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We Don't Wipe - Arcane Mage

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  • World of Warcraft
  • 2,561 Monthly Downloads
  • Supports: 6.2.0
  • 45,438 Total Downloads
  • Updated 08/08/2015
  • Created 07/27/2013
  • 41 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: We Don't Wipe - Arcane Mage v2.11
Support development! **

About We Don't Wipe - Arcane Mage

A DPS maximiser module for the We Don't Wipe AddOn.

How to Use
You will need the latest We Don't Wipe. After any AddOn instal or update always quit WoW completely. Relaunch WoW. Enjoy. See We Don't Wipe for any further information.

Other Available Modules

  • Windwalker Monks Patch 6.2!
  • Frost Deathknights 2H
  • Frost Deathknights DW
  • Fire Mages Patch 6.2!
  • Frost Mages Patch 6.2!
  • Enhancement Shaman
  • Elemental Shaman

With more to come!


Arcane Mages have three 'Phases', executed in a cycle: Burn -> Replenish -> Conserve mana.

Some parts of the Burn and Conserve Phase are shared as "Common", below.

  • Buff
  • Arcane or Dalaran Brilliance
  • Burn
  • Rune of Power New!
  • Arcane Power
  • Prismatic Crystal
  • 2xSupernova
  • Common (below)
  • Arcane Blast spam
  • Replenish
  • Arcane Missiles if AM will expire before Evo completed
  • Evocate
  • Conserve
  • Rune of Power New!
  • 1 or 2 Supernova if mana < 94% and < 3xAM and sure to have 2xSN for AP
  • Common
  • Arcane Blast if mana > 93%
  • Arcane Missiles if 4xAC and AM>0
  • Arcane Barrage if 4xAC
  • Arcane Blast filler
  • Common
  • Nether Tempest if 4xAC and buff expires < 3.6s
  • Arcane Orb if AC < 2
  • Presence of Mind (to buy milliseconds for Orb to hit)
  • Mirror Images
  • Arcane Missiles if 3xAM or expiring

General Rotation Notes
The module does not assume you have chosen a "cookie cutter" talent build. No AddOn can function as a DPS maximiser for AoE fights, due to limitations in the programming API. Single target is assumed.

The default list of cool downs is merely a sample. Customise via the Cooldowns Panel, /wdw coo. You also go to here to list any rotation/queue exclusions.

Notes Specific to the Arcane Mage Module
BURN commences when the Evo cooldown is below a threshold. The aim is to be down to 50% mana at exactly the time that Evo comes of CD.
Yup, impossible to predict so the module "learns" as it goes, starting at a low 15s. REPLENISH commences at 50% mana. Evo will be in queue position #1. Do it! CONSERVE occurs when Evo is on CD.

* Brilliance Buff *
Dalaran Brilliance / Arcane Brilliance will be suggested if your DB, AB, Legacy of the White Tiger or Dark Intent are about to expire or not present. Other raid buffs might be preferred. Just place your DB and AB in the "Exclude" list via the Cooldowns Panel, /wdw coo.

Modifiable Parameters New!
From the chat line, the following modifiable parameters can be adjusted by you. The values are saved between sessions.

/wdw amp burntimer=nn
'nn' is the time in seconds before Evocate comes off cooldown and is the ideal time to commence your burn phase. The default is 15 (seconds).

/wdw amp minmana=nn
'nn' is the ratio of current mana to maximum mana for which Evocate should be triggered. The default is 0.5 (i.e. 50%). Setting this too low will result in a never ending burn phase. Most players settle for 0.4 to 0.6.

/wdw amp train=x
Your Arcane Mage module can automatically learn the amount of time it takes for you to burn your mana down from 100% to 50%. Setting train=y will cause your 'burntimer' parameter to be adjusted automatically. A value of 'n' turns the training off.

New! The timer will be aggressively adjusted if your most recent burn phase ended too soon, and more so if this was before your Evocation was off CD. Conversely, the timer will be increasingly conservatively adjusted the more you exceeded the current time estimate.

/wdw amp
Shows the syntax. '/wdw amp list' will list all modifiable parameters and their current values.

How to Report Bugs & Suggest Improvements
Go to Tickets to report bugs. Line numbers from bug catching AddOns are useful. Lists of AddOns are of no use. The forum on this page is for suggestions and discussion.

Updates & Favourites
Why not make We Don't Wipe a Favourite and/or use the Curse Installer?

Fun Stuff™ New!
At any time you may raise your arms high and command Storm, Earth and Fire. You indeed have the power of Go'el in your hands! Heed My Call™ with '/wdw sef' or '/wdw poth' in chat. Or say hello to yourself with '/wdw sal'. Enjoy!

