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TargetPercent
- 4 Likes
- World of Warcraft
- 1,042 Monthly Downloads
- Supports: 5.3.0
- 56,239 Total Downloads
- Updated 05/21/2013
- Created 02/03/2010
- 80 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: v3.11
About TargetPercent
Adds a health percentage to the Blizzard target, focus target & boss target frames.
Movable with ALT-drag if you dislike the default positions.
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r51 | funkydude | 2013-05-21 12:54:52 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
A /tags/v3.11 (from /trunk:50)
Tagging as v3.11
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r50 | funkydude | 2013-05-21 12:52:42 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
M /trunk/TargetPercent.toc
bump toc
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| v3.11 | Release | 5.3.0 | - | 05/21/2013 |
| v3.1 | Release | 5.2.0 | 4,514 | 03/09/2013 |
| v3.02 | Release | 5.2.0 | 2,993 | 03/05/2013 |
| v3.01 | Release | 5.1.0 | 5,860 | 11/27/2012 |
| v3.0 | Release | 5.0.5 | 4,915 | 09/26/2012 |
| v2.01 | Release | 5.0.4 | 4,099 | 08/28/2012 |
| v2.00 | Release | 4.3 | 14,429 | 11/29/2011 |
| v1.75 | Release | 4.2 | 6,015 | 06/28/2011 |
| v1.71 | Release | 4.1 | 4,006 | 04/26/2011 |
| v1.70 | Release | 4.0.3a | 4,048 | 01/30/2011 |
| v1.55 | Release | 4.0.3a | 1,470 | 01/25/2011 |
| v1.50 | Release | 4.0.3a | 1,009 | 01/23/2011 |
| v1.32 | Release | 4.0.1 | 169 | 10/12/2010 |
| v1.31 | Release | 3.3.3 | 515 | 04/01/2010 |
| v1.3 | Release | 3.3.3 | 60 | 03/31/2010 |
| v1.2 | Release | 3.3.0 | 128 | 02/11/2010 |
| v1.1 | Release | 3.3.0 | 71 | 02/03/2010 |
| v1.0 | Release | 3.3.0 | 17 | 02/03/2010 |
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Comments
how I can do to make it bigger?
I too would like to remove the decimal.
Any way I can remove the decimal? So 47% instead of 47.3%?
I would also love to see a way to make the font bigger.
The font is meant to be the exact same size as the health display on the unit frame.
http://gyazo.com/7992cd94282bc75136ce2dcbf1a4c7a1.png
When moving from one target to another, the last recorded health percentage doesn't change until the new target's health changes. So for instance, if I kill one thing with a single shot after it was at 1.8%, when I click over to my next target, its health ALSO shows up at 1.8% - after it takes some damage, it updates again to the correct value.
It's a small quirk, but it can be pretty noticeable when you move from something you just killed to targeting another player, for instance, since it just sits at the incorrect percent.