopia, this actually looks pretty straight forward.  I'll give it a try when I have a chance.

    Last edited by Suppression_Curse on 4/4/2014 3:11:05 PM
  • #100

    Now only Pandaren show up in red lol

  • #101

    I think I found the problem, please grab 0.99.16.  Colors should be working correctly now, except Pandaren as noted before.

    Last edited by Suppression_Curse on 2/20/2014 7:31:05 AM
  • #99

    Version 0.99.15 is released and fixes all known MoP issues. Faction and race lookups now use non-localized names. This should fix the localization crash and you won't need to change names to your local language anymore. Note that log messages will still be in English.

    Last edited by Suppression_Curse on 2/8/2014 9:33:27 AM
  • #96

    I just released version 0.99.14 which adds the Pandaren race.  Unfortunately, there is no way to tell if a player is hostile based on the GUID from the combat log. Any spells cast by Pandaren will appear in red text as hostile, even if they are cast by a friendly player.  All other races and message color will work fine.

    If anyone knows a way to lookup faction by GUID from the combat log, please let me know.  All of the functions I found to check faction or hostility need a UnitID, and I don't think it's possible to get the UnitID from the GUID.

  • #88

    Would somebody PLEASE update this addon, I have put in the 'Pandaren'  into the race check lines in the LUA file as suggested, but now the colors for friendly units and hostile units are reversed....=/  It is now showing friendly units in red, and hostile units in light blue, which is REALLY confusing me >.<  Is there a way to reverse the colors back to what they originally were? If so please tell me lol Also the color swap is a bad thing for me...nearly all my addon chat is blue or light blue, the messages are light blue....the important messages (Hostile Units) from this addon get lost in my chat....I want my hostile units red again lol >.<

    Last edited by KrysSeriken on 8/22/2013 6:41:31 AM
  • #95

    I just released version 0.99.14, with the caveat listed in the changes.

  • #87

    Is there any chance this add-on is ever going to be updated? It's gonna be patch 5.3 soon and as of 5.1 it hasn't been working for me. Please update it or let us know if anyone else will take over instead, I really miss this add-on!

    Last edited by Eruanne5 on 5/3/2013 5:09:05 PM

    "Yesterday is history, tomorrow is a mystery, today is a gift - that is why it is called the present."

  • #94

    Yes, finally!  I just released version 0.99.14.

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