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UnderHood2

Unit Frames Login to Add Favorites
  • 1 Like
  • World of Warcraft
  • 67 Monthly Downloads
  • Supports: 5.0.5
  • 5,745 Total Downloads
  • Updated 10/18/2012
  • Created 10/20/2010
  • 10 Favorites
  • Project Site
  • Comments
  • Release Type: Beta
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: 0.5.2 Beta
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About UnderHood2

UnderHood

The most configurable HUD addon that enables you to build optimal interface in game.

  • Use Post a ticket form to submit bugs or request enhancements.
  • Help out translating using the Localization page. If you want, I could assign you to a Translator role.

Credits:

  • Anadale for originally writing UnderHood. Project changed due to issues with the SVN, after being assigned as a Maintainer on the original project.
  • nyoghta for finding a way to fix Interactivity of SecureUnitFrames.

------------------------------------------------------------------------
r63 | computerpunk | 2012-10-18 11:49:55 +0000 (Thu, 18 Oct 2012) | 2 lines
Changed paths:
   A /tags/0.5.2 Beta (from /trunk:62)

Changes:
*Compatibility with 5.0.5.
------------------------------------------------------------------------
r62 | computerpunk | 2012-10-18 11:09:50 +0000 (Thu, 18 Oct 2012) | 2 lines
Changed paths:
   M /trunk/Modules/Auras/UnderHood_Auras.toc
   M /trunk/Modules/Bars/UnderHood_Bars.toc
   M /trunk/Modules/ComboPoints/UnderHood_ComboPoints.toc
   M /trunk/Modules/HideBlizzard/UnderHood_HideBlizzard.toc
   M /trunk/Modules/Icons/UnderHood_Icons.toc
   M /trunk/Modules/Portraits/UnderHood_Portraits.toc
   M /trunk/Modules/Runes/UnderHood_Runes.toc
   M /trunk/Modules/Texts/UnderHood_Texts.toc
   M /trunk/UnderHood.toc

Changes:
*toc bumps
------------------------------------------------------------------------
r61 | computerpunk | 2012-10-18 11:07:01 +0000 (Thu, 18 Oct 2012) | 2 lines
Changed paths:
   M /trunk/Modules/Auras/Spells.lua

Changes:
*Fixing up some other stuff.
------------------------------------------------------------------------
r60 | computerpunk | 2012-10-18 10:34:30 +0000 (Thu, 18 Oct 2012) | 2 lines
Changed paths:
   M /trunk/Modules/Auras/AurasFrame.lua
   M /trunk/Modules/HideBlizzard/UnderHood_HideBlizzard.lua
   M /trunk/Modules/Icons/IconFrame.lua
   M /trunk/UpdateEngine.lua

Changes:
*Changed some stuff and repack with new libs.
------------------------------------------------------------------------

Comments

First Previous Page 3 of 7 Next Last
  • #76
    Quote from computerpunk »

    Yea, I'm trying to track down whether it's an EVENT problem or code one.

    I discovered something kinda interesting. In an effort to find something that would work, I downloaded an addon called "myicon" and modified it to try to do this job. Normally, "myicon" shows whatever icon is on yourself. But I went into the LUA and changed the 'player' references to 'target' (it's a small addon, there were only 2 of them). So now... it works exactly like the broken one in Underhood does! It kinda tries to tell you what icon is on your target, and then gets stuck and screwed up. I wonder what's up with that.

  • #75

    Meh, wish this had been an easy one to find. Being unable to see raid markers in the UI is troublesome.

  • #74

    Good deal, I'll continue to keep an eye out, and good luck with it!

  • #68

    Hey Computerpunk if you're there, long-time user here.

    I took a several months break from WoW and when I came back and updated Underhood 2 to the January 23 version (most recent available one), I found that it is having a problem where my TargetRaidIcon  seems to get stuck after I initially select the mob as my target. The unit is set to 'target', visibility is 'show when unit exists' and it always worked fine in the past. What happens is, if I put skull on a target, and then select a different, unmarked target, I continue to see the skull icon in my UI. As I assign other icons (X, square, etc) and target them, the most recently set icon set becomes the one that is more or less stuck on my target in my UI.

    I tried removing and recreating the frame, but the new one behaves the same. I'll keep an eye out for a reply or an update to the addon.

    Last edited by Hoskuldur on 3/5/2012 10:55:02 PM
  • #67

    Doesn't look like there's any way to edit these bars at all. I can't find any instructions from you guys for how to modify this add-on.

  • #69

    /Underhood /uhd

  • #72

    ah. i thought it would be the same as the original :/uh

  • #64
    Give me a week. I got final exams.
  • #66
    Real life messed me up, can't sub anymore. I'll try pushing updates to keep the AddOn alive, but not improve it until late September.
  • #62
    Is it only me or UH2 just replaced my UH completely and took over its settings?
  • #63
    Please explain UH2 replaced UH. o.o
  • #65
    The folder structure is the same as in UnderHood v1. I thought I'd be having two sets of bars etc when I installed this and hoped for option to import old settings. But instead it just overwrote my old UnderHood and retained its settings
  • #58
    I have a bug to report (at least I think it's a bug): the colors for unit health frames do not change as that unit takes damage. My frames always show their "maximum health" colors, even if the unit is nearly dead.
  • #60
    There is no option to set coloring by health percentage value, yet. :D It's only by hostility/class color.
  • #61
    Health, there are three options: "Maximum," "Middle," and "Minimum."

    I assumed these were supposed to represent the bar's color depending on if the unit was at full health, mid health, or nearly dead (assuming "Color by class" and "Color by hostility" weren't chosen for the bar's color). If that is the intent of those options, I'd love to see them made functional.
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