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UnitFramesImproved
- 13 Likes
- World of Warcraft
- 736 Monthly Downloads
- Supports: 5.2.0
- 46,255 Total Downloads
- Updated 03/08/2013
- Created 10/20/2010
- 115 Favorites
- Project Site
- Comments
- Release Type: Release
- License: Public Domain
- Newest File: 1.4.10
About UnitFramesImproved
UnitFramesImproved
This addon aims to improve upon the standard blizzard unitframes without going beyond the boundaries set by them. Due to this, the addons memory usage is very small as all the hard work to get the unitframes to work is already done by Blizzard, I just improve upon them.
Main Featues
The Blizzard UnitFrames are extended with the following:
- Taller healthbar
- Proper class coloring of the healthbar accoring to player class
- Better output of text on the statusbars
- Formats "12.4k/45.3k" or "12.4k (20%)" depending on option
- Fully integrated with rune-bar, shard-bar etc from the standard interface
- Scalable Player/Target/TargetOfTarget/BossFrames frames
Works for Player, Target, FocusTarget. Uses the standard Pet, TargetOfTarget frames. Is even better when combined with the new Blizzard CompactRaidFrames (also CompactPartyFrames)
Notes
Please note that the traditional PVP icons for the factions is used to show which faction the targeted player is in, even if the player is not flagged for PVP. The PVP Free-For-All icon is used to show hostile opposite faction players currently.
System Requirements
Total memory usage in normal operation: 17KB
Configuration
Uses the Blizzard options for Player frames. UnitFramesImproved now also supports some basic slash-commands.
Available slash-commands
/unitframesimproved help Shows a help text
/unitframesimproved scale factor Scales the player and target frame using factor (0.0 - 10.0)
/unitframesimproved reset Resets the scaling of the player and target frames
You can also use the shortform /ufi instead of /unitframesimproved.
Movable PlayerFrames
This functionality is now included as part of WoW, and has as such been removed from UnitFramesImproved.
Scalable PlayerFrames
The portraits are linked and the scale factor will be applied to both PlayerFrame, TargetFrame, and also FocusFrame. The factor is 1.0 for normal size. 2.0 is 200% of normal size. 1.2 would be 20% larger than normal. The distance between PlayerFrame and Target frame is relative to scale of the frames. Scaling now also affects the BossFrames, at 90% scale of the factor used.
NOTE! By default the Player and Target frame positions are linked. This link can be cut by choosing to make the TargetFrame user-placed.
Future Improvements
- Better support for healers that like to target->cast instead of using a click-to-cast addon like clique. (show deficit health etc)
- Make some options available (like having a dps or healer focus on friendly frames)
Wishlist
- Raid-icons shown for target-of-target and focus-target
- Always show target-of-target and focus-target
Design Philosophy
I have a short list of design philosophies:
- How I like it, is how the addon will be
- I design this addon 100% after how I want it. Don't get me wrong, feedback is much appreciated as it may give me ideas that I had not yet thought about, and want for myself after that.
- It just works (tm)
- I like this one the best. I try to design all software I create around this principle. You shouldn't need to configure 54 options to get something that works. Things should work right out of the box, and execute it's task perfectly according to the requirement. If options upon options is what you want, there are other addons that do this. I got tired of them and created this.
Demonstration Videos
Known bugs
- StatusBar Texts sometimes not showing properly until the value changes or the user mouseovers them.
- Rogue Combo Points appearing a bit detached from the target unit-frame.
Added support for 5.1. Added support for the new WoW options for numeric display of values and percentages in status bars such as the player health bar.
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 1.4.10 | Release | 5.2.0 | 3,472 | 03/08/2013 |
| 1.4.9 | Release | 5.1.0 | 4,858 | 11/28/2012 |
| 1.4.8 | Release | 5.0.5 | 1,572 | 11/19/2012 |
| 1.4.7 | Release | 5.0.4 | 4,358 | 08/31/2012 |
| 1.4.6 | Release | 5.0.4 | 1,480 | 08/28/2012 |
| 1.4.4 | Release | 4.3 | 4,768 | 03/24/2012 |
| 1.4.3 | Release | 4.3 | 7,794 | 11/30/2011 |
| 1.4.2 | Release | 4.2 | 6,571 | 06/28/2011 |
| 1.4.1 | Release | 4.1 | 2,861 | 05/11/2011 |
| 1.4 | Release | 4.1 | 1,578 | 04/27/2011 |
| 1.3.3 | Release | 4.0.6 | 3,563 | 02/17/2011 |
| 1.3 | Release | 4.0.6 | 2,118 | 12/03/2010 |
| 1.2 | Release | 4.0.3a | 17 | 12/01/2010 |
| 1.1.3 | Release | 4.0.3a | 21 | 11/22/2010 |
| 1.1.2 | Release | 4.0.1 | 53 | 10/29/2010 |
| 1.1 | Release | 4.0.1 | 13 | 10/26/2010 |
| 1.0 | Release | 4.0.1 | 121 | 10/21/2010 |
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Comments
Still trying to resolve this problem.
Longer answer: I'm just putting this addon here since i figured others may like it, but it's still just something I do just for my personal self interest of having a UI I like, so any options or features I add are such that I want to add, and I happen to quite like the class coloring, and it was one of the main reasons to why I created the addon.
My only question is: Is it possible to make the health bar to look like one bar instead of the upper part of original one covered by a big one ?
http://imageshack.us/photo/my-images/836/nvtelenvi.png/
These would have to be set at the first install, so it would ask you what positioning preset would you like to use.
I am asking this because I got used to have my frame and target frame at the middle-bottom of the screen... pretty much as you can see in any UI design out there.
Though... I know blizz made it possible to move the frames, but they lack the precise positioning, so they are usually out of alignement, and have no future to lock frames to each other.
There's one trick you can use already: Reset position of player and target frame. Disable moving of the target frame. Enable moving of the player frame. This way they will be linked just as always with UFI. They should also stay linked as long as you don't break it by enabling movement of the target frame.
I last posted on Dec 12, 2010 (currently page four of your comments here) and I have to say I still love this addon and have used it ever since I found it Dec 2010.
I will admit though that I am still hoping you will resize default party frames and the pet frame for the player (not party pets). I know in another comment you said people should try using Blizzard's new default raid frame for party and I do for now because it's the only way I can resize the party frame but I would still prefer to use the default party style.
Any chance you will consider doing those? The default party frame and the player pet (not party pets)?
Thanks again for a wonderful but simple addon.