Cookies, Beer & Donations
It is all about the cookies & beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Donate to lend your support! because as Gallywix would say... "time is money, friend".

Included in the Icy Veins Arcane Mage Guide!
Special thanks to Damien, curator of the Icy Veins Arcane Mage Guide, for including this module on the DPS Macros and Addons page.


  • Dalaran / Arcane Brilliance rebuff logic works better with Legacy of the White Tiger, Dark Intent, etc


  • Typo in the /wdw amp list
  • Correct Rune of Power expiry logic was present but being being bypassed


  • Prismatic Crystal charge-based placement needed a CD check


  • TOC file update for Patch 6.2


  • Added Rune of Power
  • Better feedback with the "bt" option for those inclined.
  • INCREASES to the burn timer are throttled exponentially now: old + diff^0.5
  • DECREASES to the burn timer still a factor of 1/2 but an additional 1/4 if missed the Evo CD (which will be true almost always)
  • Now checks for minimum WDW version as a help to keep things up to date


  • Change 'sm' references to 'amp'
  • Added special 'low mana' queue items for use during the Conserve phase
  • Remove the Evocate icon from position #1 when mana is nearly full
  • Included the new low mana logic in the 'bt' flag debug output
  • Update TOC file for Patch 6.1


  • Stand alone AddOn (requiring We Don't Wipe v4.00) but hopefully Wowinterface & Curse compatible


  • Module confused between minMana parameter as a ratio or percentage.
    (Thanks to wowinterface member Baine for noticing this)
  • Retain duplicate AM tests BUT safeguard against FOUR AMs appearing in the queue
  • Removed a small block of redundant code in the Evo routine (benign)


  • Trained burnTimer was not saving between sessions. Doh!
  • Redo Supernova logic for throttling SN while AP is on CD. Leaner + more precise
  • Safety check to throttle Arcane Barrage for when player selects a burnTimer < 8s (Weird)
    (Net effect of above is fewer superfluous SN icons, seemingly more Barrage)


  • Totally redone (again). Massively changed


  • Warlords of Draenor updates - totally redone


  • Version number update for Patch 6.0.3


  • Removed old 'party' rotation due to errors
  • Fixed programming error in the 'Levelling' rotation
  • Added a conventional 'Single' target rotation
  • Added an 'Alternative' single target rotation (inferior)
  • Added Mana Gem code to all rotations. Should never really be needed
  • Version number update for Patch 5.4


Initial release

Addon Packs Containing This...


First Previous Page 1 of 6 Next Last
  • #95

    Thank you so much for making this addon. Before I found and installed it, I despised my Mage, I hated Arcane so much that I started to hate the class itself. I just couldn't play it, I was lucky to reach 17k dps on the target dummies in my garrison. But now, now I can easily reach 35k and more dps with the same buffs, talents, and gear on the same target dummies. I greatly recommend this addon to anyone learning to play an Arcane Mage, and based on how well it works, any of the other modules for We Don't Wipe. I'm a visual learner so guides on Icy-Veins didn't work, and the playstyle itself had too many things for me to track to play effectively while learning. But now I'm able to learn the playstyle and I enjoy my Mage again. I can't thank you enough for making this addon, if it wasn't for you guys my Mage would've been reduced to crafting enchants and bags for the rest of his life. I wish the best of luck to guys and wish you success in all of your future endeavors.

  • #91

    I keep having issues with evocation hanging off and it suggesting for me to burn down to 0 mana, the last version of the Arcane module worked so much better, and I enjoyed not having the prismatic crystal block up the feed like it does, I dunno is there somewhere I can download the older version(s)?

  • #92

    Add Prismatic Crystal to the "Exclude" list. Done!

    Absolutely NO change to the logic behind decision as to whether "Burn", "Conserve", "Replenish".

    Any others having issues with Evocation never getting to position #1 or #2 and finishing with really low mana?

    Previous version is still available as I simply hadn't removed it yet lol. Go to "Project" near the top. Click on "Files", Click on the misnamed "v2.010". Please let me know if it makes a difference!

  • #94

    I'd have to go back all the way to v2.07 which is much further than you indicate.

    In that version, I tinkered with the "learning" algorithm. Again, the logic as to when to invoke a "phase" and the measurement of remaining mana was NOT altered.

    I will put it out there again: Any others experiencing this problem?

  • #93

    I mean the even older version before these last two updates, it seems the Arcane Module changed a bit from BRF days, 6.1 and such, never had evocation timing desync and tell me to burn down so low before recently, happens every once in a while now

    Last edited by DoctaLegiT on 8/11/2015 6:42:49 PM
  • #90
    Fire Mage Module

    Easily overlooked as many players would have given up on WDW ever covering Fire Mages (sigh).


