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TimeToDie

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  • 4 Likes
  • World of Warcraft
  • 412 Monthly Downloads
  • Supports: 5.0.4
  • 87,990 Total Downloads
  • Updated 09/10/2012
  • Created 08/01/2008
  • 193 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: v1.5.1
or

About TimeToDie

Estimated time until current target will die.

/ttd display locked
show display for placement

The display is updated every time the mob's health changes.

There is now libdatabroker support, and the frame is optional.

------------------------------------------------------------------------
r100 | mecdemort | 2012-09-10 14:08:56 +0000 (Mon, 10 Sep 2012) | 1 line
Changed paths:
   A /tags/v1.5.1 (from /trunk:99)

Tagging as v1.5.1
------------------------------------------------------------------------
r99 | mecdemort | 2012-09-10 14:00:50 +0000 (Mon, 10 Sep 2012) | 1 line
Changed paths:
   M /trunk/TimeToDie.lua

Fix ticket 4 - typo in local declaration
------------------------------------------------------------------------
r97 | mecdemort | 2012-09-08 21:00:54 +0000 (Sat, 08 Sep 2012) | 1 line
Changed paths:
   M /trunk/TimeToDie.toc

Bump toc to 5.0.3
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r96 | mecdemort | 2012-04-05 18:49:15 +0000 (Thu, 05 Apr 2012) | 1 line
Changed paths:
   M /trunk/TimeToDie.toc

Update addon website
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Comments

First Previous Page 1 of 3 Next Last
  • #41

    Invaluable and i miss it... any hopes of an update soon? seems to have stopped working when 5.2 came out.

  • #40

    any chance we can have an update soon?

  • #38

    I think I know why this sometimes gets an overflow error.  It's always on daily quest mobs.  I think its when the mob dies so fast, it creats such an insanely small number that it creates an overflow error.

    It be best to add an option to only have it enabled when in 5man or raid.

    9x integer overflow attempting to store 1.#INF
    <in C code>
    TimeToDie\TimeToDie-r96.lua:194: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
    <string>:"safecall Dispatcher[2]":4: in function <string>:"safecall Dispatcher[2]":4
    <in C code>
    <string>:"safecall Dispatcher[2]":13: in function "?"
    Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
    GalvinUnitBars-124\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <GalvinUnitBars\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

    Locals:
    nil

     

  • #35
    Execution Timer

    Would it be a good idea to include a second timer, which tells you when the target reaches a stated value? It could be used if you want to know when LK "dies" or when the target reaches your execution time or when the next phase begins, something like that. I got that idea by trying to optimize my Soul Reaper ability on my DK, that I exactly know when the target reaches 35%, to be able to precast my SR.

    Maybe you could add a kind of database, which includes all important phase switches at a certain amount of HP. This is kinda feature request, it would be nice if you could first add the second timer (maybe that you can define multiple % of the target, when the target is under the first limit, it calculates the time to the second limit, and if it is past that, the timer disappiears or switches to the next lower limit)

    If you have any questions about my idea, let me know. I also got some knowledge of programming, so maybe I could help out a bit.

  • #36

    This isn't a bad idea.  I'm planning on changing it to allow any number of independant bars that can track target, focus etc separately.  I'll see about adding a setting to calculating to a different health than 0%.  I probably won't add the database as that's just outside the scope of this addon.

  • #39

    I look forward to this 'time to execute' function!  

    I've been using http://www.wowace.com/addons/timetoexecute/ for this option, but it seems to be abandoned (?) and also the appearance is a bit ugly (opaque white boxes with numbers; much prefer the clean display of TimeToDie). 

     

  • #37

    Very nice! I hope you will finish soon, this feature would be very cool! :)

  • #32

    It doesn't seem to be functioning at all.  Not even any lua errors.

  • #33

    It looks fine to me soo far, when the new version for 5.0.3 is posted give it a try and let me know if it still isn't working.

  • #34

    Try resetting the settings for this. It wasn't working for me either - but after I went to menu->interface->addons->timetodie->profiles->reset profile it popped back up.

  • #31

    Does this need to be updated for 5.0 or can I just use the old one? 

    Creator of Maniakra's Power Auras Custom Texture Guide (HD)

  • #29
    algorithms

    Is there any explanation on what algorithm do what?

  • #30

    They are just different methods of calculating the time until the mob dies.  I really just put them in for testint but they all appear pretty much the same

  • #27
    Would be neat to see an LDB feed integrated into this so I can just stick it on my bazooka bar instead of having a random floating number around. ???
  • #23
    Any authors going to pick this up?
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