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We Don't Wipe - Arcane Mage

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  • World of Warcraft
  • 7,720 Monthly Downloads
  • Supports: 6.2.0
  • 30,759 Total Downloads
  • Updated 07/30/2015
  • Created 07/27/2013
  • 31 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: We Don't Wipe - Arcane Mage v2.09
Support development! **

About We Don't Wipe - Arcane Mage

A DPS maximiser module for the We Don't Wipe AddOn.

How to Use
You will need the latest We Don't Wipe. After any AddOn instal or update always quit WoW completely. Relaunch WoW. Enjoy. See We Don't Wipe for any further information.

Other Available Modules

  • Windwalker Monks Patch 6.2!
  • Frost Deathknights 2H
  • Frost Deathknights DW
  • Fire Mages
  • Frost Mages Patch 6.2!
  • Enhancement Shaman
  • Elemental Shaman

With more to come!


Arcane Mages have three 'Phases', executed in a cycle: Burn -> Replenish -> Conserve mana.

Some parts of the Burn and Conserve Phase are shared as "Common", below.

  • Buff
  • Arcane or Dalaran Brilliance
  • Burn
  • Rune of Power New!
  • Arcane Power
  • Prismatic Crystal
  • 2xSupernova
  • Common (below)
  • Arcane Blast spam
  • Replenish
  • Arcane Missiles if AM will expire before Evo completed
  • Evocate
  • Conserve
  • Rune of Power New!
  • 1 or 2 Supernova if mana < 94% and < 3xAM and sure to have 2xSN for AP
  • Common
  • Arcane Blast if mana > 93%
  • Arcane Missiles if 4xAC and AM>0
  • Arcane Barrage if 4xAC
  • Arcane Blast filler
  • Common
  • Nether Tempest if 4xAC and buff expires < 3.6s
  • Arcane Orb if AC < 2
  • Presence of Mind (to buy milliseconds for Orb to hit)
  • Mirror Images
  • Arcane Missiles if 3xAM or expiring

General Rotation Notes
Sometimes, if you are unable to follow the rotation closely, certain abilities will just not be suggested in the queue. This is probably because preconditions to establish optimal use of the ability were not met. Additionally, some cool downs are very specific in terms of the movement/static nature of a fight, upcoming mobs, etc and so cannot be reliably included.

The selection of what to display for Cooldowns in the mini icon rows is a personal thing. I have thrown in some ideas but you should really customise for your liking. It is very possible to show a cooldown and yet to exclude it from appearing in the main rotation icons. This would avoid you being nagged, for example, to blow a major cool down on trash and just prior to a boss fight. Enter "/wdw coo" from chat.

Notes Specific to the Arcane Mage Module
BURN commences when the Evo cooldown is below a threshold. The aim is to be down to 50% mana at exactly the time that Evo comes of CD.
Yup, impossible to predict so the module "learns" as it goes, starting at a low 15s. REPLENISH commences at 50% mana. Evo will be in queue position #1. Do it! CONSERVE occurs when Evo is on CD.

* Brilliance Buff *
Dalaran Brilliance / Arcane Brilliance bring a +10% Spell Power buff and +5% Crit buff to groups. This is better than a Shaman's Burning Wrath buff and does NOT overwrite the +10% Stamina of a Warlock's Dark Intent. If a BM Hunter is present then it shouldn't be choosing a pet to give the Still Water buff. Similar logic with respect to Crit buffs such as LotWT, LotP, FH, etc. Thus: Always cast AB/DB if it is not present (on yourself - to save checking everyone).

I encourage others to suggest their own ideas, perhaps even upload your own module if you have some LUA skills. I am happy to assist.

Modifiable Parameters New!
From the chat line, the following modifiable parameters can be adjusted by you. The values are saved between sessions.

/wdw amp burntimer=nn
'nn' is the time in seconds before Evocate comes off cooldown and is the ideal time to commence your burn phase. The default is 15 (seconds).

/wdw amp minmana=nn
'nn' is the ratio of current mana to maximum mana for which Evocate should be triggered. The default is 0.5 (i.e. 50%). Setting this too low will result in a never ending burn phase. Most players settle for 0.4 to 0.6.

/wdw amp train=x
Your Arcane Mage module can automatically learn the amount of time it takes for you to burn your mana down from 100% to 50%. Setting train=y will cause your 'burntimer' parameter to be adjusted automatically. A value of 'n' turns the training off.

New! The timer will be aggressively adjusted if your most recent burn phase ended too soon, and more so if this was before your Evocation was off CD. Conversely, the timer will be increasingly conservatively adjusted the more you exceeded the current time estimate.

/wdw amp
Will list all modifiable parameters and their current values.

How to Report Bugs & Suggest Improvements
Go to Tickets as your issue or idea may already have been listed. Please remove your list of AddOns from any bug dumps. Please identify the class/spec module you are using. You might prefer to use the forum on this page and allow the author to decide if a ticket is necessary. It is up to you.

