Get an Epic Experience with Premium

ThreeRuneBars

Death Knight Login to Add Favorites
  • 5 Likes
  • World of Warcraft
  • 789 Monthly Downloads
  • Supports: 6.0.2
  • 19,246 Total Downloads
  • Updated 10/14/2014
  • Created 10/18/2010
  • 33 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: 6.0.0
or
Support development! **
Donate

About ThreeRuneBars

This addon is made for tracking Death Knights Runes, Runic Power, Horn of Winter, and the two primary diseases Frost Fever and Blood Plague. Each object being tracked is a submodule and can be easily disabled in the options menu.

The difference between this addon and other Rune tracking addons (I have found) is that this addon treat each 2 runes of the same type as one Energy like bar that will always fill from left to right regardless of which rune is active. When it's at the middle one rune is ready (there is a mark for separating the runes in each bar)

  • /trb (or /threerunebars) - This will unlock/lock the frames so you can move them and place them where you want them.
  • /trb config - Open the interface options menu

v1.0.3 Added a new module base to make it easier to create configuration panels for my modules. The addon now have three modules Runes, Runic Power and Diseases and they can all be scaled and Enabled/disabled separately.

v1.0.4 Added OOC Fading and Rune order configuration.

v5.1.1 Added ability to change bar textures. This has an optional dependency on the shared media library in order to retrieve the optional bar textures. If you have some of the more popular addons that include this library, then you will have plenty of bar textures to choose. Find the drop down in the options menu.

v5.4 Support for version 5.4

------------------------------------------------------------------------
r16 | istandalonetoo | 2014-10-14 22:51:47 +0000 (Tue, 14 Oct 2014) | 3 lines
Changed paths:
   A /tags/6.0.0 (from /trunk:15)

Tagging as 6.0.0

Updated for WoD
------------------------------------------------------------------------
r15 | istandalonetoo | 2014-10-14 22:48:27 +0000 (Tue, 14 Oct 2014) | 1 line
Changed paths:
   M /trunk/ThreeRuneBars.toc

- Update to support WoD 6.0.0
------------------------------------------------------------------------

Addon Packs Containing This...

Comments

First Previous Page 4 of 6 Next Last
  • #40
    I'm rewriting the way my variables is used when the addon is loaded. This will most likely fix all problems with variables not saved.
  • #62

    Still getting the scale factor reset seemingly randomly on log outs.  Any update on this being fixed?

  • #34
    Great addon :)

    1 small bug I've noticed is if you change the runes order, the "flash" effect appears on the wrong bars when a rune comes off cooldown.
  • #35
  • #36
    This has now been fixed and an update is waiting for approval.
  • #31
    I was wondering if it is possible to make the bar on the right side clear or faded while the bar on the left is charging, to show that there in fact is not a rune waiting to be used while both are on cooldown.
  • #32
    This is something I prefer as well, its much easier to at a glance see which are at 'max energy' and need to be spent asap.

    To do so go to World of Warcraft\Interface\AddOns\ThreeRuneBars and open the file TRB_Runes.lua in a plain text editor such as notepad. Go to line 150 or press ctrl-F and type 'runebar to' and hit enter. The first place it takes you is line 148. line 150 looks like this:

    if( (v or 1)

    we're going to break it so it's always false and the background is always transparent regardless, so change it to:

    if( 1

    Save, exit, /reload ui or start up wow and away you go.

    To the author, ty for a clean simple addon.
  • #33
    Edit, or rather can't see an edit button. If you want to still be able to see whether its a death rune or not still, but not have the background as bright, try changing the 0.5 on the next line (151) to something lower like 0.2 instead (and revert the change on the previous line).

    I've just jumped on my DK for the first time after the patch and came and grabbed TRB, still not tried him in the wild, just 15 mins playing with lua and sitting on a dummy.
  • #30
    I'm having the same problem as fkoehl, but only my disease bars are keeping reseting when I log out and back in. Tried deleting the .lua, didn't work.
  • #28
    Any chance of adding a feature to track Runic Empowerment procs? (example: make the rune light up for a moment or something)
  • #26
    The rune and runic power bars are not maintaining their locked position. Every time I log out/in, they reset back to default spot which overlaps with my bars.

    Note that if I drag them way out in the middle of nowhere, the layout seems to be retained. However I am only dragging them slightly off-center from the default position, and it seems to ignore the setting.
  • #27
    I have to look into this a lot more. it is working perfectly fine for me. Have you tried deleting the ThreeRuneBars.lua in your SavedVariables folder?
  • #29
    Deleted the lua files, but same effect. I can't find any rhyme or reason to it. In one spot they simply shift left, and will return to that same position no matter how far I pull to the left. When I separated them (one to left the other to right on screen), the runes stayed put and the runic power bar went upwards. Note that these movements occur when relogging.
  • #24
    I made a test of the 07 version using blood spec. When I use death strike, the locked runes generated via this strike firstly show their frost&unholy color and then turn into death rune color.
    Admittedly, the type info of a locked rune is sort of hard to visualize from an energy bar perspective. DDR is another energy bar-like addon I have met, and it seems that author didn't come up with an solution to the locked rune issue either. He just blacked out the locked runes, paying no attention to the type info of them.
    Instead handled with one shot, maybe this issue has better to be viewed seperatedly for different specs. Under frost, only the locked blood is of importance; while under blood, this type info issue only matteres very little (if not at all), because no matter the locked runes are death or frost/unholy, death strike is not altered, and since blood strike is a single-rune skill that doesn't require rune combination, it seldom relies on type info of locked runes too.
  • #25
    Yes I know that the locked runes will show their original color and then change afte like 1 sec or less. But they do update the color as soon as the addon gets the information about the rune type, which apperantly is a bit delayed. I guess this is because of latency or something.
  • To post a comment, please login or register a new account.
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

VIP trip to SMITE World Championship