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Trav's Unit Frame Extensions

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  • 3 Likes
  • World of Warcraft
  • 124 Monthly Downloads
  • Supports: 5.0.5
  • 12,705 Total Downloads
  • Updated 09/27/2012
  • Created 12/09/2007
  • 65 Favorites
  • Project Site
  • Comments
  • Release Type: Mature
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: v1.92
or

About Trav's Unit Frame Extensions

Tired of hovering over your target or your party members to see what their class is? Well, Trav's Unit Frame Extensions adds class icons to the Blizzard Unit Frames so you can see their class at a glance! It also adds level information to party member frames, can make health bars colored, can hide or show the resting and in-combat indicators, and do more! Check the README for full info.

tag v1.92
f20a69c8fca730b5f684b01e9bb862e4b88ddbde
Travis S. Casey <efindel@gmail.com>
2012-09-27 18:32:36 -0400

Trav's Unit Frame Extensions version 1.92

--------------------

Travis S. Casey:
    - re-adding icons

Comments

First Previous Page 1 of 3 Next Last
  • #36

    You can separate script that would give me a sign of class? (For me)

  • #35

    another request:

    could you add an icon for no-type-creatures? atm it's returning a green square instead of the type-icon when the creature has no type, like all the slimes

  • #34

    any update for this, it's actually been out of date for a long time

    One man one brain, 2 men 1/2 a brain, 3 men...no brains

  • #33

    is there a way to seperate party-level and party-class icons?

    i want the class icons to stay, but to remove the level icon.

  • #32

    Message: Interface\AddOns\UFE\UFE.lua:160: attempt to call method 'SetTexture' (a nil value)
    Time: 01/13/13 22:27:46
    Count: 1
    Stack: Interface\AddOns\UFE\UFE.lua:160: in function `UFE_SetIcon'
    Interface\AddOns\UFE\UFE.lua:211: in function `UFE_SetIconFor'
    Interface\AddOns\UFE\UFE.lua:290: in function <Interface\AddOns\UFE\UFE.lua:261>

    Locals: whichframe = PlayerFrame {
     feedbackFontHeight = 30
     portrait = PlayerPortrait {
     }
     statusSign = -1
     unit = "player"
     inSequence = false
     feedbackText = PlayerHitIndicator {
     }
     statusCounter = 0
     healthbar = PlayerFrameHealthBar {
     }
     manabar = PlayerFrameManaBar {
     }
     threatIndicator = PlayerFrameFlash {
     }
     state = "player"
     myHealPredictionBar = PlayerFrameMyHealPredictionBar {
     }
     name = PlayerName {
     }
     OnEvent = <function> defined @Interface\FrameXML\PlayerFrame.lua:124
     0 = <userdata>
     menu = <function> defined @Interface\FrameXML\PlayerFrame.lua:48
     otherHealPredictionBar = PlayerFrameOtherHealPredictionBar {
     }
    }
    class = "DRUID"
    (*temporary) = nil
    (*temporary) = PlayerFrameClassIcon {
     0 = <userdata>
    }
    (*temporary) = "Interface\AddOns\UFE\ClassIcons\DRUID"
    (*temporary) = "attempt to call method 'SetTexture' (a nil value)"
    getglobal = <function> defined @Interface\AddOns\UFE\UFE.lua:42

  • #31

    I just noticed that the addon causes my bars to break during transition to a vehicle. If I'm in combat, it happens during Ambershaper Un'sok or sometimes farming. Please fix it, I love this addon.

  • #30

    Some of the icons are still not showing correctly

  • #29

    I've hit some bugs doing MoP with TUFE, and am planning on working on them when I get a chance to sit down with it for a while.  In particular, when fighting Kung Din, the vehicle UI that it pops up when he pounces on you doesn't work with TUFE.

    I've got an idea of what the problem is, and hope it'll be an easy fix, but it'll likely be a week or so before I can fix it, since I've got relatives coming to visit this weekend.  

    If anyone's hitting any other bugs or errors with it, please do let me know - I want it to work nicely!

  • #27

    Running 1.9.1 now, still shows a green square instead of the monk icon.

    Otherwise this is a really useful addon for me. Thanks a bunch!

    Last edited by Talaki on 9/26/2012 4:11:41 PM
  • #28

    Blah - forgot that git's version control doesn't add new files by default when you give it the "add all" flag, only changed files.  Pushed a new version, with the new icons the previous version was supposed to have.

