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_UTF
- 0 Likes
- World of Warcraft
- 3,896 Downloads
- Supports: 4.3
- 1 Average Daily Downloads
- Comments
- Created 6/6/2009 9:59:09 PM
- Updated 11/29/2011 6:29:13 PM
- 4 Favorites
- Project Site
- License: GNU General Public License version 3 (GPLv3)
- Release Type: Release
- Newest File: _UTF 4.3.0.1
About _UTF
_UTF provides a Unicode input dialog, and adds XML entity replacement for macros and the chat edit box. It accepts XML code point entities and HTML 4.0 entity names, and replaces them with the corresponding characters.
Details
Input Dialog
The input dialog box accepts a decimal representation of the desired character's code point. If the code point is valid, its corresponding character will show up magnified in the box above. On the other hand if a character isn't available in the font, a gray “N/A” placeholder will appear instead.
In addition to manually adding code points, using the mouse wheel over the dialog scrolls through available characters, skipping missing ones along the way. Once you find the right character, clicking the character's large preview will add it to either the macro or chat edit box.
XML Entities
A more general function of _UTF is the addition of XML character entity replacement in chat and macros. If you type an entity into your chat edit box and hit the [TAB] key, that entity gets converted into the right character. This system supports HTML 4.0 named character entities, as well as decimal and hexadecimal numeric references. You can define custom named character entities on _UTF's “Custom Replacements” subcategory in the Interface Options menu, or disable entities entirely from _UTF's main Interface Options menu.
Text Replacement
To make commonly used entities less of a hassle, you can define custom text replacements for all outgoing chat messages using regular expressions. For example, any group of three or more dots at the end of a sentence could be replaced with an ellipsis by replacing “%.%.%.+$” with “…”. These replacements can be added or removed from the _UTF “Custom Replacements” subcategory in the Interface Options menu, and can also be disabled from _UTF's main menu.
Options & Custom Replacements
_UTF's configuration is available in the Interface Options window, where XML Entity and Text Replacements can each be enabled and disabled. The “Custom Replacements” sub-menu allows the addition of custom XML entity names and text replacements.
References
The following links might help you make better use of _UTF:
- Unicode Character Database - http://www.unicode.org/ucd/
- Complete Entities List - http://en.wikipedia.org/wiki/List_of...ity_references
- Named Entity Description - http://en.wikipedia.org/wiki/Charact...ity_references
- Numeric Entity Description - http://en.wikipedia.org/wiki/Numeric...cter_reference
- 4.3.0.1: Bumped TOC for 4.3.
- 4.2.0.1: Bumped TOC for 4.2.
- 4.1.0.1: Bumped TOC for 4.1.
- 4.0.0.1: Updated for Cataclysm Beta.
- 3.3.5.3: Added text replacement support for Battle.net RealID whispers.
- 3.3.5.2:
- The browse dialog's glyph button can now insert into any editbox with focus in the entire UI.
- Rewrote the browse dialog to now show entity names. Also, seeking between characters with the mousewheel is now instant.
- 3.3.5.1: The custom entities table can now be sorted by clicking column headers.
- 3.3.0.1: Entity replacements in the chat edit box now preserve the cursor's position.
- 3.2.0.1: Updated LibTextTable-1.0 library.
- 3.0.8.1: Finally added a GUI to the custom replacements option window!
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| _UTF 4.3.0.1 | Release | 4.3 | 6 | 11/29/2011 6:29:13 PM |
| _UTF 4.2.0.1 | Release | 4.2 | 521 | 6/28/2011 2:22:23 PM |
| _UTF 4.1.0.1 | Release | 4.1 | 386 | 4/26/2011 12:28:38 PM |
| _UTF 4.0.0.1 | Release | 4.0.1 | 871 | 9/11/2010 8:36:27 PM |
| _UTF 3.3.5.3 | Release | 3.3.5 | 169 | 7/2/2010 9:08:03 PM |
| _UTF 3.3.5.2 | Release | 3.3.5 | 94 | 6/30/2010 3:18:59 AM |
| _UTF 3.3.5.1 | Release | 3.3.5 | 93 | 6/22/2010 5:58:37 PM |
| _UTF 3.3.0.1 | Release | 3.3.0 | 548 | 12/8/2009 2:30:59 PM |
| _UTF 3.2.0.1 | Release | 3.2.0 | - | 8/4/2009 4:22:53 PM |
| _UTF 3.0.8.1 | Release | 3.1.0 | - | 6/7/2009 8:20:30 PM |



Comments
Also a while back there was a guy in my guild that typed the word EPIC in what I can only describe as a frosted over frozen outlined typestyle. Haven't seen anyone do it since and I never got an answer from him as to how he did it, any ideas?
I'm not sure about the "EPIC" text, though. If it was all on one line (i.e. not ASCII art), maybe he did something like this:
"EPIC"
That will draw question marks over every letter, making the text look like gibberish. As far as I know, that's the only way to alter the look of text in WoW. If that doesn't look like what you saw earlier, your guildy must have found some special frosted-looking letters in Unicode.
"EPIC"
It definitely was not a simple accent letter, and it was used in guild chat