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  • World of Warcraft
  • 3,945 Monthly Downloads
  • Supports: 5.4.0
  • 179,635 Total Downloads
  • Updated 09/28/2013
  • Created 01/28/2012
  • 107 Favorites
  • Project Site
  • Comments
  • Release Type: Inactive
  • License: All Rights Reserved
  • Newest File: VialCooldowns 1.5.3
Support development! **

About VialCooldowns

VialCooldowns 1.5.2

By: Ezzpify/Assembly - Stormreaver/Outland EU

Fan-Update for patch 5.4 by: dommon_987, Gennoken and code looked over by randoms and the Author (that being me)

Contact me ingame on Ezzpify [H] located on the glorious server Stormreaver-EU

====== Description: =======

This is an AddOn which will show all the cooldowns of an enemy above their nameplates. The addon has a small config near the top of Vial.lua for changing iconsize, x y offsets and the font.

Every player spells is added to the list but if you wish to add more spells you can do that by opening VialCds.lua with notepad and add the spell ID ,spell and cooldown duration. To enable or disable watched spells open Vial.lua in notepad and add or remove the comments by typing/removing this before the Spell ID:

====== Bug reports: ======

- If you find any bugs with this addon, please let me know in the comments or please send me a PM.

====== Q&A's ======

The addon doesn't have an in-game config, how can I edit the size and font?

- The addon does not have an ingame config yet. I will add that when I get some time over. You can however change the size, font and X&Y axis if you open up Vial.lua with notepad, and you'll find the config at the very top.

Will this addon become messy in battlegrounds if all the cooldowns are shown?

- No, not at all! All the cooldowns of nearby players will not be shown on only one target. The cooldowns on an enemy will be shown on it's own nameplate. So if a paladin and a priest stands next to eachother, you will see the priest's cooldowns above his nameplate, and the paladin's cooldowns over the paladins nameplate!

If one player uses a cooldown but is not in range of me, will the cooldown still show up on the nameplate?

- Yes it will show the cooldown of the target EVEN if he/she was out of your range when he/she used it! No need to worry about that!

Hotfix for 1.5.3: Well, 1.5.2 didn't work, and I'm too ashamed to tell why. So here you go, this should work :l

Hotfix for 1.5.2: Warlock basedamage has been reduced by 95%.

Jokes aside, Added "Shadow Blades" to rogue cooldowns. Changed SetScript -> HookScript, so hopefully using other Nameplate addons won't bug out while using VialCooldowns.

Sayonara, Baka <3


First Previous Page 7 of 9 Next Last
  • #40

    1.4.1 Update:

    Just updated the cooldowns a bit, since I forgot to remove some commented out spells when I was testing it. Changed font and removed some unessesary code!

    Other than what I mentioned above, no major changes has been made yet ;) --

  • #34

    I have a question about talents/glyphs that modify cooldowns. Do these modifying Spell IDs show in the combat log? Is Vial able to use them?

    For ex, Charge has a 12 second CD according to Vial. But that's only if they have the Juggernaut talent. Is it possible for me to change Charge to a 20 second CD and add the Juggernaut Spell ID to Vial for a 12 second Charge CD?

  • #35

    Right now VialCooldown uses the default cooldown. And I don't really think it's even possible to make it read the enemies glyph/talents and change the cooldown depending on which ones they use.

    So I'm afraid I can't do anything about this. You can change the cooldowns however you want in the VialCds.lua though, if you want to do so!

  • #41

    Thanks for the reply!

    It is possible to see enemy spec and talents in arenas before a match. Could this be incorporated into the addon?

    Last edited by Donteventrii on 3/11/2013 11:13:32 PM
  • #39

    For what I know, no. I doubt that it does, since glyphs/talents doesn't actually change the spell itself. It just modifies it when used.

    You, or anyone else is free to proove me wrong though, I'd love to know! Could be pretty cool if it worked.

    Edit: Not sure why this landed on top. But this was a response to @Donteventrii

    Last edited by TarezTheWinner on 3/11/2013 2:33:39 PM
  • #38

    I was discussing this on the UI and Macro forums. Do glyphs/talents not change the spellid associated with the event in the combat log?

  • #33

    Updated to 5.2 :)

    Last edited by TarezTheWinner on 3/10/2013 4:58:14 PM
  • #32

    Very nice addon, good job for making it

  • #30

    Excelent addon. For the people that also have tidy plates installed and you have both of the addons icons overlapping over the nameplate, go into the interface folder > Vial and open VIal.lua with notepad and modify local yoff = 44 ( instead of 22 ).

  • #28

    Hey guys, I'm back!

  • #31

    Thanks a lot for your great work!

  • #29


  • #26

    Here is the version that will work for 5.1 thanks to the people on MMO-Champion forums. Also included is the updated vialcds list I did awhile ago since this one hasn't been updated since the expansion. If there is any more lua errors let me know but so far I'm not getting anymore and works just like before.

    Reuploaded the file to change some of the spells around.

    Last edited by IXBillyXI on 12/15/2012 3:16:14 PM
  • #27

    Finally, thanks a lot! :)

  • #25

    UPDATE!!!!!!!!!! This is one of the best addons in this game!  Please update!  Seriously!

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