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XLoot 1.0

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  • 25 Likes
  • World of Warcraft
  • 881 Monthly Downloads
  • Supports: 5.1.0
  • 241,614 Total Downloads
  • Updated 02/06/2013
  • Created 08/11/2010
  • 593 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: z36-release
or

About XLoot 1.0

Please use http://www.curse.com/addons/wow/xloot - XLoot 1.0 (XLoot Frame) is included in the package, and this is no longer maintained.

A customizable loot frame

Providing a large array of options to change how loot is presented, as well as allowing you to use Masque or ButtonFacade Skins, XLoot's job is to make looting more functional while still having a better form.

Options GUI available under Interface->Addons or /xloot

Auto-looting of quest items and coins has been disabled by default

The 1.0 XLoot branch will eventually replace the legacy XLoot once all features have been implemented.

The major advantage to using the new version is support for Masque/ButtonFacade skins, as well as custom image-based skins instead of simply coloring the frame.

Skinning

XLoot can use any Masque skins, but skins made to fit rectangles will work better for obvious reasons.

Here's a example of Caith (A masque skin) with Frame transparency set to 0, along with the Legacy skin and a normal background:

Masque Caith (Transparent frame) Legacy skin (Fixed width)

If you find a skin that doesn't fit correctly, either tell me or go ahead and make a quick compatibility addon (See below)

About the plugins

XLoot Group/Monitor/Master require the support plugin in order to be used with this version.

I will be re-writing them as time allows to be stand-alone addons instead of plugins, which will work alongside 1.0 natively, and once that happens, they will all replace the old versions I post. I respect that some people like the old look of the frames, and I may try to make a legacy-lookalike skin.

Extending XLoot

It's easy to release skins or tweak masque skins (Or include tweaks in your skin, if you are already a masque skin author!) Skins are really just square textures of a border, like Masque skins.

To let XLoot know about your skin, use: XLootFrame:RegisterSkin(skin_name, skin_table)

To add a tweak for a Masque skin, use: XLootFrame:RegisterMasqueTweak(masque_skin_name, skin_table)

For documentation of skin_table, see the comments near the top of XLoot.lua

Please make sure you have permission to use any textures you include.

tag z36-release
00cf82b4203e90188d195f692d42f1e2b675fb04
Xuerian <sky.shell@gmail.com>
2013-02-06 04:47:02 -0500

XLoot 1.0 is now defunct, please remove and use XLoot instead.

--------------------

Xuerian:
    - Reduce to stub indicating "XLoot" should be installed instead
    - Fix paths
    - Stop pcall()'ing everything
    - Add XLootButtonOnClick(row, button, handled) global

Comments

First Previous Page 1 of 26 Next Last
  • #392

    uhm, hey. Is there any way to Increase the length of names that XLoot_Monitor is dispalying. (Current Bob [ITEM] if the name is Bob or Bobili... [ITEM] if the name is Bobilicious)? I tried to change the "name_width = 50," but it didn't really help. I mean, it did increase the space between the name and the item but can this be made in any other way, as in making it dynamic? Ty

  • #390

    Hello, I am sorry for my English, whether I want to ask probably to make an option for herbalists, mines, fishers, skinners autocollecting subjects by profession? Whether and as really to make automatic collecting subjects of quality, can be as to make possibility of collecting subjects of the set price of sale? It would be quite good to unite all this in so valuable creation in this super addon? Thanks in advance for the answer!

  • #391
    Quote from Siberyx »

    Hello, I am sorry for my English, whether I want to ask probably to make an option for herbalists, mines, fishers, skinners autocollecting subjects by profession? Whether and as really to make automatic collecting subjects of quality, can be as to make possibility of collecting subjects of the set price of sale? It would be quite good to unite all this in so valuable creation in this super addon? Thanks in advance for the answer!

    You can manually add items to a list to be looted automatically now, it's available in http://www.curse.com/addons/wow/xloot

    I plan on adding more criteria later. 

  • #385

    Have been using the old XLoot for years till it's recent updates breaks XLoot Monitor. That made me come finding out this new XLoot 1.0.

    So, if I want to use all XLoot features including XLootGroup, XLootMaster and XLootMonitor again, do I still need to keep the old XLoot one? Seems that the Curse Client is still updating it. Now I have XLoot z1e-alpha and XLoot 1.0 z35-beta along with XLoot (Old plugin support), XLootGroup, XLootMaster and XLootMonitor installed.

  • #386
    From below: You want XLoot 1.0, Group, Monitor, Master, and Old Plugin Support. 
    Quote from z3n»

    Have been using the old XLoot for years till it's recent updates breaks XLoot Monitor. That made me come finding out this new XLoot 1.0.

    So, if I want to use all XLoot features including XLootGroup, XLootMaster and XLootMonitor again, do I still need to keep the old XLoot one? Seems that the Curse Client is still updating it. Now I have XLoot z1e-alpha and XLoot 1.0 z35-beta along with XLoot (Old plugin support), XLootGroup, XLootMaster and XLootMonitor installed.

    Ok, here's the deal.

    Originally, there was XLoot (The release version here on curse)
    Then, I made XLootMonitor for myself.
    Group and Master followed at user request.

    These were all based on Ace2/Dewdrop/Deformat libraries, and when Ace2 came crashing down, I rewrote XLoot itself.

