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  • World of Warcraft
  • 1,426 Monthly Downloads
  • Supports: 6.1.0
  • 337,475 Total Downloads
  • Updated 04/30/2015
  • Created 03/13/2008
  • 284 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: Tongues 1.6.2A
Support development! **

About Tongues

The Tongues AddOn

From Skrull "A while ago I started using Lore. As I started working with it, I started to see some of the limitations. I decided to re-write my own version of it, and try to remove some of those limitations. Currently, Tongues doesn't do localization. In a conversation with Rufftran I learned that he may be retiring Lore since Tongues is doing well. I still need to talk to him about merging projects."

  • NOTE: Please PM non English translations of Languages and/or pet names to Aurorablade thankyou REMEMBER TO ALWAYS BACKUP YOUR CUSTOM FOLDER!

What it does:

  • It allows languages, dialects, affects on outgoing messages.
  • It allows filters on incoming and outgoing messages.
  • It has Lore-style Interpreters.
  • It provides the ability to Mass Translate for: targetted player, translators (people added to the user's translator list),party,guild, raid, officer, battleground, raid warning/alert.
  • Auto-translation of other Tongues users' say, yell, party, guild, officer, raid, battleground and raid warning/alert messages.
  • Uses Blizzard languages when it can (ie Orcs speaking Gutterspeak will not be understood by Undead unless the listener has Tongues, Undead speaking Gutterspeak will be understood if both they listener have Tongues.)
  • Provide a quick select for picking which language to speak. (So you don't have to open up the menu every time.)
  • Automatic Language learning (different languages have different difficulties for difficult factions, races, and classes.)
  • Allows you to speak for controlable pets with /petspeak or /ps

What it doesn't do:

  • It won't ever translate cross-faction.

Why not? Aside from the EULA, which prohibits this,the other reason for this is because of the method that Blizzard uses to generate its languages. For instance, a Human speaking Common being heard by the Horde may see a word like "hir" this could mean "the" or it could be "toc" - table of contents - it depends on the context, which you don't know because all the words are encrypted. The algorithm to figure this out would have to be extraordinarily complex.

  • It won't ever translate languages from or to users not using this AddOn.

What it will do:

  • Provide an option for dynamic Dialect drifting.
  • Miscellanious code streamlining.

List of Commands

  • /tongues
  • /tongues <language>
    • Swap to a new language
  • /tongues opt

open options window

  • /dialect
    • swap dialects
  • /ps <what to say>
  • allows petspeech

LibDataBroker Support

If you have a libdatabroker compatible display addon it will make a display that will mimic the minimenu or 'big red button".

  • Left Click to cycle languages
  • Right Click to open options
  • Alt - left click to open menu of languages you know

List of Languages

Sub languages are alias of a language who use the same word set to a point, these names can be used when adding a language

  • Common
  • Orcish
  • Troll
    • Sub Languages: Zandali,Amani,Gurubashi,Drakkari,
  • Dwarvish
  • Gnomish
  • Darnassian
  • Forsaken
    • Sub Languages: Gutterspeak
  • Taurahe
  • Draenei
  • Thalassian
    • Sub Language: Sindassi
  • Wolf
    • Sub Languages: Hyena,Core Hound
  • Bear
  • Bat
    • Sub Languages: Sporebat
  • Boar
  • Serpent
    • SubLanguages: Nether (used for warpstalkers), Raptor, Chimaera,Crocolisk,Devilsaur
  • Ursine
  • Cat
  • Seal
  • Bird
  • Ravenspeech
  • Moonkin
  • Trentish
    • Sub Languages: Turtle (it worked in my head)
  • Dark Iron
  • Kalimag (language of elementals)
    • Sub: Elemental
  • Demonic
    • Sub Languages: Eredun
  • Titan
  • Draconic
  • Nerubian
    • Sub Languages: Qiraji,Silithid,Wasp,Ravager,Scorpid,Spider
  • Nerglish (MURLOC SPEECH!)
  • Nazja (Naga Language)
  • Undead (a take on zombie language)
  • Pandaran
  • Gilnean-CodeSpeak (Cockny rhyme gibberish)
    • Sub Gilnean
  • Stag
  • Orca

How to add a language

Go into your options, click the understand tab. Enter language to learn in the box Hit enter Adjust the slider to desired fluancy Hit Set

You can change your fluancy later (if passive learning isn't doing it for you) in the same method.

