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UnitFramesImproved

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  • 17 Likes
  • World of Warcraft
  • 1,148 Monthly Downloads
  • Supports: 5.4.0
  • 63,465 Total Downloads
  • Updated 09/15/2013
  • Created 10/20/2010
  • 137 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4.11
or

About UnitFramesImproved

UnitFramesImproved

This addon aims to improve upon the standard blizzard unitframes without going beyond the boundaries set by them. Due to this, the addons memory usage is very small as all the hard work to get the unitframes to work is already done by Blizzard, I just improve upon them.

Main Featues

The Blizzard UnitFrames are extended with the following:

  • Taller healthbar
  • Proper class coloring of the healthbar accoring to player class
  • Better output of text on the statusbars
    • Formats "12.4k/45.3k" or "12.4k (20%)" depending on option
  • Fully integrated with rune-bar, shard-bar etc from the standard interface
  • Scalable Player/Target/TargetOfTarget/BossFrames frames

Works for Player, Target, FocusTarget. Uses the standard Pet, TargetOfTarget frames. Is even better when combined with the new Blizzard CompactRaidFrames (also CompactPartyFrames)

Notes

Please note that the traditional PVP icons for the factions is used to show which faction the targeted player is in, even if the player is not flagged for PVP. The PVP Free-For-All icon is used to show hostile opposite faction players currently.

System Requirements

Total memory usage in normal operation: 17KB

Configuration

Uses the Blizzard options for Player frames. UnitFramesImproved now also supports some basic slash-commands.

Available slash-commands

/unitframesimproved help Shows a help text
/unitframesimproved scale factor Scales the player and target frame using factor (0.0 - 10.0)
/unitframesimproved reset Resets the scaling of the player and target frames

You can also use the shortform /ufi instead of /unitframesimproved.

Movable PlayerFrames

This functionality is now included as part of WoW, and has as such been removed from UnitFramesImproved.

Scalable PlayerFrames

The portraits are linked and the scale factor will be applied to both PlayerFrame, TargetFrame, and also FocusFrame. The factor is 1.0 for normal size. 2.0 is 200% of normal size. 1.2 would be 20% larger than normal. The distance between PlayerFrame and Target frame is relative to scale of the frames. Scaling now also affects the BossFrames, at 90% scale of the factor used.

NOTE! By default the Player and Target frame positions are linked. This link can be cut by choosing to make the TargetFrame user-placed.

Future Improvements

  • Better support for healers that like to target->cast instead of using a click-to-cast addon like clique. (show deficit health etc)
  • Make some options available (like having a dps or healer focus on friendly frames)

Wishlist

  • Raid-icons shown for target-of-target and focus-target
  • Always show target-of-target and focus-target

Design Philosophy

I have a short list of design philosophies:

  • How I like it, is how the addon will be
    • I design this addon 100% after how I want it. Don't get me wrong, feedback is much appreciated as it may give me ideas that I had not yet thought about, and want for myself after that.
  • It just works (tm)
    • I like this one the best. I try to design all software I create around this principle. You shouldn't need to configure 54 options to get something that works. Things should work right out of the box, and execute it's task perfectly according to the requirement. If options upon options is what you want, there are other addons that do this. I got tired of them and created this.

Demonstration Videos

Known bugs

  • StatusBar Texts sometimes not showing properly until the value changes or the user mouseovers them.
  • Rogue Combo Points appearing a bit detached from the target unit-frame.

Added basic support for 5.4.

Comments

First Previous Page 3 of 14 Next Last
  • #168

    UPDATE ASAP PLS :D

  • #167

    Please update that addon 5.2 version because it doesnt work to see any percentage values and I have activated both but it still doesnt work to see % and hitpoint :( so please fix that. This addon is the best frames I ever see :)

  • #169

    The new version with support for the new Blizzard options for percentages and values has been uploaded to the project site. Hopefully, this should be available soon.

  • #166

    Thank you.  not sure if it's your's but I now longer get thr red or green in the bars, I only get this brighter shade of light blue and black behind the bar.

    One man one brain, 2 men 1/2 a brain, 3 men...no brains

  • #164

    Doesn't show the percentage values for hitpoints anymore. Even though I have activated "both" in Blizzards options.

    Last edited by Wolfsh on 3/6/2013 3:50:40 PM
  • #165

    I haven't had time to do any testing/dev on PTR, but I hope to release a patch this week.

  • #162

    is it at all possible to have the option to see unitframes health value visible all the time? i only can see it on mouse over. is this a bug?

     

  • #163

    Check the standard player/target frame options. All this addon does is make the standard frames look and act a bit better. So if you want something changed, it should be in the standard wow options.

  • #161

    Why not Zoidberg 3.3.5? This addon is cool and everything, but I for one need it for 3.3.5 :(

     

  • #158

    Where has this mod been all my life?

    This is the best mod I have ever seen, in any game.
    It's so brilliantly simple, so sleek, so frigging simple.
    Simple things really are some of the best things in life. 

    I don't want 5,000 different settings for my unit frames, I just want to know what's coming at me.

     

    Thank you for making such a simple, simple mod. 

  • #160
    Quote from p0wertaco »

    Where has this mod been all my life?

    This is the best mod I have ever seen, in any game.
    It's so brilliantly simple, so sleek, so frigging simple.
    Simple things really are some of the best things in life. 

    I don't want 5,000 different settings for my unit frames, I just want to know what's coming at me.

     

    Thank you for making such a simple, simple mod. 

    all this mod needs yet is party target frames then it is perfect

     

  • #156

    I have loved this addon for years now, but I do continue to experience problems with the boss frames.  I'm never sure if they're caused by this addon, moveanything, or a combination.  Can you say a little more about what you've found in looking into the boss frame issue?

    Also, do you know of a good encounter for testing boss frames (e.g., easy to get to, little risk of dying, easy to reset) to troubleshoot/debug?  maybe totfw?

     

     

    Edit:  TOTFW is working well--I can activate encounter, see what's displayed, and run out before I die.

    It appears that UFI and MoveAnything, in conjunction, prevent boss frames from working correctly.  I hope that you can fix this as I love both addons and want to use them together.

    Last edited by Malvesti on 11/28/2012 4:03:09 PM
  • #154

    Hi,

    thx for fix !

    I have a supposition to do: Actually we can modify frame's scale, but when we change it, we change scale of all of frame. I would like change only frame's scale for BOSS frame and not player's and target's frame.

    Is that possible plz ?

    Last edited by Majinjay on 11/28/2012 3:53:59 AM
  • #155

    Unfortunately I had to remove the support for scaling the BOSS unit frames in the latest version as it caused too many problems. I will hopefully be able to add it back. However, I am quite unsure if I will ever add in specific scaling for each type of unitframe. There are however some other addons that do this specifically that might be worth having a look at..

  • #152

    Version 1.4.8 is finally ready and awaiting approval. It seems to be decently stable. It has a problem where you exit vehicles and the healthbar on your character frame is half as tall as it should be, easily fixed when needed with a quick /reload. Workign on a new patch that should fix this, but that's further off.

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