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TribalEnhancement
- 1 Like
- World of Warcraft
- 203 Monthly Downloads
- Supports: 4.3
- 15,288 Total Downloads
- Updated 12/2/2011 10:05:50 AM
- Created 11/2/2010 11:30:16 AM
- 40 Favorites
- Project Site
- Comments
- Release Type: Release
- License: Creative Commons Attribution-Noncommercial 3.0
- Newest File: TribalEnhancement v1.1.12
About TribalEnhancement
TribalEnhancement is a simple and lightweight addon design for Shaman. Now support all spec.
It provide Totem, buff, debuff, shield tracking with a simple philosophy: show texture, icons alert only if something is missing or wrong, keep ui clean and make it less instrusive as possible.
TribalEnhancement is fully localized in English, French and partially Korean but should work in all language. You can easily translate it on curseforge.
Type /te in game to show option panel or simply go in blizzard interface frame.
Type /te export for EnhSim export
1.1.12
- toc update
1.1.11
- russian locale update (thx 4exoB)
1.1.10
- toc update
- small tweak
1.1.9
- toc update
1.1.8
- Add EnhSim export
- Divers tweak
1.1.7
- Add overlay effect on action button affected by Unleash Elements
1.1.6
- fix error on loading with korean locales
- update korean localization (Sayclub)
- change lava surge proc texture for an internal one (less memory)
1.1.5
- add lava surge proc and few options
- Lavaburst function rewrite
- change mwpanel to procpanel
- divers tweak and bugfix
- locales change/update
1.1.4
- add totem buff check on totem bar
- add option to track lightning shield and weapon buff out of combat(off by default)
- set lightning shield flashing delay to 30 sec(no option for that)
- locales change/update
1.1.3
- options data now load properly
1.1.2
- a big part of code rewrite
- resource optimization
- fix totem tracking with call of the Ancestors/Spirits
- TribalEnhancement should deactivate himself on no shaman character
- update Korean localization(still incomplete)
1.1.1
- fix memory leak
- fix flashing weapon texture
1.1
- add spec detection
- now support elem and resto gameplay
- add vehicle detection
- bugfix
1.0.2
- fix weapon frame when a shield is use on offhand
- totem function rewrite, should update faster and smarter
- divers bugfix
1.0.1
- add Korean localization (tanks Sayclub)
- add scale option for weapon enchant and totem
- rewrite some piece of code
1.0
- Initial release
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| TribalEnhancement v1.1.12 | Release | 4.3 | 3,933 | 12/2/2011 10:05:50 AM |
| TribalEnhancement v1.1.11 | Release | 4.2 | 2,259 | 10/27/2011 9:16:04 AM |
| TribalEnhancement v1.1.10 | Release | 4.2 | 1,218 | 10/13/2011 11:20:02 AM |
| TribalEnhancement v1.1.9 | Release | 4.1 | 2,818 | 4/27/2011 9:27:15 AM |
| TribalEnhancement v1.1.8 | Release | 4.0.6 | 1,857 | 2/24/2011 1:30:30 PM |
| TribalEnhancement v1.1.7 | Release | 4.0.3a | 1,077 | 2/4/2011 8:41:14 PM |
| TribalEnhancement v1.1.6 | Release | 4.0.3a | - | 1/18/2011 10:11:23 AM |
| TribalEnhancement v1.1.5 | Release | 4.0.3a | 275 | 1/17/2011 2:27:32 PM |
| TribalEnhancement v1.1.4 | Release | 4.0.3a | 10 | 1/11/2011 1:03:54 PM |
| TribalEnhancement v1.1.3 | Release | 4.0.3a | 13 | 12/27/2010 12:57:14 PM |
| TribalEnhancement v1.1.2 | Release | 4.0.3a | - | 12/4/2010 9:00:22 AM |
| TribalEnhancement v1.1.1 | Release | 4.0.3a | - | 11/27/2010 4:04:46 AM |
| TribalEnhancement v1.1 | Release | 4.0.3a | 2 | 11/25/2010 6:56:11 AM |
| TribalEnhancement v1.0.9 beta | Beta | 4.0.3a | 2 | 11/24/2010 6:01:15 AM |
| TribalEnhancement v1.0.2 | Release | 4.0.1 | - | 11/5/2010 3:55:29 AM |
| TribalEnhancement v1.0.1 | Release | 4.0.1 | - | 11/3/2010 3:27:42 AM |
| TribalEnhancement v1.0 | Release | 4.0.1 | 36 | 11/2/2010 12:04:53 PM |
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Comments
Goodbye ShamanFriend, Hello TribalEnhancment!!!! =)
ID: -2
Error occured in: AddOn: TribalEnhancement
Count: 2
Message: Error: AddOn TribalEnhancement attempted to call a forbidden function (PlaceRaidMarker()) from a tainted execution path.
Debug:
[C]: PlaceRaidMarker()
...mpactRaidFrames\Blizzard_CompactRaidFrameManager.lua:103: func()
..\FrameXML\UIDropDownMenu.lua:636: UIDropDownMenuButton_OnClick()
[string "*:OnClick"]:1:
[string "*:OnClick"]:1
Can you reproduce the error and tell me how ?
Or give me more detail (state of your character, what did you do etc)
muchisimas gracias por el trabajo realizado.
Thank you
Glad you like it
i'am agree with you but i don't like the idea that texture pop while out of combat. I will add temporary option to show what you wish while i find a better way to do that.
Perhaps using a different texture with lighter sound choices would fit better, like a small shield and crosswords where each part appears as the buffs disappear, this could be a lot smaller than the current images and be placed roughly above the character head.
I would suggest making this particular warnings go away when combat shows, where the other warnings will then be used.
Just an idea.
Again, thanks for your time and effort, this is a great addon.
Yesterday i was tested these options and after a moment i realize i was refreshing shield and weapon without thinking so it works :)
I'm ok with that for now. I have other things higher in my todo list