  • #26

    Monk class icon has been added, and hopefully the problems with it not being able to find class should be gone now.  Let me know if you still see them!

  • #25

    Sometimes Player class icon is behind the background, a /reload will fix it though.

    Monk class icon still displays a green square.

    :)

  • #24

    Date: 2012-09-15 16:21:43
    ID: 1
    Error occured in: Global
    Count: 3
    Message: ..\AddOns\UFE\UFE.lua line 184:
       attempt to concatenate local 'class' (a nil value)
    Debug:
       UFE\UFE.lua:184: UFE_UnitClass()
       UFE\UFE.lua:205: UFE_SetIconFor()
       UFE\UFE.lua:281:
          UFE\UFE.lua:255
    Locals:
    unit = "party1"
    class = nil
    (*temporary) = <function> defined @Interface\AddOns\UFE\UFE.lua:48
    (*temporary) = "class for "
    (*temporary) = "party1"
    (*temporary) = " is "
    (*temporary) = nil
    (*temporary) = "attempt to concatenate local 'class' (a nil value)"
    Debug = <function> defined @Interface\AddOns\UFE\UFE.lua:48

  • #23

    hi efindel,

    first of all, thank you for all your work and this A+ addon... i can't imagine playing without it anymore. but there is something that is bugging me. since the 5.0.4 patch and the updates for ufe i just get green squares instead of npc class icons when the 'Creature Types'-box is checked. any idea why this happens and/or how to fix it? or is it possible the disable class icons for npc's at all?

    Last edited by TheJollyKraut on 9/7/2012 7:42:10 PM

    best,

    F.A.B.

  • #21

    Got these after the new update..sorry

    21x UFE\UFE-v1.86.lua:184: attempt to concatenate local "class" (a nil value)
    UFE\UFE-v1.86.lua:184: in function "UFE_UnitClass"
    UFE\UFE-v1.86.lua:205: in function "UFE_SetIconFor"
    UFE\UFE-v1.86.lua:281: in function <UFE\UFE.lua:255>

    Locals:
    unit = "party"
    index = 1
    class = nil
    unitname = "party1"
    unitframe = PartyMemberFrame1 {
     0 = <userdata>
     portrait = PartyMemberFrame1Portrait {}
     statusSign = -1
     unit = "party1"
     notPresentIcon = PartyMemberFrame1NotPresentIcon {}
     statusCounter = 0
     healthbar = PartyMemberFrame1HealthBar {}
     manabar = PartyMemberFrame1ManaBar {}
     menu = <func> @FrameXML\PartyMemberFrame.lua:106
     unitHPPercent = 1
     OnEvent = <func> *:OnEvent:1
     state = "player"
     myHealPredictionBar = PartyMemberFrame1MyHealPredictionBar {}
     noTextPrefix = true
     debuffCountdown = 0
     threatIndicator = PartyMemberFrame1Flash {}
     numDebuffs = 0
     otherHealPredictionBar = PartyMemberFrame1OtherHealPredictionBar {}
     name = PartyMemberFrame1Name {}
    }
    (*temporary) = <func> @..\UFE.lua:153
    (*temporary) = PartyMemberFrame1 {
     0 = <userdata>
     portrait = PartyMemberFrame1Portrait {}
     statusSign = -1
     unit = "party1"
     notPresentIcon = PartyMemberFrame1NotPresentIcon {}
     statusCounter = 0
     healthbar = PartyMemberFrame1HealthBar {}
     manabar = PartyMemberFrame1ManaBar {}
     menu = <func> @FrameXML\PartyMemberFrame.lua:106
     unitHPPercent = 1
     OnEvent = <func> *:OnEvent:1
     state = "player"
     myHealPredictionBar = PartyMemberFrame1MyHealPredictionBar {}
     noTextPrefix = true
     debuffCountdown = 0
     threatIndicator = PartyMemberFrame1Flash {}
     numDebuffs = 0
     otherHealPredictionBar = PartyMemberFrame1OtherHealPredictionBar {}
     name = PartyMemberFrame1Name {}
    }
    getglobal = <func> @..\UFE.lua:42
    UFE_Associations = <table> {
     targettarget = <table> {}
     player = <table> {}
     endprotect = <table> {}
     focus = <table> {}
     target = <table> {}
     focustarget = <table> {}
     pet = <table> {}
     party = <table> {}
    }
    Debug = <func> @..\UFE.lua:48

    One man one brain, 2 men 1/2 a brain, 3 men...no brains

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