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wMarker

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  • 8 Likes
  • World of Warcraft
  • 446 Monthly Downloads
  • Supports: 6.0.3
  • 58,329 Total Downloads
  • Updated 12/09/2014
  • Created 09/09/2010
  • 70 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: wMarker-v2.5.5
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About wMarker

Waky - Azuremyst

Please help me localize wMarker, head on over to CurseForge if you can translate any phrases in wMarker from English to another common language. Thanks!

The most updated version of wMarker will always be at WoW Interface
Features
  • wMarker is an AddOn that allows you to easily and quickly add or remove raid target icons to any target.
  • You can easily place world markers with the easy world marker frame
  • You can also <font color="orange">bind key combinations</font> on your keyboard to press the buttons of wMarker. (Located in default Key Bindings menu from Game Menu.)
  • Key bindings will be reset if you have any version before v2.5. Sorry about the inconvenience
Control

/wmarker <command>

Commands
  • <lock> : Locks and unlocks the wMarker frame in place.
  • <clamp> : Clamps and unclamps wMarker to the screen (you cannot drag it off your screen.)
  • <hide> : Hide wMarker.
  • <show> : Shows wMarker
  • <reset> : Resets wMarker to its default values and positions
  • <options> : Opens the options panel
  • < >(No command): Will open the options panel aswell
You can also right-click any of the raid icons to open the options panel

Localization
wMarker is currently localized in:
  • English
  • Spanish
  • German
  • French
  • Traditional Chinese
  • Italian
  • Russian
  • Simplified Chinese
Localization Page

Notes
  • Please suggest any new features or anyway I can improve the addon!
  • If you're looking to hook KgPanels to wMarker or it's wFlare frame, anchor it to "wMarker.main" and "wFlares.main"
  • Be sure to check WoW Interface for the most recent version of this addon. It's primarily hosted there!
  • I hope you enjoy my addon!

v2.5.5
+ Added last 3 World Markers (Circle, Moon, and Skull) since WoD update

_v2.5.4
* TOC Bump

_v2.5.3
* Fixed Clear All World Marker issue for non-English clients
+ Added /rc for Ready Check
+ Added /roc for Role Check
* TOC Bump

_v2.5.2
* Different manner of handling working with taints cause by being in combat
+ Added Italian (itIT) translation thanks to Fabsm
+ Added Russian (ruRU) translation thanks to katanaFAN, panzer48, and RamyAlexis
+ Added Simplified Chinese (zhCN) translation thanks to zhTW and dll32

_v2.5.1
* Replaced GetNumPartyMembers and GetNumRaidMembers with new GetNumGroupMembers to work in 5.1
* TOC Bump

_v2.5
* Taint log issue completely resolved by moving key bindings into WoW default key bindings frame

_v2.4.4
* Taint log issue resolved for bindingsUpdate() taint
+ Added prevention from using the binding page while in combat
+ Added French (frFR) translation thanks to Kromdhar and Argone
+ Added Traditional Chinese (zhTW) thanks to EKE

_v2.4.2
* Bug fixed where localization files were not accessed

_v2.4.1
* Added esMX, frFR, koKR, ruRU, zhCN, and zhTW localizations as copies of the English version to avoid no words to reference at all

_v2.4
* Made flare code more efficient
+ Added ability to show world marker frame vertical and backwards

_v2.3
* Made code more efficient and prepared for any future "things"
* Separated config file from main file
+ Added key bindings
+ Added ability to show world markers as blips or icons
+ Added German and Spanish localizations

_v2.2
+Added ability to create or remove space between raid mark icons

_v2.1.3
* World marker frame arranged into only one line of markers
* Bug fix from trying to hide/show the world marker frame during combat

_v2.1.2
* Bug fix caused by v2.1.1 where it wouldn't do anything when you clicked...

_v2.1.1
* Bug fix where clicking on an icon marked the target OnMouseDown and unmarked it on the OnMouseUp following it...

_v2.1
+ Added option to only show marking frame with a target
+ Added option to only show marking/world marker frame in a raid with assist
* Options panel moved into Interface Options
* Some code optimized
* Other things I've forgotten due to long-term coding

_v2.0
* Complete rewrite of addon from XML to Lua
* Rewrote options panel, more options, better GUI
+ Added vertical display options
+ Added tooltips
+ NEW flare/world marker frame added with appropriate options panel

_v1.3.1
* Fixed TOC error pointed out by Harshmage, thanks very much!

_v1.3
+ Added option to flip wMarker's icons (if you prefer the star on the left!)

_v1.2
+ 'Only show wMarker in a group' feature added
+ Ability to hide wMarker background added

_v1.1.2
* Bug fixed where after a reload or log in, the AddOn would attempt to call two nil values.

_v1.1.1
* Bug fixed where alpha and scale values were not loaded into Options upon opening the options panel.

_v1.1
+ Options panel now added with /wm options
+ Scale and alpha feature added

_v1.0
+ Initial release
+ Basic features: Mark, un-mark, ready check, and move.