Updates & Favourites
Why not make We Don't Wipe a Favourite and/or use the Curse Installer?

Fun Stuff™ New!
At any time you may raise your arms high and command Storm, Earth and Fire. You indeed have the power of Go'el in your hands! Heed My Call™ with '/wdw sef' or '/wdw poth' in chat. Or say hello to yourself with '/wdw sal'. Enjoy!

Cookies, Beer & Donations
It is all about the cookies & beer although, and don't let Gallywix know about this, a "thank you" in the comments section fuels my programming appetite and is very much appreciated. And then, you could cut straight to Donate to lend your support! because as Gallywix would say... "time is money, friend".


  • Prismatic Crystal charge-based placement needed a CD check


  • TOC file update for Patch 6.2


  • Added Rune of Power
  • Better feedback with the "bt" option for those inclined.
  • INCREASES to the burn timer are throttled exponentially now: old + diff^0.5
  • DECREASES to the burn timer still a factor of 1/2 but an additional 1/4 if missed the Evo CD (which will be true almost always)
  • Now checks for minimum WDW version as a help to keep things up to date


  • Change 'sm' references to 'amp'
  • Added special 'low mana' queue items for use during the Conserve phase
  • Remove the Evocate icon from position #1 when mana is nearly full
  • Included the new low mana logic in the 'bt' flag debug output
  • Update TOC file for Patch 6.1


  • Stand alone AddOn (requiring We Don't Wipe v4.00) but hopefully Wowinterface & Curse compatible


  • Module confused between minMana parameter as a ratio or percentage.
    (Thanks to wowinterface member Baine for noticing this)
  • Retain duplicate AM tests BUT safeguard against FOUR AMs appearing in the queue
  • Removed a small block of redundant code in the Evo routine (benign)


  • Trained burnTimer was not saving between sessions. Doh!
  • Redo Supernova logic for throttling SN while AP is on CD. Leaner + more precise
  • Safety check to throttle Arcane Barrage for when player selects a burnTimer < 8s (Weird)
    (Net effect of above is fewer superfluous SN icons, seemingly more Barrage)


  • Totally redone (again). Massively changed


  • Warlords of Draenor updates - totally redone


  • Version number update for Patch 6.0.3


  • Removed old 'party' rotation due to errors
  • Fixed programming error in the 'Levelling' rotation
  • Added a conventional 'Single' target rotation
  • Added an 'Alternative' single target rotation (inferior)
  • Added Mana Gem code to all rotations. Should never really be needed
  • Version number update for Patch 5.4


Initial release

Addon Packs Containing This...


First Previous Page 1 of 6 Next Last
  • #86

    With the recent patch prismatic crystal now hangs in the second slot of the rotation queue even if it is not currently off of cooldown.

  • #87

    Fixed. v2.09.

    Prismatic Crystal slides to the left based upon (1) how soon until it is up again and (2) how many Arcane Charges you have.

    At position #2 that means it is the NEXT ability after position #1. So do whatever is in position #1 and then place your crystal. Placement can be tricky sometimes so to avoid interrupting your DPS, your crystal will often stay at #2, until you lay it down.

    When your AC are less than 4 then PC is deprioritised assigning it a best possible postion of (6 - 'current charges'). We shouldn't waste our good stuff when we need more AC.

    Prior to v2.09, it could get to position #2 even while still on a CD greater than is appropriate at that position.

    Just laying out a bit of the logic for those into that kinda thing and of course to encourage any debate/suggestions.

    Last edited by Taraezor on 7/30/2015 6:48:08 AM
  • #84

    I love this addon and it's greatly improved my dps, however I wish I could reduce the scale of the icons, make it so that the icons don't pop up directly in the middle of the screen (I know you can click and drag them but I wish I didn't have to do this every time I play), and that they wouldn't display outside of combat. I looked at the addon settings in the interface menu and I don't see any options to change the scale or positioning of the icons. The only setting I see in the menu that I want to change is to make the icons invisible outside of combat, however when I changed that setting and even reloaded the UI the icons still display outside of combat, so I'm confused by that.

    Anyway, are there some setting options I'm not seeing? I've looked pretty thoroughly but I just can't find any scale/position/display settings to change. If anyone knows how to can you please give me exact instructions. I'd really appreciate it.

  • #85

    Can reposition and rescale no problem. Inside / outside combat show/hide also no problem.

    Ensure it is "unlocked". See /wdw opt.

    Place mouse pointer over the centre of the first icon. Left mouse, hold down and drag. Release. This new position will be saved for when you next log in EXCEPT if there is some problem with "admin" / "permissions" / "parental controls" etc blocking WoW itself from updating a file in a folder of your game. But you'd have that problem with every AddOn.

    Resize is by using a slider on the "/wdw opt" page. From uselessly small to crazily large :).

    Showing in and out of combat. Again see /wdw opt. Each option has a tooltip btw.