  • #89

    Dalaran / Arcane Brilliance buff: More a quality of life thing. Raid buffs are a bit difficult for a raid leader to get everyone to agree on at times and v2.11 has better "more aware" raid buff logic, checking against Legacy of the White Tiger, Dark Intent, etc.

    Requires WDW v4.10 as that in turn has improvements to showing Rune of Power expiries, Incanter's Flow expiry and charges and so on.

    Last edited by Taraezor on 8/8/2015 2:36:46 AM
  • #88

    Rune of Power, whilst appearing in the queue, had "optimised" queue logic which was being bypassed. Corrected.

    Also fixed a typo when you did '/wdw amp list' in chat to see the values of the modifier variables.

    Description text (above) for this is also clearer.

  • #86

    With the recent patch prismatic crystal now hangs in the second slot of the rotation queue even if it is not currently off of cooldown.

  • #87

    Fixed. v2.09.

    Prismatic Crystal slides to the left based upon (1) how soon until it is up again and (2) how many Arcane Charges you have.

    At position #2 that means it is the NEXT ability after position #1. So do whatever is in position #1 and then place your crystal. Placement can be tricky sometimes so to avoid interrupting your DPS, your crystal will often stay at #2, until you lay it down.

    When your AC are less than 4 then PC is deprioritised assigning it a best possible postion of (6 - 'current charges'). We shouldn't waste our good stuff when we need more AC.

    Prior to v2.09, it could get to position #2 even while still on a CD greater than is appropriate at that position.

    Just laying out a bit of the logic for those into that kinda thing and of course to encourage any debate/suggestions.

    Last edited by Taraezor on 8/8/2015 10:01:09 PM
  • #84

    I love this addon and it's greatly improved my dps, however I wish I could reduce the scale of the icons, make it so that the icons don't pop up directly in the middle of the screen (I know you can click and drag them but I wish I didn't have to do this every time I play), and that they wouldn't display outside of combat. I looked at the addon settings in the interface menu and I don't see any options to change the scale or positioning of the icons. The only setting I see in the menu that I want to change is to make the icons invisible outside of combat, however when I changed that setting and even reloaded the UI the icons still display outside of combat, so I'm confused by that.

    Anyway, are there some setting options I'm not seeing? I've looked pretty thoroughly but I just can't find any scale/position/display settings to change. If anyone knows how to can you please give me exact instructions. I'd really appreciate it.

  • #85

    Can reposition and rescale no problem. Inside / outside combat show/hide also no problem.

    Ensure it is "unlocked". See /wdw opt.

    Place mouse pointer over the centre of the first icon. Left mouse, hold down and drag. Release. This new position will be saved for when you next log in EXCEPT if there is some problem with "admin" / "permissions" / "parental controls" etc blocking WoW itself from updating a file in a folder of your game. But you'd have that problem with every AddOn.

    Resize is by using a slider on the "/wdw opt" page. From uselessly small to crazily large :).

    Showing in and out of combat. Again see /wdw opt. Each option has a tooltip btw.

  • #83
    Archimonde Etc

    No rush atm as leading raiders don't even need AddOns like this (I suppose lol)...

    There are a couple of very nice trinkets around in 6.2, one drops off Archimonde. They have the potential to totally alter the Arcane rotation.

    I'll need to watch this. WDW already works very very well with multiple rotations for a single class/spec so all that needs to be done is basically a rotation specially for when the trinkets are equipped.

     Tome of Shifting Words

    Also from Hellfire Citadel:

     Prophecy of Fear

    Thoughts, comments etc appreciated. I'll edit this post as necessary. Maybe a false alarm. I don't have the trinkets yet to actually know for sure so will rely on you.

    Archimonde, sigh. Was hoping that WoD would step way way back to Warcraft times and... oh well. After all these years we *still* need to have played Warcraft and read books to understand it all :\

    Last edited by Taraezor on 7/24/2015 6:10:22 AM
  • #82

    Requires v4.07 or higher of the WDW main module. Link in the description above.

    Otherwise you'll get an error message.

  • #78

    Absolutely wonderful mod! It's a very useful tool for perfecting the arcane mage rotations. Learning th what, when of burn vs conserve is significantly easier with step by step in game guidance versus reading a guide.

    The only significant feature it's missing is the scalability/positioning of the UI.

    I tried Mage Nuggets out in hope it would hurt my head less, but it doesn't even compare functionality wise.

    Having a this off to the side while raiding as a reminder would be great. Is it possible to combine a ui orriented addon with this to do just that? Could I go into the code to change the frame/icon size or anchor point? While that seems like a simple thing to do in my mind, my experience with coding is minor. Please correct me if the complexity is significantly higher.

    Last edited by AcidAlchemy on 7/6/2015 11:23:11 AM
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