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  • World of Warcraft
  • 2,968 Monthly Downloads
  • Supports: 6.0.2
  • 100,470 Total Downloads
  • Updated 10/14/2014
  • Created 10/20/2010
  • 185 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4.13

About UnitFramesImproved


This addon aims to improve upon the standard blizzard unitframes without going beyond the boundaries set by them. Due to this, the addons memory usage is very small as all the hard work to get the unitframes to work is already done by Blizzard, I just improve upon them.

Main Featues

The Blizzard UnitFrames are extended with the following:

  • Taller healthbar
  • Proper class coloring of the healthbar accoring to player class
  • Better output of text on the statusbars
    • Formats "12.4k/45.3k" or "12.4k (20%)" depending on option
  • Fully integrated with rune-bar, shard-bar etc from the standard interface
  • Scalable Player/Target/TargetOfTarget/BossFrames frames

Works for Player, Target, FocusTarget. Uses the standard Pet, TargetOfTarget frames. Is even better when combined with the new Blizzard CompactRaidFrames (also CompactPartyFrames)


Please note that the traditional PVP icons for the factions is used to show which faction the targeted player is in, even if the player is not flagged for PVP. The PVP Free-For-All icon is used to show hostile opposite faction players currently.

System Requirements

Total memory usage in normal operation: 17KB


Uses the Blizzard options for Player frames. UnitFramesImproved now also supports some basic slash-commands.

Available slash-commands

/unitframesimproved help Shows a help text
/unitframesimproved scale factor Scales the player and target frame using factor (0.0 - 10.0)
/unitframesimproved reset Resets the scaling of the player and target frames

You can also use the shortform /ufi instead of /unitframesimproved.

Movable PlayerFrames

This functionality is now included as part of WoW, and has as such been removed from UnitFramesImproved.

Scalable PlayerFrames

The portraits are linked and the scale factor will be applied to both PlayerFrame, TargetFrame, and also FocusFrame. The factor is 1.0 for normal size. 2.0 is 200% of normal size. 1.2 would be 20% larger than normal. The distance between PlayerFrame and Target frame is relative to scale of the frames. Scaling now also affects the BossFrames, at 90% scale of the factor used.

NOTE! By default the Player and Target frame positions are linked. This link can be cut by choosing to make the TargetFrame user-placed.

Future Improvements

  • Better support for healers that like to target->cast instead of using a click-to-cast addon like clique. (show deficit health etc)
  • Make some options available (like having a dps or healer focus on friendly frames)


  • Raid-icons shown for target-of-target and focus-target
  • Always show target-of-target and focus-target

Design Philosophy

I have a short list of design philosophies:

  • How I like it, is how the addon will be
    • I design this addon 100% after how I want it. Don't get me wrong, feedback is much appreciated as it may give me ideas that I had not yet thought about, and want for myself after that.
  • It just works (tm)
    • I like this one the best. I try to design all software I create around this principle. You shouldn't need to configure 54 options to get something that works. Things should work right out of the box, and execute it's task perfectly according to the requirement. If options upon options is what you want, there are other addons that do this. I got tired of them and created this.

Demonstration Videos

Known bugs

  • StatusBar Texts sometimes not showing properly until the value changes or the user mouseovers them.
  • Rogue Combo Points appearing a bit detached from the target unit-frame.
  • Added basic support for 6.0.
  • Removed incorrectly added MaxValue for status style "Both"


First Previous Page 1 of 16 Next Last
  • #227

    after i wrote "/ufi scale ...." my and target's portrets are vanishes. How can it repair?

    Last edited by Velstil28 on 9/18/2015 3:38:57 AM
  • #228

    Im having the same proble, can you PLEASE tell me how you fixed it?

  • #226

    Hey man. Just saw an issue, i hope it's something you can fix soon.

    When i enter a vehicle (this is my garrison ability vehicle) it kinda bugs out. Something you can take a look at?


    Kind regards

  • #225

    This addon is not working corrrectly i am unable to change the size of the Unit Frame. i keep getting a LUA error message...

    Last edited by Scottd9 on 6/13/2015 5:24:18 PM
  • #229

    My portrait is gone and i cant get it back lol

  • #223

    This addon is nothing less than perfect!
    I've been changing my unitframe addons for years but I was never really satisfied, UFI does hit the sweet-spot though. Keep the addon updated and it'll last untill blizzard implant it into the interface!

    I've gotten an error though and I hope an update will solve it, or there's an simple soloution:

    Message: ...ace\AddOns\UnitFramesImproved\UnitFramesImproved-1.4.13.lua:171: Usage: PlayerFrame:SetScale(scale)
    Time: 04/11/15 11:40:14
    Count: 1
    Stack: ...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua:171: in function `UnitFramesImproved_SetFrameScale'
    ...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua:61: in function `UnitFramesImproved_ApplySettings'
    ...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua:57: in function `?'
    ...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua:416: in function <...ace\AddOns\UnitFramesImproved\UnitFramesImproved.lua:416>

    Locals: scale = nil


  • #222

    How use this addon with the standard Blizz Interface? (i love the "both"  option, but like blizz made it)

    The best addon ever!!!


    Last edited by nanox1991 on 3/13/2015 7:06:45 AM
  • #220

    thanks for this addons, I would like to ask you if you can change the color of the bar of life of the player playing. garzie

  • #219

    Played around with the scaling options and found that when increasing the scale for DK the scaling of the runes is out of proportion to the frame scaling.  Basically as you scale the frame size up.. the DK runes scaler wider than the frame.

    Had a look at the code and found a function at line 168 - function UnitFramesImproved_SetFrameScale(scale)
    Within this function there are 6 lines to scale the sub-frames such as:

    I tried commenting out these lines and found that the runes now seem to scale properly in that they do NOT extend past the player frame edge.

  • #224

    what did u do to the code, as in what did u delete or write in the lines for the runes

  • #218

    Hey Love this design but i wonder if u could make a opion so u could make the green hp bars but still your sweet design :)

  • #217

    Finally I found a unit frame addon I like!

    My only issue is with the focus frame. I use a smaller focus frame and everytime I relog the frame is back to huge.

    If this was fixed, this addon would be exactly what I was looking for.

  • #216

    Is it possible to remove class color in the HP bar somehow? I really like it to be all green ^^

  • #215

    I love this addon, but lately it's been bugging and my stagger bar sometimes disappears. It gets fixed by reloading the ui, but it eventually happens again. Is there going to be a fix for this?

  • #212

    Could you please update this for the health info on pets and such to work properly?

    This is one of my favourite mods and I'd love to use it in Warlords of Draenor!

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