  • #83
    Archimonde Etc

    No rush atm as leading raiders don't even need AddOns like this (I suppose lol)...

    There are a couple of very nice trinkets around in 6.2, one drops off Archimonde. They have the potential to totally alter the Arcane rotation.

    I'll need to watch this. WDW already works very very well with multiple rotations for a single class/spec so all that needs to be done is basically a rotation specially for when the trinkets are equipped.

     Tome of Shifting Words

    Also from Hellfire Citadel:

     Prophecy of Fear

    Thoughts, comments etc appreciated. I'll edit this post as necessary. Maybe a false alarm. I don't have the trinkets yet to actually know for sure so will rely on you.

    Archimonde, sigh. Was hoping that WoD would step way way back to Warcraft times and... oh well. After all these years we *still* need to have played Warcraft and read books to understand it all :\

    Last edited by Taraezor on 7/24/2015 6:10:22 AM
  • #82

    Requires v4.07 or higher of the WDW main module. Link in the description above.

    Otherwise you'll get an error message.

  • #78

    Absolutely wonderful mod! It's a very useful tool for perfecting the arcane mage rotations. Learning th what, when of burn vs conserve is significantly easier with step by step in game guidance versus reading a guide.

    The only significant feature it's missing is the scalability/positioning of the UI.

    I tried Mage Nuggets out in hope it would hurt my head less, but it doesn't even compare functionality wise.

    Having a this off to the side while raiding as a reminder would be great. Is it possible to combine a ui orriented addon with this to do just that? Could I go into the code to change the frame/icon size or anchor point? While that seems like a simple thing to do in my mind, my experience with coding is minor. Please correct me if the complexity is significantly higher.

    Last edited by AcidAlchemy on 7/6/2015 11:23:11 AM
  • #79

    The main addon engine, WDW, is most definitely scalable in terms of the icon size. From impossibly small to ridiculously large. Also movable.

     See the interface options. Very configurable. I am hoping you saw the Cooldown side of things as that is really where you get to personalise WDW.

    One more thing.  Yes needs a TOC file bump. Will be done. Its the long promised Fire mage module which is iffy as I hate playing fire and generally I only do addon stuff if it is fun lol

    If you were wanting the AddOn to present the rotation VERTICALLY, like a hot bar on the right side of the screen, then no, can't be done. I have ever had a version which did that but it got removed or never shipped, I forget which.

    Last edited by Taraezor on 7/22/2015 6:34:40 AM
  • #77

    Never raided with arcane before Warlords, and this addon has really helped me bring my A game to Blackrock Foundry! Thanks for this amazing addon.

  • #81

    Thanks for the kind words.

  • #76

    Awesome, just what I need to get back in to Arcane after not touching it since Wrath!


  • #80

    Ahhh yes and hasn't Arcane changed a lot in that time.

    (visions of Arcane Mages running around with their Arcane Explosion spam. One finger attack. Lol.)

  • #73

    I'm diggin the addon, but how do I customize the order in which I want certain spells to be used in the rotation?


    For example, for some reason it wants me to use Prismatic Crystal BEFORE having four charges, which is a huge DPS loss, because in the time that the crystal is up, you want to do as much damage as you can.

    Another example is it wants me to use Arcane Power BEFORE Prismatic Crystal, essentially wasting a smidge of  time when it should be used directly after Crystal.


    I like the addon, just the rotation is a little off.. How do I fix this manually?


    Thank you!

  • #75

    Arcane Power before or after Prismatic Crystal?

    I need convincing. I estimated the order was equal. So I usually do the longest one first and/or the ones with no GCD. AP is 15s, PC is 12s. Both are instant. AP has no GCD, PC triggers a GCD. Apart from that?

    Thoughts please.

    Last edited by Taraezor on 3/28/2015 3:25:08 AM
  • #74

    Currently Crystal is restricted to Burn Phases with no actual check for the number of charges. This is consistent with authoritative websites.

    BUT Nishimura here talks sense. It is just so obvious that I should have a check for this.

    Prior to me uploading this change, go to the Lua file. Search for ["Crystal"]. Below this line:

    if wdw_buffsPlayer["12051"] then return end -- Evocate buff. REPLENISH Phase already commenced

    Add this line:

    if wdw_charges < 4 then return end

    Save, reload ui. Enjoy.

    WARNING: Quick and Dirty™ change. Probably breaks Supernova/NT queue placement.

    The actual change I will do will be different. I need to consider we need to cater for ALL players, including those who miss-hit a key and need to get back on track.

    Also I need to queue based upon ASSUMING that by the time an ability gets to position #1 then it will have 4 AC for example.

    Current Supernova logic ASSUMES that AP and PC are just ahead in the queue and that they were not delayed due to insufficient AC.

    The change is not trivial.

    Just thinking aloud here.

    Ticket added.


    Last edited by Taraezor on 3/28/2015 8:28:23 AM
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