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  • World of Warcraft
  • 4,959 Monthly Downloads
  • Supports: 6.2.3
  • 114,759 Total Downloads
  • Updated 12/24/2015
  • Created 10/20/2010
  • 199 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.5.0

About UnitFramesImproved


This addon aims to improve upon the standard blizzard unitframes without going beyond the boundaries set by them. Due to this, the addons memory usage is very small as all the hard work to get the unitframes to work is already done by Blizzard, I just improve upon them.

Main Featues

The Blizzard UnitFrames are extended with the following:

  • Taller healthbar
  • Proper class coloring of the healthbar accoring to player class
  • Better output of text on the statusbars
    • Formats "12.4k/45.3k" or "12.4k (20%)" depending on option
  • Fully integrated with rune-bar, shard-bar etc from the standard interface
  • Scalable Player/Target/TargetOfTarget/BossFrames frames

Works for Player, Target, FocusTarget. Uses the standard Pet, TargetOfTarget frames. Is even better when combined with the new Blizzard CompactRaidFrames (also CompactPartyFrames)


Please note that the traditional PVP icons for the factions is used to show which faction the targeted player is in, even if the player is not flagged for PVP. The PVP Free-For-All icon is used to show hostile opposite faction players currently.

System Requirements

Total memory usage in normal operation: 20KB


Uses the Blizzard options for Player frames. UnitFramesImproved now also supports some basic slash-commands.

Available slash-commands

/unitframesimproved help Shows a help text
/unitframesimproved scale factor Scales the player and target frame using factor (0.0 - 10.0)
/unitframesimproved reset Resets the scaling of the player and target frames

You can also use the shortform /ufi instead of /unitframesimproved.

Movable PlayerFrames

This functionality is now included as part of WoW, and has as such been removed from UnitFramesImproved.

Scalable PlayerFrames

The portraits are linked and the scale factor will be applied to both PlayerFrame, TargetFrame, and also FocusFrame. The factor is 1.0 for normal size. 2.0 is 200% of normal size. 1.2 would be 20% larger than normal. The distance between PlayerFrame and Target frame is relative to scale of the frames. Scaling now also affects the BossFrames, at 90% scale of the factor used. (Disabled for now due to issues with stability)

NOTE! By default the Player and Target frame positions are linked. This link can be cut by choosing to make the TargetFrame user-placed.

Future Improvements

  • Better support for healers that like to target->cast instead of using a click-to-cast addon like clique. (show deficit health etc)
  • Make some options available (like having a dps or healer focus on friendly frames)

Design Philosophy

I have a short list of design philosophies:

  • How I like it, is how the addon will be
    • I design this addon 100% after how I want it. Don't get me wrong, feedback is much appreciated as it may give me ideas that I had not yet thought about, and want for myself after that.
  • It just works (tm)
    • I like this one the best. I try to design all software I create around this principle. You shouldn't need to configure 54 options to get something that works. Things should work right out of the box, and execute it's task perfectly according to the requirement. If options upon options is what you want, there are other addons that do this. I got tired of them and created this.

Demonstration Videos

Known bugs

  • StatusBar Texts sometimes not showing properly until the value changes or the user mouseovers them.
  • Rogue Combo Points appearing a bit detached from the target unit-frame.
  • Fixed issue with scaling of Deathknight rune frames.
  • Requires WoW version 6.2 minimum


First Previous Page 1 of 16 Next Last
  • #238

    Is there a way to disable the text on the health bars?

  • #239
    Quote from raffey420 »

    Is there a way to disable the text on the health bars?





  • #240
    Quote from svevolo »
    Quote from raffey420 »

    Is there a way to disable the text on the health bars?






  • #237

    Small issue that I'm noticing, sometimes the target's target health bar will display a different class' color. Seems to be the color of the last class your target had targeted. Retargeting them seems to fix the issue, and their target's class color returns to what it should be.

    If that makes sense.

  • #235

    Does this not work with Elvui anymore? It doesn't show unless I disable Elvui now. It use to work with Elvui fine.

  • #236

    I would assume ElvUI has changed something that made it incompatible with this addon. That running both side-by-side worked at all at some point is a surprise to me to be honest.

  • #231

    I keep getting lots of errors. I got this one 130x times:


    130x [ADDON_ACTION_BLOCKED] AddOn 'UnitFramesImproved' tried to call the protected function 'Boss2TargetFrame:Show()'.
    !BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
    [C]: in function `Show'
    FrameXML\TargetFrame.lua:110: in function <FrameXML\TargetFrame.lua:104>
    [C]: in function `TargetFrame_Update'
    FrameXML\TargetFrame.lua:174: in function `OnEvent'
    FrameXML\UnitFrame.lua:676: in function <FrameXML\UnitFrame.lua:674>


  • #230

    Is there any way to change textures to make it minimalist ?

    Last edited by akreem on 11/29/2015 7:56:09 AM
  • #227

    after i wrote "/ufi scale ...." my and target's portrets are vanishes. How can it repair?

    Last edited by Velstil28 on 9/18/2015 3:38:57 AM
  • #232

    Unfortunately I'm not quite sure what's going on there. You will have to reset your frame positions. I don't remember how you do that, but that's the best advice I can give, at least for anyone that may have this issue going forwards.

  • #228

    Im having the same proble, can you PLEASE tell me how you fixed it?

  • #226

    Hey man. Just saw an issue, i hope it's something you can fix soon.

    When i enter a vehicle (this is my garrison ability vehicle) it kinda bugs out. Something you can take a look at?


    Kind regards

  • #233

    I've been trying to fix issues such as this for quite some time, but I've yet to find any fix that works due to how my addon hooks into the blizzard frames.

  • #225

    This addon is not working corrrectly i am unable to change the size of the Unit Frame. i keep getting a LUA error message...

    Last edited by Scottd9 on 6/13/2015 5:24:18 PM
  • #229

    My portrait is gone and i cant get it back lol

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