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  • World of Warcraft
  • 2,853 Monthly Downloads
  • Supports: 6.0.2
  • 100,264 Total Downloads
  • Updated 10/14/2014
  • Created 10/20/2010
  • 185 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4.13

About UnitFramesImproved


This addon aims to improve upon the standard blizzard unitframes without going beyond the boundaries set by them. Due to this, the addons memory usage is very small as all the hard work to get the unitframes to work is already done by Blizzard, I just improve upon them.

Main Featues

The Blizzard UnitFrames are extended with the following:

  • Taller healthbar
  • Proper class coloring of the healthbar accoring to player class
  • Better output of text on the statusbars
    • Formats "12.4k/45.3k" or "12.4k (20%)" depending on option
  • Fully integrated with rune-bar, shard-bar etc from the standard interface
  • Scalable Player/Target/TargetOfTarget/BossFrames frames

Works for Player, Target, FocusTarget. Uses the standard Pet, TargetOfTarget frames. Is even better when combined with the new Blizzard CompactRaidFrames (also CompactPartyFrames)


Please note that the traditional PVP icons for the factions is used to show which faction the targeted player is in, even if the player is not flagged for PVP. The PVP Free-For-All icon is used to show hostile opposite faction players currently.

System Requirements

Total memory usage in normal operation: 17KB


Uses the Blizzard options for Player frames. UnitFramesImproved now also supports some basic slash-commands.

Available slash-commands

/unitframesimproved help Shows a help text
/unitframesimproved scale factor Scales the player and target frame using factor (0.0 - 10.0)
/unitframesimproved reset Resets the scaling of the player and target frames

You can also use the shortform /ufi instead of /unitframesimproved.

Movable PlayerFrames

This functionality is now included as part of WoW, and has as such been removed from UnitFramesImproved.

Scalable PlayerFrames

The portraits are linked and the scale factor will be applied to both PlayerFrame, TargetFrame, and also FocusFrame. The factor is 1.0 for normal size. 2.0 is 200% of normal size. 1.2 would be 20% larger than normal. The distance between PlayerFrame and Target frame is relative to scale of the frames. Scaling now also affects the BossFrames, at 90% scale of the factor used.

NOTE! By default the Player and Target frame positions are linked. This link can be cut by choosing to make the TargetFrame user-placed.

Future Improvements

  • Better support for healers that like to target->cast instead of using a click-to-cast addon like clique. (show deficit health etc)
  • Make some options available (like having a dps or healer focus on friendly frames)


  • Raid-icons shown for target-of-target and focus-target
  • Always show target-of-target and focus-target

Design Philosophy

I have a short list of design philosophies:

  • How I like it, is how the addon will be
    • I design this addon 100% after how I want it. Don't get me wrong, feedback is much appreciated as it may give me ideas that I had not yet thought about, and want for myself after that.
  • It just works (tm)
    • I like this one the best. I try to design all software I create around this principle. You shouldn't need to configure 54 options to get something that works. Things should work right out of the box, and execute it's task perfectly according to the requirement. If options upon options is what you want, there are other addons that do this. I got tired of them and created this.

Demonstration Videos

Known bugs

  • StatusBar Texts sometimes not showing properly until the value changes or the user mouseovers them.
  • Rogue Combo Points appearing a bit detached from the target unit-frame.
  • Added basic support for 6.0.
  • Removed incorrectly added MaxValue for status style "Both"


First Previous Page 9 of 16 Next Last
  • #107
    Focus frame tends to recolor itself to green regardless who is focused. It will show class color at the start, but will change during the encounter and remain until Focus Frame is reset. Unsure if it is Unitframesimproved or Blizzard Bug causing the issue. Thanx for your time and efforts.
  • #104
    Just found this addon and love it. Wondering if you can add an option to turn class coloring off?
  • #105
    Short answer: no.
    Longer answer: I'm just putting this addon here since i figured others may like it, but it's still just something I do just for my personal self interest of having a UI I like, so any options or features I add are such that I want to add, and I happen to quite like the class coloring, and it was one of the main reasons to why I created the addon.
  • #106
    That's cool. I'm glad you posted your addon, it is great and something Blizz should have done from the start.
  • #100
    I like your addon so far, a pity Blizz didn't do these improvements to the original unit frames.

    My only question is: Is it possible to make the health bar to look like one bar instead of the upper part of original one covered by a big one ?
  • #101
    I'm not sure if I understand what you mean tbh. Could you post a sketch of what it would look like instead of how it looks in the screenshots above.
  • #102
    Here is the image I made (in paint so don't expect a masterwork) but it should make things clear.
  • #103
    I see what you mean. Can't change anything about it though since it's just part of the standard shading of the bar. (metallic shading look instead of plain old plastic looking shading)
  • #98
    I would like to ask you, if there is a way to make certain positioning presets?
    These would have to be set at the first install, so it would ask you what positioning preset would you like to use.

    I am asking this because I got used to have my frame and target frame at the middle-bottom of the screen... pretty much as you can see in any UI design out there.

    Though... I know blizz made it possible to move the frames, but they lack the precise positioning, so they are usually out of alignement, and have no future to lock frames to each other.
  • #99
    I'll have a look at it.

    There's one trick you can use already: Reset position of player and target frame. Disable moving of the target frame. Enable moving of the player frame. This way they will be linked just as always with UFI. They should also stay linked as long as you don't break it by enabling movement of the target frame.
  • #96
    Hello again kiforsbe.

    I last posted on Dec 12, 2010 (currently page four of your comments here) and I have to say I still love this addon and have used it ever since I found it Dec 2010.

    I will admit though that I am still hoping you will resize default party frames and the pet frame for the player (not party pets). I know in another comment you said people should try using Blizzard's new default raid frame for party and I do for now because it's the only way I can resize the party frame but I would still prefer to use the default party style.

    Any chance you will consider doing those? The default party frame and the player pet (not party pets)?

    Thanks again for a wonderful but simple addon.
  • #97
    I'll have a look at it, but no promises.
  • #93
    Thanx for making our visual eye candy and simplistic experience a pleasant one with your awesome mod! Im having an issue with the DK runes not scaling with the portrait. It stays the same scale regardless of portrait size. I do know that the standard UI Shaman totem timer is scaling with the portrait. I dont use any rune bar mod and would prefer to just use the standard one. Id be grateful if you could look into this. Keep up the awesome work and thanx for your time and effort put into this mod.
  • #94
    Yeah, I haven't played my rogue or DK too much so never paid attention to that bug, but i'll try and squeeze in a fix for it in the next release.

    Thanks for the comments!
  • #95
    Included in 1.4.1 that was released yesterday.
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