How to remove a language

  • To remove one language: In the understand tab: Enter your language to remove into the box, Click Clear
  • To remove All Languages: in the understand tab: Click clear

Click list at any to see the languages you know and thier fluencys.

Known Bugs:

  • None known at this time.


  • Fixes the addon maintainers inability to remove a library declaration....
  • ever foget how you were actually version numbering you addon?: Fixed prat compatiblity
  • Current bugs with ELVUI still trying to figure out, bug with using target shorthand in custom text. Drunken dwarvs in guild do not sound drunk enough...
  • 2a: Dialect Tweeks.
  • 6.0.1: Umlauts will translate, ! won't. Fixed /dialect command. people on a translate list will NOT get translates on EMOTEs or if you are speaking in say in Common/Orcish. This does not affect Translate to Targetted. I DID NOT GET AROUND TO ADDING IN NEW PET TYPES...I PROMISE I WILL.
  • Dr Dolittle Fixes: You can now talk as an animal easier hopeully now, Fixed various issues invovling settings not being respected.
  • 6.0:WoD Release should be pretty much working. Still at my war with the mage glyph.
  • 5.6A:...woopps Fixed a locale error..NOTHING TO SEE HERE MOVE ALONG! 7/13/2014:Marking as Release
  • 5.6:Releasing as Beta. Tweek with arcane languages glyph. Inform me if it breaks EVERYTHING. Try to make it so you don't get a skill up in channels where gaining a skillup would be silly as all heck.
  • 5.5: Toned down the standard dwarf dialect based on user feedback, Dwarf heavy remains, use with cuation. Removed growl off the Dreanei Very light dialect.
  • 5.4 A:Updated AceComm Lib.
  • 5.4:Smaill tweeks, TROLL PLAYERS: Zandali is now set properly as a may need to reset MY BAD! DON'T HEX ME!
  • 5.3: Thanks to I have hopefully fixed issues with the whole Compact raid frame taint. THIS WILL NOT FIX THE "IsDisabledByParentalControls()' TAINT!!! That is on Blizzards end, its not even tongues! BUT it is going to be fixed in the patch on the current PTR so just hang tight. Other things: Removed and tweeked some things with the Darnassian dialect and language (Cuase useing the sin'dorei stuff for substitutions made me feel dirty). Changed stuff for the "Stag" druid shapeshfit langauge it now also has the alias of "Deer" for you non druids. MEEEeerrrRRREEErrrr
  • 5.2a:Commenting/removing some uncommented Debug code...Sorry.
  • 5.2:Actually may have fixed the issue with arcane language glyphs, may have fixed an issue with shapeshifted languages on and not speaking common. MORE THEN LIKELY BROKE THE ADDON, please test on the PTR, leave a comment on the CURSE PAGE if you find anything, otherwise it will go release build when 5.4 goes live. Update: Set to release for 5.4, Error reporting still stnads.
  • e8:Actually updating the toc for 5.3
  • 1.5.1e6 finally may have the languge glitch ended. Please excuse some language lag i am still unsure the exact cuase of it.
  • 1.5.1e5 Trying to fix gnomes this time
  • 1.5.1e4 Forsaken and custom language issue
  • 1.5.1e3 Fixing and error in e2 hopefully also fixes instance chat issues.
  • 1.5.1e 5.1 update.
  • 1.5.1d2 FINALLY may have fixed the annoying 'not switching to common/orcish on custom language' problem..I HOPE...
  • 1.5.1d Pandas Be Trolling: Fixed an issue where custom languages were being sent across in racial language instead of common/orcish for trolls and Pandas.
  • FIXED:VEry massive bug..Sorry it took me so long to fix it guys!
  • Added:Draenei VERY light dialect
  • Added:Languages alias based on feedback, see list in description


First Previous Page 1 of 62 Next Last
  • #927

    I downloaded this and it said it was not up to date. Not only that but now I can not use anything but common or Orcish. This thing messed up my game and I made sure to do eveything right.

