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TipTacTalents

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  • 2 Likes
  • World of Warcraft
  • 138,422 Downloads
  • Supports: 4.0.1
  • 32 Average Daily Downloads
  • Comments
  • Created 3/23/2008 11:55:36 PM
  • Updated 10/27/2010 10:22:20 AM
  • 604 Favorites
  • Project Site
  • License: All Rights Reserved
  • Release Type: Release
  • Newest File: 10.10.27
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About TipTacTalents

TipTacTalents - Show Player Talents in Tooltips


Using this addon, you will see the talent spec of players added to the tooltip.

A cache up to 25 is stored for the last scanned players, so you quickly can see their talents again without having to wait for talents to load.

To avoid inspect issues, TipTacTalents will not request talents if you have an inspect frame open. That includes the default inspect frame, and the addon Examiner.

There is no command line switch or configurable options for TipTacTalents when used alone. Using TipTac and TipTacOptions however, you can modify the display format, cache size and the option to turn it on or off.

This addon is also included as part of the TipTac package, but is released here on it's own, for those who do not need special tip customisations. You can find the main TipTac addon package here: http://www.wowinterface.com/downloads/info7593-TipTac.html

TipTacTalents Changes | 2010 Oct 27
- Actually fixed the "InspectPaperDollFrame.lua" error this time, no really, I swear!
- The variable "lastInspectRequest" used to throttle how often inspecting is done, by checking when the last request happened, has been made into a global, meaning other addons are welcome to use this as well.

TipTacTalents Changes | 2010 Oct 19
- Showing talents on your own tooltip, no longer overwrites the previous person in the cache.
- Made a workaround for the "InspectPaperDollFrame.lua" error that were happening once you had used the default inspection frame at least once.

TipTacTalents Changes | 2010 Oct 14
- Major rework of how TipTacTalents is allowed to inspect, these changes have been done to lessen the strain on the inspection routines.
- There is now a delay of 0.2 seconds from when the tooltip is shown, to when the talent request is done. This was to avoid wasting requests when moving the mouse quickly over a crowd of people.
- An inspect request can never happen more often, than once every two second.
- Unit GUID is now used to make sure the returning data from an inspect request, is indeed who we wanted data on.

TipTacTalents Changes | 2010 Oct 12
- Changed the TOC version to 40000 for the 4.0.1 pre Cataclysm patch.
- Made compatible with the changes to the Cataclysm API.

TipTacTalents Changes | 2010 Feb 27
- Changed the TOC version to 30300 for the 3.3 patch.

TipTacTalents Changes | 2009 Aug 13
- Changed the TOC version to 30200 for the 3.2 patch.

TipTacTalents Changes | 2009 May 17
- Cleaned up the code a bit.

TipTacTalents Changes | 2009 Apr 17
- Changed the TOC version to 30100 for the 3.1 patch.
- Will now show the proper spec, for people using their secondary spec.
- The tooltip line added will now be localised.
- Optimised the code a bit.

TipTacTalents Changes | 2009 Mar 28
- The tooltip line added will now be localised.
- Optimised the code a bit.

TipTacTalents Changes | 2009 Mar 26
- It is now possible to configure TipTacTalents through the TipTac Options dialog.

TipTacTalents Changes | 2009 Mar 19
- Will no longer try and update the tip, if it does not show a unit anymore.

TipTacTalents Changes | 2009 Mar 17
- Can now obtain talents even if the tip shown is from a concated unit frame such as "targettarget".

TipTacTalents Changes | 2009 Mar 13
- Occasionally the TipTac fadeout could get halted because of an update from TipTacTalents, I've fixed this by not allowing TipTacTalents to call "GTT:Show()" to resize the tip during fadeout.

TipTacTalents Changes | 2009 Mar 12
- After some more testing with adjusting the trottle time, it seems that compeltely removing it, that is setting it to zero, actually seems like the best solution, at least this is where I found the least mixed talents. Please let me know if you're still seeing wrong specs in the tips.
- Made some minor code changes.

