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ToonStats
- 0 Likes
- World of Warcraft
- 1,750 Downloads
- Supports: 4.0.1
- 0 Average Daily Downloads
- Comments
- Created 10/13/2009 2:11:28 PM
- Updated 10/15/2010 6:09:36 PM
- 6 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: ToonStats-4.0.1_r1
About ToonStats
ToonStats is a small, movable frame that displays basic character stats from the paper doll. Displayed statistics are updated in real-time to illustrate the effects of buffs/debuffs/procs/etc. The app currently picks the set of statistics to display, based on your class and spec. For example, Hunters will see basic stats like crit%, ranged AP, ranged weapon speed, etc. while a DK frost tank may see weapon speed and DPS, along with armor and block. Still under development, but probably won't advance much beyond current feature set once it's proven stable.
- (10/15/2010) 4.0.1 Release 1 (4.0.1_r1)
- Fixed issue with caster-based characters not loading properly
- Updated spec lookup code to account for changes to API (was returning id instead of name)
- Minor formatting corrections
- (10/11/2010) 4.0.1 Beta 1 (4.0.1_beta1)
- Updated TOC for 4.0.1 Patch (Pre-Cata)
- Still testing for all changes across classes...likely needs more tweaks
- (2/5/2010) 3.3.2 Release 1 (3.3.2_r1)
- Updated TOC for 3.3.2 Patch (Fall of the Lich King)
- Fixed some minor formatting and color-code issues on SpellDPS display
- (12/8/2009) 3.3 Release 1 (3.3_r1)
- Updated TOC for 3.3 Patch (Ice Crown Citadel)
- Increased frame size (transparent to users) to enable easier dragging/frame movement
- (10/20/2009) Beta release 3 (3.2-beta3)
- Cleaned up/collapsed caster display if magic schools all do same spelldmg
- Minor corrections to text displays for some of the metrics
- Added in stats for Dodge and Parry, where applicable
- (10/16/2009) Beta release 2 (3.2-beta2)
- Fixed formatting bugs with color codes and text strings
- Multi-line display now splits offensive and defensive stats, as appropriate
- Added in stats for Dodge and Parry, where applicable
- Initial Beta Release (3.2-beta)
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| ToonStats-4.0.1_r1 | Release | 4.0.1 | 595 | 10/15/2010 6:09:36 PM |
| ToonStats-4.0.1_beta1 | Beta | 4.0.1 | 55 | 10/12/2010 2:03:58 PM |
| ToonStats-3.3.2_r1 | Release | 3.3.0 | 266 | 2/5/2010 6:09:18 PM |
| ToonStats-3.3_r1 | Release | 3.3.0 | 221 | 12/8/2009 12:33:36 PM |
| ToonStats3.2-beta3 | Beta | 3.2.0 | 220 | 10/20/2009 2:43:15 PM |
| ToonStats-3.2beta2 | Beta | 3.2.0 | 245 | 10/16/2009 8:27:22 AM |
| ToonStats-3.2beta | Beta | 3.2.0 | 322 | 10/13/2009 3:08:27 PM |
Comments
I have been looking for something like this, it's a shame you haven't updated it :(
1. On a destro lock, I have things like "Nature Damage" showing. I really don't care about this as I have none.
2. The abbreviations for the stats are nice, but an option to have them or not, or to even not have the text would be ideal.
3. Related to above, an option for changing the colors would be nice, even if only in lua.
4. I haven't found a way to move this either, and I would like to change the scale of it too. I can do this with Fluid Frames, but I haven't figured out how to move it without another mod.
5. In my Frost Damage school on my Warlock, it says I have F1996. Typo?
2. - I've toyed with the idea of adding a UI to self-select that stats that you want to display. Would take some of the class/spec determination out of the mod...but I'm not much of a UI person so it could be a while before that's available.
3. - You can always edit the .lua file for now - the color codes are all defined near the top of the code in a specific section - just replace the Hex codes for colors you don't like with ones that you do. Again, a UI would help for this...
4. - Per notes below...click/drag in the middle of the frame and you should find a place you can grab. I'll clean it up. Agreed on the scaling...I'll have to see if there's an easy way to do this with options. Should be pretty simple.
5. - Yep - fixed in beta2 I believe (beta 3 for sure)...color formatting codes got screwed up so some of the Hex was bleeding over.