  • #929

    Did you check load out of date addons? What race are you playing? Are you getting any Lua errors (goto the help catagory in interface options to turn those on)

  • #923

    I really hope aurorablade's IRL problems will be gone and the addon will be updated... however, I came here wondering. Since I ocassionally do RP, I'm using addons to make my life easier, especially TotalRP3. I have noticed that it doesn't seem to be compatible with Tongues - whenever you speak a language that is not-Blizzard for your character, it displays your character's name instead of your RP profile's. Is there a way to get it to work as I want it or it still needs to be impleneted?

  • #924

    I would need to know how TRP3 supports its MRP functions, as with most other MRP addons it works like a charm. Though i need to double check that.

  • #930

    Think it will be resolved soon? Because I really need that translator for my roleplay. I'd even toss a pound or ten at you if needed xD

  • #928

    I understand what you are saying and i am sorry for the incovince there. I will get to it when i can i promise! I did get a new job! So i will get to it!

  • #925

    Hmm, to be honest, I've tried using MRP and XRP with it as well. It does work properly with translating other people's words (which apparently is an issue in TRP3), but the main complaint stays. Let's imagine I have a Goblin character called Kelvin, and I use an MRP profile where he goes under the name of Felix Rotorbust. If I speak Orcish or Goblin, it goes smoothly and his name appears in chat as [Felix Rotorbust] in a sense that it's not only displayed correctly, but is clickable for whisper. If I choose to speak Forsaken, or Zandali, or even Demonic - his name appears in the chat as Kelvin and is non-clickable.

  • #920

    Got a weird one for ya, mate.  And it has to do with the only playable neutral faction in the game: Pandaren.

    I created a Pandaren recently and played through the entire campaign.  During my playthrough, I gave my Pandaren the "Orcish" language, just for laughs.  Tongues worked as expected, allowing me to speak "fake Orcish" while wandering around The Wandering Isle.  However, once I officially joined the Horde at the end of that campaign... something weird happened.

    As is normal, I learned the languages "Pandaren (Horde)" and "Orcish" in-game.  I was able to speak Pandaren just fine... but any time I tried to speak Orcish, it well... translated into the "fake" Orcish that Tongues provides to races who can't actually speak that language.  This persisted until I logged out and logged back in, at which point, Orcish functioned normally through Tongues and I lost the ability to speak "fake" Orcish.

    I'm guessing that Tongues doesn't take into consideration that the game itself may teach you languages, which is normal behavior as you never learn any other language naturally.  Or didn't... until the Pandaren thing.  So... there's that.  And as I said, it's very easy to fix just by logging out and logging back in, so it's not a huge, addon-breaking bug or anything... just a bit of weirdness, is all.

    Thanks for maintaining this successor to Lore, aurorablade.  I really do love this thing, like I loved Lore.  You're awesome!

    Check out my YouTube channels!
    -=( Personal Channel | Gaming Channel )=-
  • #922

    Well heres how i had to do it. I did have to take in to account that pandas start factionless and listen to an API event function for when they CHOOSE a faction. I think the quirk here is that when the faction call came up and you picked a side, i don't have it coded to check for if you tuaght yourself common/orcish and update it then.

    So it looks like the solution there is to log in/our and/or reload the ui. I will look and see if i can figure out something to get it ot update RIGHT THEN later. At least it did solve itself on a logout or i would be in a scramble here. Sorry for the problem  though.

  • #926

    Eh, it's a very minor thing that's easily solved.  Everything else works perfectly as always!

    Check out my YouTube channels!
    -=( Personal Channel | Gaming Channel )=-
  • #918

    I am still here guys, Just going through some very very stressful stuff IRL. so sorry for late replys.

  • #914

    Is it possible to disable accent based word replacement? Cause suddenly yelling GOOD FORTUNE!! is a bit grating..

  • #917

    you might also have the RP filter on. its the last tab button in options. Can turn that off.

  • #915

    you would need to remove it on your end of the code for the Dialect you are useing.

  • #921

    i will double check that.

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