TipTacTalents Changes | 2008 Nov 05
- Increased the throttle time for talent queries from 0.25 to 0.75 sec, hopefully that fixes some more of the problems with wrong talents listed on tips. But they will still occur with rapid mouse moving.

TipTacTalents Changes | 2008 Oct 22
- TipTacTalents will no longer request talents when the default inspect window is open, just like it already does when the Examiner addon is open.

TipTacTalents Changes | 2008 Oct 16
- Changed the TOC version to 30000 for the Wrath of the Lich King patch.
- When Examiner is installed, and opened, TipTacTalents will not request talent info, as this would cause problems in Examiner's talent tab.
- If the player has no talents, it will no longer state the name of the first talent tab and (0/0/0), but instead: "No Talents".
- Changed the default cache size up to 25.

TipTacTalents Changes | 2008 Jun 11
- Changed the default cache size up to 15.
- Player inspection has been throttled, hopefully that fixes some problem with talents showing up on the wrong player.

Comments

First Previous Page 1 of 4 Next Last
  • #48
    Is there a way to get the talents on line one?

    im trying to get it to read "level name talent" and nothing else.

    thanks
  • #47
    It would be cool if the fetching of new inspects could be paused as long as there is an inspect frame open so the data in the inspect frame doesn't get screwed.
  • #46
    Would it be possible to display the secondary (or inactive) talents as well?
  • #45
    I can only get this to work on those in my group (but not cross server) or raid. I have the newest version.... no bugs in bugsack. Did you remove its ability to view this on those not in your group/raid or cross server?

    ♪~ ( ) I My Sonos!

  • #42
    [ElrickEnonimis]
    There is no GetUnitLevel() function, not sure what you are talking about?
  • #44
    It's an API function
  • #41
    "Stack: [C]: in function `UnitLevel' "
    One of my addons had an issue like this. I simply replaced UnitLevel with GetUnitLevel and presto fixo
  • #40
    [fitstar]
    I have no intention of adding this. If you want to check out their secondary spec, you should do a proper inspect of them.
  • #43
    Too bad, would it help you if you looked at the addon "Ztip" which is unfortunately outdated but has this function in it?

    I have no clue what kind of work that is, so don't blame me, please.
  • #38
    could you probably do it like in Ztip and add the passive talent besides the active talent?

    i miss it very much since i cant see what other talent they have
  • #37
    [Patch 4.0.1 Inspecting Issue]
    The current patch, which at this date is 4.0.1, has a bug that can cause the whole inspecting features of WoW to break down, causing all further inspection attempts to fail. The only way to fix it once it has broken, is to restart the client.
    This issue was known even back on the PTR, and now here it is on live. I have yet to pinpoint what exactly causes this breakdown.
    The issue is in fact perfectly replicable without any addons at all, and is not caused by any of my addons which uses the inspection features, TipTacTalents or Examiner. It is however possible, that exceesive inspection can speed up this process.
    I do not expect a fix for this until we get a new patch.
  • #39
    Aezay,

    Is this your message or a repost of another? I found the exact breakdown. The problem is that the client is programmed NOT to make an inspection request until an INSPECT_READY event fires. When the problem occurs this event fails to fire and the client never processes any further inspection requests.

    The problem is more likely to occur when inspecting back and forth between 2 players, but can happen randomly regardless to how often the inspection requests are.
  • #33
    [sailerman]
    This error is actually caused by the default inspection frame, still listening to the inspection ready message. I'll try and see if I can add some kind of workaround so this doesn't happen. Reason I never noticed this is, that I run with Examiner, which is replaces the default inspection frame.
  • #34
    Sure enough, installed examiner and everything is great... I'll take that as a workaround... Thanks again for a great addon and keeping it up to date and working. Your time is greatly appreciated.
  • #35
    Bahhh... No error now, but at some point when i inspect peeps, nothing shows up in the examiner window and their tallents won't show in the tooltip. Something crazy goin on here...
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