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WeakAuras

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  • 43 Likes
  • World of Warcraft
  • 48,414 Monthly Downloads
  • Supports: 5.2.0
  • 959,428 Total Downloads
  • Updated 03/05/2013
  • Created 10/03/2010
  • 801 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 2 (GPLv2)
  • Newest File: 1.4.7.9
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About WeakAuras

WeakAuras

WeakAuras is a powerful and flexible framework that allows you to display highly customizable graphics on your screen to indicate buffs, debuffs, and a whole host of similar types of information. It was originally meant to be a lightweight replacement for Power Auras, but it now incorporates many features that Power Auras does not, while still remaining more efficient and easy to use.

Features include:

  • An intuitive and powerful configuration interface
  • Custom textures including all textures from Power Auras and the new Cataclysm spell alerts
  • Progress bars and textures that show the exact duration of auras
  • Displays based on auras, health, power (mana, rage, soul shards, holy power, etc.), cooldowns, combat events, runes, totems, items, and many other triggers
  • Preset and user-defined animations
  • Custom side-effects such as chat announcements or sounds
  • Grouping, which allows multiple displays to be positioned and configured at the same time
  • CPU optimizations such as conditional loading/unloading of displays, modularity, and prevention of full aura scanning
  • Powerful customization options, such as animation paths, on-show/on-hide code, and custom triggers, for Lua-savvy users

To open the options window, type "/wa" or "/weakauras"

Note: WeakAuras works better with more media!

For in-depth documentation, see the Usage page.

For some examples of what WeakAuras can do, see the Examples page!


News

  • 1.4.0 is released! Many new features were added, including:
    • Auto-cloning: a feature available for multi-target, group, and full-scan Auras that will automatically duplicate your display to show multiple sources of information
    • Dynamic Text options for Progress Bar and Icon displays
    • A Circular growth option for Dynamic Group displays
    • Specific Unit options for all triggers that use a Unit option - this allows you to watch only a specific group member, or use the boss1, boss2, etc. unit IDs to watch bosses
    • A new display type, Model, which allows you to display any 3D model from the game files on your screen
    • Third-party addons can now define pre-made displays that can be quickly and seamlessly integrated into your configuration
    • Localization for German, Russian, and Chinese, and partial localization for French
    • WeakAurasTutorials, a framework for displaying in-game step-by-step assistance, along with two pre-made tutorials:
      • Beginners Guide: A guide through WeakAuras' basic configuration options
      • New in 1.4: See the new features of WeakAuras 1.4
  • Examples!

Upcoming

Upcoming:

  • More Tutorials, for more advanced features
  • Documentation updated for 1.4

Problem?

  • Please see the Usage page.
  • If you need help with your set-up, post in the Forum.
  • If you've discovered something that's clearly wrong, or if you get an error, Post a Ticket.
  • If you have a general comment or concern, feel free to comment on the main page!

------------------------------------------------------------------------
r299 | stanzilla | 2013-03-05 14:49:30 +0000 (Tue, 05 Mar 2013) | 1 line
Changed paths:
   A /tags/1.4.7.9 (from /trunk:298)

Tagging as 1.4.7.9
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r298 | funkydude | 2013-03-05 13:03:53 +0000 (Tue, 05 Mar 2013) | 1 line
Changed paths:
   M /trunk/.pkgmeta
   M /trunk/WeakAuras.toc
   M /trunk/embeds.xml

embed libchatanims
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r297 | stanzilla | 2013-03-05 02:07:09 +0000 (Tue, 05 Mar 2013) | 1 line
Changed paths:
   M /trunk/WeakAuras.toc
   M /trunk/WeakAurasModelPaths/WeakAurasModelPaths.toc
   M /trunk/WeakAurasOptions/WeakAurasOptions.toc
   M /trunk/WeakAurasTutorials/WeakAurasTutorials.toc

