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WeakAuras
- 47 Likes
- World of Warcraft
- 150,859 Monthly Downloads
- Supports: 5.3.0
- 1,111,755 Total Downloads
- Updated 05/21/2013
- Created 10/03/2010
- 850 Favorites
- Project Site
- Comments
- Release Type: Release
- License: GNU General Public License version 2 (GPLv2)
- Newest File: 1.4.7.10
About WeakAuras
WeakAuras
WeakAuras is a powerful and flexible framework that allows you to display highly customizable graphics on your screen to indicate buffs, debuffs, and a whole host of similar types of information. It was originally meant to be a lightweight replacement for Power Auras, but it now incorporates many features that Power Auras does not, while still remaining more efficient and easy to use.
Features include:
- An intuitive and powerful configuration interface
- Custom textures including all textures from Power Auras and the new Cataclysm spell alerts
- Progress bars and textures that show the exact duration of auras
- Displays based on auras, health, power (mana, rage, soul shards, holy power, etc.), cooldowns, combat events, runes, totems, items, and many other triggers
- Preset and user-defined animations
- Custom side-effects such as chat announcements or sounds
- Grouping, which allows multiple displays to be positioned and configured at the same time
- CPU optimizations such as conditional loading/unloading of displays, modularity, and prevention of full aura scanning
- Powerful customization options, such as animation paths, on-show/on-hide code, and custom triggers, for Lua-savvy users
To open the options window, type "/wa" or "/weakauras"
Note: WeakAuras works better with more media!
- SharedMedia for more bar textures.
- SharedMediaAdditionalFonts for more fonts.
For in-depth documentation, see the Usage page.
For some examples of what WeakAuras can do, see the Examples page!
News
- 1.4.0 is released! Many new features were added, including:
- Auto-cloning: a feature available for multi-target, group, and full-scan Auras that will automatically duplicate your display to show multiple sources of information
- Dynamic Text options for Progress Bar and Icon displays
- A Circular growth option for Dynamic Group displays
- Specific Unit options for all triggers that use a Unit option - this allows you to watch only a specific group member, or use the boss1, boss2, etc. unit IDs to watch bosses
- A new display type, Model, which allows you to display any 3D model from the game files on your screen
- Third-party addons can now define pre-made displays that can be quickly and seamlessly integrated into your configuration
- Localization for German, Russian, and Chinese, and partial localization for French
- WeakAurasTutorials, a framework for displaying in-game step-by-step assistance, along with two pre-made tutorials:
- Beginners Guide: A guide through WeakAuras' basic configuration options
- New in 1.4: See the new features of WeakAuras 1.4
- Examples!
Upcoming
Upcoming:
- More Tutorials, for more advanced features
- Documentation updated for 1.4
Problem?
------------------------------------------------------------------------
r304 | stanzilla | 2013-05-21 16:32:40 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
A /tags/1.4.7.10 (from /trunk:303)
Tagging as 1.4.7.10
------------------------------------------------------------------------
r303 | stanzilla | 2013-05-21 13:17:32 +0000 (Tue, 21 May 2013) | 1 line
Changed paths:
M /trunk/WeakAuras.toc
M /trunk/WeakAurasModelPaths/WeakAurasModelPaths.toc
M /trunk/WeakAurasOptions/WeakAurasOptions.toc
M /trunk/WeakAurasTutorials/WeakAurasTutorials.toc
Let's escalate some TOCs! (5.3 Update)
------------------------------------------------------------------------
r302 | mysticalos | 2013-04-30 01:07:44 +0000 (Tue, 30 Apr 2013) | 1 line
Changed paths:
M /trunk/WeakAuras.lua
update instance code for difficulty index 10 and 11 (normal scenario and heroic scenario)
------------------------------------------------------------------------
r301 | stassart | 2013-03-24 21:45:46 +0000 (Sun, 24 Mar 2013) | 1 line
Changed paths:
M /trunk/WeakAurasOptions/WeakAurasOptions.lua
Fix for ticket 353: lua error attempt to call method ControlChildren.
