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Unit Frames Login to Add Favorites
  • World of Warcraft
  • 1,186 Monthly Downloads
  • Supports: 5.4.0
  • 65,285 Total Downloads
  • Updated 09/15/2013
  • Created 10/20/2010
  • 140 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: Public Domain
  • Newest File: 1.4.11

About UnitFramesImproved


This addon aims to improve upon the standard blizzard unitframes without going beyond the boundaries set by them. Due to this, the addons memory usage is very small as all the hard work to get the unitframes to work is already done by Blizzard, I just improve upon them.

Main Featues

The Blizzard UnitFrames are extended with the following:

  • Taller healthbar
  • Proper class coloring of the healthbar accoring to player class
  • Better output of text on the statusbars
    • Formats "12.4k/45.3k" or "12.4k (20%)" depending on option
  • Fully integrated with rune-bar, shard-bar etc from the standard interface
  • Scalable Player/Target/TargetOfTarget/BossFrames frames

Works for Player, Target, FocusTarget. Uses the standard Pet, TargetOfTarget frames. Is even better when combined with the new Blizzard CompactRaidFrames (also CompactPartyFrames)


Please note that the traditional PVP icons for the factions is used to show which faction the targeted player is in, even if the player is not flagged for PVP. The PVP Free-For-All icon is used to show hostile opposite faction players currently.

System Requirements

Total memory usage in normal operation: 17KB


Uses the Blizzard options for Player frames. UnitFramesImproved now also supports some basic slash-commands.

Available slash-commands

/unitframesimproved help Shows a help text
/unitframesimproved scale factor Scales the player and target frame using factor (0.0 - 10.0)
/unitframesimproved reset Resets the scaling of the player and target frames

You can also use the shortform /ufi instead of /unitframesimproved.

Movable PlayerFrames

This functionality is now included as part of WoW, and has as such been removed from UnitFramesImproved.

Scalable PlayerFrames

The portraits are linked and the scale factor will be applied to both PlayerFrame, TargetFrame, and also FocusFrame. The factor is 1.0 for normal size. 2.0 is 200% of normal size. 1.2 would be 20% larger than normal. The distance between PlayerFrame and Target frame is relative to scale of the frames. Scaling now also affects the BossFrames, at 90% scale of the factor used.

NOTE! By default the Player and Target frame positions are linked. This link can be cut by choosing to make the TargetFrame user-placed.

Future Improvements

  • Better support for healers that like to target->cast instead of using a click-to-cast addon like clique. (show deficit health etc)
  • Make some options available (like having a dps or healer focus on friendly frames)


  • Raid-icons shown for target-of-target and focus-target
  • Always show target-of-target and focus-target

Design Philosophy

I have a short list of design philosophies:

  • How I like it, is how the addon will be
    • I design this addon 100% after how I want it. Don't get me wrong, feedback is much appreciated as it may give me ideas that I had not yet thought about, and want for myself after that.
  • It just works (tm)
    • I like this one the best. I try to design all software I create around this principle. You shouldn't need to configure 54 options to get something that works. Things should work right out of the box, and execute it's task perfectly according to the requirement. If options upon options is what you want, there are other addons that do this. I got tired of them and created this.

Demonstration Videos

Known bugs

  • StatusBar Texts sometimes not showing properly until the value changes or the user mouseovers them.
  • Rogue Combo Points appearing a bit detached from the target unit-frame.

Added basic support for 5.4.


First Previous Page 9 of 14 Next Last
  • #88
    I think i've finally found the offending bit of code, and looking into how to modify it. My tests so far are showing good results, but will put it through harder tests today.
  • #77
    very love this addon :)

    ? this icon is very ugly and i never need it... help me plz
  • #78
    There's no faction icon on the player frame. There is one however on the target frame. This is used to show what faction the targeted player belongs to. This is described in the addon description above. Changing this behavior is not possible without changing the code.

    The PvP Free-for-all icon is used to show if the target is flagged for PvP, regardless of faction.
  • #70
    Turns out the fix for the position-reset bug when entering/exiting vehicles was causing the problem with target-of-target and pets not showing correctly. I'm working on finding a fix for this, but if you are having a lot of problems, you can use the 1.3 release which does not have this issue.
  • #71
    I have changed over the 1.3.1, and 1.3.2 release to have Alpha status. Please use the 1.3 release in the mean-time until this issue is solved.
  • #72
    A release (1.3.3) is on the way with:
    The enter/exit vehicle bug solved in a way that doesn't cause taint. (Target-of-target not showing).
    And a problem with the movable playerframe resetting to default on reload.
    Should also solve the PetFrame disappearing/appearing problem.
  • #68
    Minor bug report - Pet frame disappears from time to time.
  • #69
    This is related to the Target-of-Target issue.
    I am working on finding a fix, but the problem is is hard to pinpoint as the code the taint log points out a piece of code that shouldn't be tainted by my hook-ins for the addon.
  • #61
    Hello, is there any way to keep focus target small sized while player and target stays normal size?
  • #65
    Of course, i will also then fix the option to use the small focus frame (have it be like 80% of the standard size or something).
  • #63
    Hmm, not normally. You can go into the settings and check/uncheck to use large style focus frame, that resets the scaling for the focus frame. I will probably however correct that bug in the future.
  • #59
    I continue to like this addon.

    Current version has some kind of bug with target-of-target. Usually visible out of combat, but never visible in-combat. Does not show who mob is targeting.
  • #60
    I think I've tracked this down a little more. It only happens when both UFI and MoveAnything are installed, and when MoveAnything has been used to separate TOT from Target. Then TOT won't work in combat and no amount of resetting either mod or using bliz's unit frames reset button will get it back in place. You have to delete saved variables or layout file to fix it,.
  • #73
    This might work now. However, a new "feature" in the 4.0.6 code from blizz causes the playerframes stuff to possibly be incompatible with MoveAnything if it hasn't been updated. had to do alot of work to get UFI compatible (fixed in UFI 1.3.3). Will test running both UFI and MA this weekend hopefully.
  • #62
    I don't have MoveAnything installed and ToT sometimes disappears in midfight. Frames are resized and moved.
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