I'm in your toc, updating your Interface Version to 50200.
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r296 | stanzilla | 2013-03-04 16:55:39 +0000 (Mon, 04 Mar 2013) | 1 line
Changed paths:
   M /trunk/WeakAuras.toc

fix toc
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r295 | stanzilla | 2013-03-04 16:53:14 +0000 (Mon, 04 Mar 2013) | 1 line
Changed paths:
   M /trunk/Localization-enUS.lua
   M /trunk/Prototypes.lua
   M /trunk/Types.lua
   M /trunk/WeakAuras.lua
   M /trunk/WeakAuras.toc

add optional GTFO addon integration
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r294 | stanzilla | 2013-02-16 21:14:19 +0000 (Sat, 16 Feb 2013) | 1 line
Changed paths:
   M /trunk/WeakAurasOptions/WeakAurasOptions.lua

fix for the last commit
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r293 | stanzilla | 2013-02-16 06:33:34 +0000 (Sat, 16 Feb 2013) | 1 line
Changed paths:
   M /trunk/RegionTypes/model.lua
   M /trunk/WeakAurasOptions/RegionOptions/model.lua
   M /trunk/WeakAurasOptions/WeakAurasOptions.lua

apply smcn's patch to allow entry of display ID for models
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r292 | stanzilla | 2013-01-05 03:51:07 +0000 (Sat, 05 Jan 2013) | 1 line
Changed paths:
   M /trunk/WeakAuras.lua

re-enable button glow
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Comments

First Previous Page 56 of 60 Next Last
  • #69
    Lock and Load, and set the Inverse option. The display will only pull dynamic info (bar progress, name, icon, etc.) from the first trigger, and will only show when both triggers are active (and since the second trigger is set to Inverse, it is "active" when you *don't* have Lock and Load).

    If you want to hide a display through code, you can use "WeakAuras.regions['Some Display Name'].region:Collapse()", but that could have very buggy interactions with WeakAuras' own trigger handling. I can't think of any circumstance where it wouldn't be a better idea to use a different method.
  • #62
    I have been using Power Auras Classic for quite a while. Recently Power Auras started to misbehave and I stumbled upon this mod. While I have not yet tested it fully in a Raid Environment, I can say that it feels snappier.
    Unfortunately there is a small drawback. Not everyone in our guild is Mod savvy (sad but true). In the past we exported Power Aura scripts so that other raiders could import them. I could not find an Export/Import option. Is it planned for the future?
    Thanks in advance.
  • #65
    See http://www.wowace.com/addons/weakauras/forum/17395-import-export-function/#p2

    Display links are actually almost fully supported in r62. While I'm not sure I would recommend going to the WoWAce site and getting r62 immediately (it is buggy in other aspects, and many more improvements are coming soon), I am coding hard and hoping to get version 1.3 released sometime next week, at which point the sexiness of display links will be available to you too!
  • #60
    I don't know if it's been pointed out already, but I googled "weak auras" looking for this, and you get the craziest collection of New Age sites...
  • #61
    WeakAuras is one word. :P
  • #64
    And Googling it returns the WoWAce site, just as it should :)
  • #59
    I've made a general "STUN" Aura that displays on all player-casted Sleep, Banish, and Stun abilities. Since I'm not very familiar with most of the classes, I pulled this list from Wowhead but would like to get to know these debuffs better. I want to add an Action to the Aura that outputs a link to the triggering debuff to my chat frame. However, I have no idea how to access the triggering debuff. How would I access it?

    Any assistance would be appreciated. :)
  • #63
    Responded to your forum post on WoWAce.
  • #57
    I love this addon!
  • #58
    Thanks :3
  • #51
    A "hostile" tag would be useful for auras that check target buffs/debuffs. I don't need the aura to show if I target my tank and he has an enrage up, but I do need it to show if my hostile PvE/PvP target has one up.
  • #55
    Good idea. It shall be added.
  • #49
    I would like to make a small feature request. In PowerAuras, pet checking (if you have a pet out of not) is available as one of tick boxes. I would like a similar function to be available either under the "load" section, or as a check box in the various trigger sections.

    Thanks in advanced.
  • #54
    Health trigger with Unit set to "Pet", and then not set any restriction on the health. That will make your display show if you have a pet and hide if not. You could also add that as a multiple trigger to any display you that does something else but you only want it to show while you have a pet.

    This is a little bit dirty of a solution, so I will consider adding a "Has Pet" trigger in the future, or something like that.
  • #45
    Hi,

    I'm trying to setup an aura for a shaman weapon buff (Earthliving Weapon) but the aura does not show when I have the buff on my weapon. How do I get this to work?

    Thanks.
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