------------------------------------------------------------------------
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| 1.4.7.10 | Release | 5.3.0 | 140,467 | 05/21/2013 |
| 1.4.7.10-nolib | Release | 5.3.0 | 214 | 05/21/2013 |
| 1.4.7.9 | Release | 5.2.0 | 191,996 | 03/05/2013 |
| 1.4.7.9-nolib | Release | 5.2.0 | 231 | 03/05/2013 |
| 1.4.7.8 | Release | 5.1.0 | 180,245 | 11/27/2012 |
| 1.4.7.8-nolib | Release | 5.1.0 | 194 | 11/27/2012 |
| 1.4.7.7 | Release | 5.0.5 | 79,752 | 10/31/2012 |
| 1.4.7.7-nolib | Release | 5.0.5 | 143 | 10/31/2012 |
| 1.4.7.6 | Release | 5.0.5 | 33,527 | 10/27/2012 |
| 1.4.7.6-nolib | Release | 5.0.5 | 76 | 10/27/2012 |
| 1.4.7.5 | Release | 5.0.5 | 82,903 | 09/22/2012 |
| 1.4.7.5-nolib | Release | 5.0.5 | 164 | 09/22/2012 |
| 1.4.7.4 | Release | 5.0.5 | 22,603 | 09/17/2012 |
| 1.4.7.4-nolib | Release | 5.0.5 | 80 | 09/17/2012 |
| 1.4.7.3 | Release | 5.0.4 | 32,690 | 09/02/2012 |
| 1.4.7.3-nolib | Release | 5.0.4 | 130 | 09/02/2012 |
| 1.4.7.2 | Release | 5.0.4 | 14,358 | 09/01/2012 |
| 1.4.7.2-nolib | Release | 5.0.4 | 72 | 09/01/2012 |
| 1.4.7.1 | Release | 5.0.4 | 22,624 | 08/28/2012 |
| 1.4.7.1-nolib | Release | 5.0.4 | 100 | 08/28/2012 |
| 1.4.7 | Release | 5.0.4 | 3,545 | 08/28/2012 |
| 1.4.7-nolib | Release | 5.0.4 | 33 | 08/28/2012 |
| 1.5_MoP_Beta5 | Beta | 5.0.4 | 1,799 | 08/03/2012 |
| 1.5_MoP_Beta5-nolib | Beta | 5.0.4 | 18 | 08/03/2012 |
| 1.5_MoP_Beta4 | Beta | 5.0.4 | 945 | 07/21/2012 |
| 1.5_MoP_Beta4-nolib | Beta | 5.0.4 | 15 | 07/21/2012 |
| 1.5_MoP_Beta3 | Beta | 5.0.4 | 450 | 07/12/2012 |
| 1.5_MoP_Beta3-nolib | Beta | 5.0.4 | 4 | 07/12/2012 |
| 1.5_MoP_Beta2 | Beta | 5.0.4 | 305 | 07/06/2012 |
| 1.5_MoP_Beta2-nolib | Beta | 5.0.4 | 1 | 07/06/2012 |
| 1.5_MoP_Beta1 | Beta | 5.0.4 | 155 | 07/06/2012 |
| 1.5_MoP_Beta1-nolib | Beta | 5.0.4 | 2 | 07/06/2012 |
| 1.4.6 | Release | 4.3.3 | 38,535 | 04/07/2012 |
| 1.4.6-nolib | Release | 4.3.3 | 175 | 04/07/2012 |
| 1.4.5 | Release | 4.3 | 63,496 | 11/29/2011 |
| 1.4.5-nolib | Release | 4.3 | 586 | 11/29/2011 |
| 1.4.4b | Release | 4.2 | 27,475 | 10/16/2011 |
| 1.4.4b-nolib | Release | 4.2 | 839 | 10/16/2011 |
| 1.4.4 | Release | 4.2 | 14,845 | 10/14/2011 |
| 1.4.4-nolib | Release | 4.2 | 68 | 10/14/2011 |
| 1.4.3 | Release | 4.2 | 18,630 | 06/29/2011 |
| 1.4.3-nolib | Release | 4.2 | 55 | 06/29/2011 |
| 1.4.2 | Release | 4.1 | 3,465 | 06/27/2011 |
| 1.4.2-nolib | Release | 4.1 | 25 | 06/27/2011 |
| 1.4.1 | Release | 4.1 | 6,237 | 05/25/2011 |
| 1.4.1-nolib | Release | 4.1 | 38 | 05/25/2011 |
| 1.4.0 | Release | 4.1 | 119 | 05/25/2011 |
| 1.4.0-nolib | Release | 4.1 | 21 | 05/25/2011 |
| 1.4b9 | Beta | 4.1 | 209 | 05/16/2011 |
| 1.4b9-nolib | Beta | 4.1 | 7 | 05/16/2011 |
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Comments
MoP beta is on WowAce!
Ive 99% moved from Power Auras to Weak Auras (thanks!) but am left with 2 things Im not so sure Weak Auras can do easily - triggering by macros useable or triggering by engineering enchants; and spell alerts.
Any way to make Weakuaras track belt and cloak enchants without listing every single belt or cloak Id use them on? ? I was able to get this done in Power Auras via linking the addon to macros, and the macros werenamed "Cloak" "Belt", "Lower Trinket" etc and used " /use 10" etc.
For the second one, Weakaura's inability to easily deal with a universal interuptible spelll alert has been documented elsewhere.
I think I discovered a bug in the color gradient animation code. At progress 0 (zero) it returns the destination color (the color you get at progress 100). Example: Given a blue bar, that turns red at full progress. That's what you expect. What it actually does is: It starts red (bad!), then if progress is anything other than zero it turns blue (good!) and advances to the desired red (yeah!). Inserting
if progress == 0 then progress = 1 end
seems to fix that problem. What do you think? Maybe it's a dirty workaround but it does the job for me.
