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Vodka Flyers
- 0 Likes
- World of Warcraft
- 1,784 Downloads
- Supports: 4.0.1
- 0 Average Daily Downloads
- Comments
- Created 7/27/2008 4:33:14 PM
- Updated 10/20/2010 1:28:05 PM
- 35 Favorites
- Project Site
- License: All Rights Reserved
- Release Type: Release
- Newest File: 1.6
About Vodka Flyers
Now provides proper pitch for unit instead of camera angle.
Thanks to akazik for pointing out the function addition (came in 3.0) and thanks to Blizz for adding it :D
A very simple mod that displays your current camera angle. It is meant for mouse flyers so they can see their current pitch (+ve is angled up)
Alt+left click to move
No idea on its impact on CPU usage
Only display in flight
------------------------------------------------------------------------
r6 | gendi | 2010-10-20 18:27:03 +0000 (Wed, 20 Oct 2010) | 1 line
Changed paths:
A /tags/1.6 (from /trunk:5)
Fixed movement
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r5 | gendi | 2010-10-20 18:26:17 +0000 (Wed, 20 Oct 2010) | 1 line
Changed paths:
M /trunk/VodkaFlyers.lua
M /trunk/VodkaFlyers.toc
Fixed movement
------------------------------------------------------------------------
r3 | gendi | 2010-10-11 16:33:42 +0000 (Mon, 11 Oct 2010) | 1 line
Changed paths:
M /trunk/VodkaFlyers.lua
M /trunk/VodkaFlyers.toc
4.0 fix
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r2 | gendi | 2009-05-13 20:52:56 +0000 (Wed, 13 May 2009) | 1 line
Changed paths:
A /trunk/VodkaFlyers.lua
A /trunk/VodkaFlyers.toc
Initial Commit
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Comments
I offer you to look at it if you add me additional author and i ll look into updating the mod
IE flying a at ~6% pitch, normal high speed 310% is down to ~308%, and the higher or lower pitch you have and slower you will go.
It's calculated with the ingame speed meter seen in a famous quest addon, it gives real speed bonus in real time
Still good on 4.0.6 , I dont fly without it and I make an heavy use of it and anywxay if it was broken I would have patched my own release for myself because I don't want to go without it, I know it I want it for ever now =)
I have Aeonaxx mount, Burgy's hat, The Thaurissan staff, and I'm Professor in Archeology, I just would like to say thanks to the author for this mod, it pwns dude !
note: Btw, when I say speed in this comment, this is about how fast you are on the map rather than the speed your mount is flying at which in reality does not change.
## Interface: 31000
and should be:
## Interface: 30100
to avoid showing as out-of-date. Thanks.
If you mount up at sea level (on a beach somewhere) then fly at a certain pitch for a cetain time period you could triangulate to calculate altitude.
eg, You fly at 45 degrees for 10 seconds travelling at 10meters per second. You've covered 100m diagonally upwards. You have the length of one side (100m) and two angles, 45 degrees you flew at and 90 degrees, as is you where stood directly beneath your end location.
Therefore: Altitude = 100 x Sin45 / Sin90 = 70.71 / 1 = 70.71 meters high.
If you could record a base altitude a sea level when you first load the addon it could then be possible to have a constantly updating altitude.
This depends on how pitch is calculated and also if pitch can be shown when walking or on a ground mount. If thats not possible then it wouldn't calculate altitude changes on foot, so if you landed then ran down a hill and took off again, you would be lower than the Alt read out.
Just a thought!
Just a couple of thoughts on how to do this:
As the altitude value is needed mostly for estimating the fall damage and other fall-related things, the sea level taken as a basis is useless and in fact will be just a feature "for fun". So for the sake of usability I think it would be better to have altitude counted not from a sea level, but from the terrain surface. Developing Toecheese ideas, we will need only the terrain grid database added (i think it can be extracted from game files). Then, starting from the point of leaving the ground, basing on fly angle and speed (there are some addons which show speed out there) we can know current vertical distance from terrain surface.
The only problem is to gather surface grid data, i think, and if this can be solved - the whole idea seems doable. As i said, i hope it can be extracted from game data, but if not - we can find here volunteers to walk both flyable continents with a theodolite =) or a theodolite-like addon ;) Anyone even vaguely familiar with principles of geodesic survey can understand me)
Sorry for my bad English,
if something is unclear i can write it in other words, though i think the idea is pretty banal and straightforward.
Gendi, please tell us if this can be done.
And even if I did, I read both posts and I don't feel you would get a sufficiently accurate calcuation with the data available short of storing the height above sea level for every single possible coordinate for every map inside the addon itself.
Feel free to write a fork of this yourself and release, this version will not include height above ground until Blizzard provide an API for it.
Also, please feel free to get angry/upset/mouthy and post again regarding an addon I release for free because I wrote something I wanted and figured others might find useful too.
I still hope to add genuine flight pitch and height above ground or sea level one day... just need Blizzard to allow access to the info ;)