    Around that time, I stopped using most of the modules. Since then, I rewrote it a second time, and this was eventually released here, as XLoot 1.0. Horribly named, but "XLoot" is technically v0.9, still.

    Fast forward a while and I rewrote Group to what it is now, using the same new backend from 1.0. Dridzt worked on Master, and it's working fairly well as far as I know.

    Which brings us to the z1+ line of "XLoot" itself. Most people aren't actually using all the modules, and as to the general concensus, that's because it's not obvious they exist, much less what arcane combination of stuff you need to use them right now (By the way, you want XLoot 1.0, Group, Monitor, Master, and Old Plugin Support)

    So that's why I started the third (z1+) rewrite. Thankfully it didn't actually involve changing much of the addon itself, just how stored settings, options dialogs, and skins are handled. 
    So far, only the loot frame (Unpacked to XLoot_Frame with z1e-alpha) is finished.
    Once everything is said and done, you'll download "XLoot", disable what you don't want, and what you don't need won't load. 

    For now, if you want to help me out, try XLoot's Alphas every now and then and report errors you have or give feedback on options, etc. For daily use, you will want 1.0+Plugins+Old Plugin Support.

    I'm glad you've enjoyed the addon. =)

  • #389
    Quote from Lyrael_Rain »

    The old plugins support plugin seems to have disappeared off curse. I managed to find a (working) copy at http://www.wowinterface.com/downloads/info18508-1.html which then oddly enough showed an update in curse updater. The update worked and I now have the latest "old plugin support" version. Hope this helps anyone out who is wondering how to get XLoot Monitor working.

    I highly suggest using the alpha version of "XLoot" instead - Monitor is included.

  • #388

    The old plugins support plugin seems to have disappeared off curse. I managed to find a (working) copy at http://www.wowinterface.com/downloads/info18508-1.html which then oddly enough showed an update in curse updater. The update worked and I now have the latest "old plugin support" version. Hope this helps anyone out who is wondering how to get XLoot Monitor working.

  • #387

    Thanks a lot for the quick reply, and that "so-detailed explanation". =)

  • #384

    Date: 2012-11-03 15:39:53
    ID: 1
    Error occured in: Global
    Count: 1
    Message: ..\AddOns\XLoot\XLootUtilities.lua line 8:
       attempt to call global 'GetNumRaidMembers' (a nil value)
    Debug:
       ...t\libs\SpecialEvents-Loot\SpecialEvents-Loot-1.0.lua:137:
          ...t\libs\SpecialEvents-Loot\SpecialEvents-Loot-1.0.lua:137
       (tail call): ?
       [C]: ?
       ...ddOns\ElkBuffBars\libs\AceEvent-2.0\AceEvent-2.0.lua:302: TriggerEvent()
       ...ddOns\ElkBuffBars\libs\AceEvent-2.0\AceEvent-2.0.lua:910:
          ...ddOns\ElkBuffBars\libs\AceEvent-2.0\AceEvent-2.0.lua:903
    Locals:
    None

  • #382

    Love the changes with Xloot compared to the blizz frames.  Is it in the works or possible to allow auto looting of crafting items?  Say you have a miner when you mine a node it would auto pickup any ore or gems?  Also when prospecting could grab the gems without having to turn auto loot on and off.  A Slider for the minimum type as well as cloth for the tailors, leather for the leatherworkers and greens, blues, purples with a min ilvl.  Maybe a chck box for when you want to run through a dungeon for mats and pick up the gold  runecloth and greens or better.

    Would be a great advantage for me and I can guess a lot of others would enjoy this as well.  That way all we have to do is check the box for the things we want and kill then right click. . . no more junk in the bags unless we want something and then we can select that for ourselves. 

  • #383
    Quote from NightShade_00013 »

    Love the changes with Xloot compared to the blizz frames.  Is it in the works or possible to allow auto looting of crafting items?  Say you have a miner when you mine a node it would auto pickup any ore or gems?  Also when prospecting could grab the gems without having to turn auto loot on and off.  A Slider for the minimum type as well as cloth for the tailors, leather for the leatherworkers and greens, blues, purples with a min ilvl.  Maybe a chck box for when you want to run through a dungeon for mats and pick up the gold  runecloth and greens or better.

    Would be a great advantage for me and I can guess a lot of others would enjoy this as well.  That way all we have to do is check the box for the things we want and kill then right click. . . no more junk in the bags unless we want something and then we can select that for ourselves. 

    I've created a ticket for this here. Please add any input you have there. http://wow.curseforge.com/addons/xloot-1-0/tickets/33-more-auto-loot-options/

  • #378

    How do you use xloot to allocate when your master looter ?

    I tried tonight but it just didnt let me allocate, had to log out and diable

     

    Thanks

  • #379
    Quote from ftawubster »

    How do you use xloot to allocate when your master looter ?

    I tried tonight but it just didnt let me allocate, had to log out and diable

     

    Thanks

    It should work just fine. Are you using z34 or z35, and are you using a loot master addon?

  • #381
    Quote from ftawubster »

    Z34 and was also running xloot master with it too

     

    Thanks

    Running Z35 (This shouldn't have fixed it, but go ahead and update):
    https://www.dropbox.com/s/1m8krxeq7ksyap0/shot_121025_061503.png
    See if it works with z35. You can test it by inviting a friend/trial alt, walking into RFC, and killing a couple pulls till you get a green.  

  • #380

    Z34 and was also running xloot master with it too

     

    Thanks

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