Heya, im struggling with using custom icons, does anyone know how i can get it to work?
not any errors comes up, just the icon does't show,
also is it possible ot uppload icons to that icon selection thing inside WeakAuras?
the icons is .blp downloaded for wowinterface for use to weakauras / powerauras
add a properly formatted (works in power auras) .tga file to weakauras/poweraurasmedia/auras
name it something like Aura146,tga
now open weakauras/types
find where all the other tga files are
add a line with your new tga file
make sure u dont break the formatting with a misplaced or absent comma
Great Addon certainly prefer it over PowerAuras.
Only problem is the "Loaded Auras" icons not showing on the interface menu which seem to be a known issue, of which I kinda expected would be fixed soon.
Awesome Addon!!!!!!
This is the best addon of its kind, by FAR... but why is it losing all my auras for a character when I respec or even just swap from one spec to the other in my dual spec? Actually I'm not 100% sure that respec is the cause of the problem, but it seems related.
On my warlock, my main spec is demonology and my 2nd spec is affliction. I actually kept the 2nd spec the same during the whole time I've been using Weak Auras, but I keep changing the 1st spec back and forth between Demo and Destro.
The weird part is my auras actually WORK, but the WA setup window refuses to show them so that I can make changes to them. Sometimes just one or two of them will show up, sometimes none. Usually just one or two of the 10-12 auras I've defined.
The problem is not about the "load" tab, I've been very careful to make sure that I used that tab correctly to define which auras load for which class and which spec. There's something else a little weird about the spec part of that tab... which makes me wonder if there's a bug in weakauras specific to certain classes. Even when the setup window is working correctly, it *sometimes* is able to define the three talent trees of my class as Aff, Demo and Destro... and *other times* cannot identify the three and only labels them "first tree" "second tree" and "third tree". I think i saw this same glitch on my rogue and maybe my warrior too. Same exact classes that PowerAuras stopped working for entirely, which is what prompted me to switch to WeakAuras and never look back...
I found a solution, thanks to other users on the Weak Auras addon website's own help forum.
Turns out this is a known issue... If you have specified load conditions on every aura available to the class and spec you're playing right now, even if they actually apply properly, *no auras (or almost none) will be shown loaded in the setup window.
The fix is simple: just add a "dummy aura" that does nothing and has NO load conditions. Then /reload your WoW UI and all your WA stuff will be there in the setup window. Hooray!
Woah, this addon ROCKS... hope it's still around when 5.0 goes live.
Thanks a bunch for developing this gem!
I am using weak auras and I am trying to add a custom aura for Judgement. I want it to show when judgement in range, BUT I want it to hide as soon as it comes into melee (crusader strike) range. I can get it to show and hide when it is in and out of judgement range but cant work in the part about hiding in melee range. Here is the code that needs to be adjusted.
Here is the trigger:
function()
if(IsSpellInRange("judgement", "target") == 1) then
return true
else
return false
end
end
And the Untrigger:
function()
if(IsSpellInRange("judgement", "target") == 1) then
return false
else
return true
end
end
So I just have to add a check for Crusader Strike in there somewere.
This is what you want:
function()
if(IsSpellInRange("judgement", "target") == 1) then
if(IsSpellInRange("crusader strike", "target") == 1) then
return false
else
return true
end
else
return false
end
end function
Kroann, I think you want untrigger something like:
function()
--if judgement not in range, untrigger
if(IsSpellInRange("judgement", "target") ~= 1) then
return true
--or if crusader strike in range, untrigger
elseif (IsSpe<span>llInRange("crusader strike", "target") == 1) then
return true
--otherwise, don't untrigger
else
return false
end
end
I might be guessing wrong on the syntax/language you're using, so "~=" is supposed to be the operator for not equal, and "--" lines are intended as comments. Obviously change to the language you're using if I guessed wrong.
Maybe it's a stupid question (I'm new to WeakAuras), how do I create a "smart say" (posting a message either to raid channel when in raid or to group channel when in group). Is this possible with one action? Don't want to mess around with multiple events for different group situations that do about nearly the same.
Just wanted to say thanks for the addon and thanks for replacing PowerAuras! PA quit working right on just a couple of my characters while still working properly on others, and I never figured out why (even after deleting and re-importing or recreating my auras). So then I heard about WeakAuras and moved right over. It's all been good ever since.
My favorite aura system I set up so far is for my pvp Assassination rogue... without taking my eyes off the center of my screen I now am always aware of how many combo points I have, how many stacks of Deadly Poison on my target, timers for how long is left on Rupture and Slice & Dice and Recuperate, and a ton of other stuff. Pretty soon I'll just turn off the display of my ability bars entirely and operate only by auras.