Comments

First Previous Page 1 of 3 Next Last
  • #37

    Request: Hide during pet battle.

  • #35

    I have a suggestion for you.

    Your command line offers the following...

    /wmarker hide

    /wmarker show

    How about...

    /wmarker toggle

  • #34

    If you are raid leader, the UI will be hidden if you have "Hide if not Raid Assistant" checked.

  • #33

    Hey I've just started using this addon, but I don't know if there is a way to do this to do this, but is it possible to arrange in which order the icons should go? I can reverse the order, so it goes from left to right or right to left, and horisontal and vertical, but i can't place the icons in the exact order I want them to appear. And it's kinda unhandy to have the world markers and raid markers in different orders instead of the same order. So far my order is this, and I can't see any way to change it.

    World markers = {skull} {moon} {circle} {star} {cross} {diamond} {triangle} {sqaure} (left to right)

    while my raid markers are

    Raid markers = {skull} {cross} {square} {moon} {triangle} {diamond} {circle} {star} (left to right)

    http://imgur.com/84cw6Y7 (here's a picture to show it)

  • #32

    Hi, i wanted to remove single world marker so i updated the code:

    In flareNew function old snippet:

    f:SetAttribute("type", "macro")
    f:SetAttribute("macrotext1", string.format("/wm %d",num))

    new snipped:

    f:SetAttribute("type", "macro")
    f:RegisterForClicks("LeftButtonDown", "RightButtonDown")
    f:SetAttribute("macrotext1", string.format("/wm %d", num))
    f:SetAttribute("macrotext2", string.format("/cwm %d", num))

    Now on right click given world marker is removed

  • #36

    thank you for this suggestion.  i too often find myself wanting to remove a single world marker, but this addon doesn't seem capable of doing it

  • #31

    Hi, is possible that you could add an function like Elvui Enhanced(http://www.curse.com/addons/wow/elvui-enhanced-mod-wod) where you can shift click icons for world markers instead of using an seperate bar?

  • #30

    I needed a way to easily toggle the visibility of this addon (I want it in PvE but don't want it in PvP).  So, I modified the following function by adding the "toggle" command.  This way, one macro is all that's needed to show or hide the frames.

     function SlashCmdList.WMARK(msg, editbox)
     if (msg=="lock") then
      wMarker:lockToggle()
      wFlares:lockToggle()
     elseif (msg=="toggle") then
       wMarkerDB.shown=(not wMarkerDB.shown); wFlaresDB.shown=(not wFlaresDB.shown); wMarker:visibility()
     elseif (msg=="reset") then
      reset()
     elseif (msg=="show") then
      wMarkerDB.shown=true; wFlaresDB.shown=true; wMarker:visibility()
     elseif (msg=="hide") then
      wMarkerDB.shown=false; wFlaresDB.shown=false; wMarker:visibility()
     elseif (msg=="clamp") then
      wMarker:clampToggle(); wFlares:clampToggle()
     elseif (msg=="options") then
      InterfaceOptionsFrame_OpenToCategory(wMarker.options)
     else
      InterfaceOptionsFrame_OpenToCategory(wMarker.options)
     end
    end

     

    Last edited by charleslaine on 12/21/2014 12:29:39 AM
  • #29

    Are there any plans to update this addon to include the new world markers added with 6.0?

  • #27

     Can´t clear the world markers.

  • #28

    For clearing the world marks the macro /cmw all seems to be used. Problem here is that [all] is a variable what works only on english ui's - i.e. on german ui this variable is called [alle]. A small workaround is to open "World of Warcraft\Interface\AddOns\wMarker\wMarker.lua", search for "/cwm all" and replace it with "/cwm 0" (thats the value the variable 'all' is set to). Works fine for me with 2.5.2 on german ui.

    regards

    Matze

  • #23

    I can´t clear the world markers, rest works fine, thx for this great addon.

  • #24

    thats probably mainly due to the old GetNumPartyMembers and GetNumRaidMembers functions the author has tossed in there to fix issues with the secure frame checks. anyhow im hoping he will return and either update this addon or give me permission to maintain it, i have a completely working version all ready to go. I have added in all functions the compact raid manager performs, and allowed for an option to completely remove that lil window on the left side alltogether. If he returns and does plan on updating this i will offer the work i have done to him so he can use it.

    Maggz-TuralyonUS

  • #26

    i do not want to violate his/her license, and since the version i modified containsa large amount of his/her coding still. It would not only be unethical, but addon sites can not host the addon unless i have his/her permission. Thus, i have posted to all of addon development site where he has an account asking if he is still interested in this addon. I am awaiting a reply. Either way if i do not get his/her reply i still cannot offer to support or update HIS/HER coding without express permission of the author due to copywrite licensing. Even releasing this addon under another name is still in violation, and i will not do or attempt to do that to another author who clearly worked very hard on something to begin with.

    Maggz-TuralyonUS

  • #25

    And why don't you just add the addon as an own addon? Just give credits to this one ;)

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