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XLoot 1.0
- 25 Likes
- World of Warcraft
- 899 Monthly Downloads
- Supports: 5.1.0
- 241,659 Total Downloads
- Updated 02/06/2013
- Created 08/11/2010
- 593 Favorites
- Project Site
- Comments
- Release Type: Release
- License: All Rights Reserved
- Newest File: z36-release
About XLoot 1.0
Please use http://www.curse.com/addons/wow/xloot - XLoot 1.0 (XLoot Frame) is included in the package, and this is no longer maintained.
A customizable loot frame
Providing a large array of options to change how loot is presented, as well as allowing you to use Masque or ButtonFacade Skins, XLoot's job is to make looting more functional while still having a better form.
Options GUI available under Interface->Addons or /xloot
Auto-looting of quest items and coins has been disabled by default
The 1.0 XLoot branch will eventually replace the legacy XLoot once all features have been implemented.
The major advantage to using the new version is support for Masque/ButtonFacade skins, as well as custom image-based skins instead of simply coloring the frame.
Skinning
XLoot can use any Masque skins, but skins made to fit rectangles will work better for obvious reasons.
Here's a example of Caith (A masque skin) with Frame transparency set to 0, along with the Legacy skin and a normal background:

If you find a skin that doesn't fit correctly, either tell me or go ahead and make a quick compatibility addon (See below)
About the plugins
XLoot Group/Monitor/Master require the support plugin in order to be used with this version.
I will be re-writing them as time allows to be stand-alone addons instead of plugins, which will work alongside 1.0 natively, and once that happens, they will all replace the old versions I post. I respect that some people like the old look of the frames, and I may try to make a legacy-lookalike skin.
Extending XLoot
It's easy to release skins or tweak masque skins (Or include tweaks in your skin, if you are already a masque skin author!) Skins are really just square textures of a border, like Masque skins.
To let XLoot know about your skin, use: XLootFrame:RegisterSkin(skin_name, skin_table)
To add a tweak for a Masque skin, use: XLootFrame:RegisterMasqueTweak(masque_skin_name, skin_table)
For documentation of skin_table, see the comments near the top of XLoot.lua
Please make sure you have permission to use any textures you include.
tag z36-release
00cf82b4203e90188d195f692d42f1e2b675fb04
Xuerian <sky.shell@gmail.com>
2013-02-06 04:47:02 -0500
XLoot 1.0 is now defunct, please remove and use XLoot instead.
--------------------
Xuerian:
- Reduce to stub indicating "XLoot" should be installed instead
- Fix paths
- Stop pcall()'ing everything
- Add XLootButtonOnClick(row, button, handled) global
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| z36-release | Release | 5.1.0 | 638 | 02/06/2013 |
| z35-beta-nolib | Beta | 5.0.5 | 89 | 10/19/2012 |
| z35-beta | Beta | 5.0.5 | 3,351 | 10/19/2012 |
| z34-release | Release | 5.0.5 | 18,062 | 10/07/2012 |
| z34-release-nolib | Release | 5.0.5 | 107 | 10/07/2012 |
| z33-release | Release | 5.0.5 | 295 | 10/07/2012 |
| z33-release-nolib | Release | 5.0.5 | 1 | 10/07/2012 |
| z32-release-nolib | Release | 5.0.4 | 112 | 08/29/2012 |
| z32-release | Release | 5.0.4 | 13,295 | 08/29/2012 |
| z32-beta3a-nolib | Beta | 5.0.4 | 27 | 08/29/2012 |
| z32-beta3a | Beta | 5.0.4 | 458 | 08/29/2012 |
| z31-beta3 | Beta | 4.3.4 | 888 | 08/29/2012 |
| z31-beta3-nolib | Beta | 4.3.4 | 10 | 08/29/2012 |
| z31-beta2 | Beta | 4.3.4 | 823 | 08/29/2012 |
| z31-beta2-nolib | Beta | 4.3.4 | 26 | 08/29/2012 |
| z31-beta | Beta | 4.3.4 | 222 | 08/28/2012 |
| z31-beta-nolib | Beta | 4.3.4 | 14 | 08/28/2012 |
| z30-release | Release | 4.3.4 | 12,624 | 05/29/2012 |
| z30-release-nolib | Release | 4.3.4 | 79 | 05/29/2012 |
| z30-release-nolib | Release | 4.3.4 | 38 | 05/09/2012 |
| z29a-release-nolib | Release | 4.3.4 | 49 | 05/09/2012 |
| z29a-release | Release | 4.3.4 | 6,429 | 05/09/2012 |
| z29a-release-nolib | Release | 4.3.4 | 32 | 05/02/2012 |
| z29-release | Release | 4.3.4 | 5,155 | 05/02/2012 |
| z29-release-nolib | Release | 4.3.4 | 43 | 05/02/2012 |
| z28e-release | Release | 4.3.3 | 8,670 | 04/03/2012 |
| z28e-release-nolib | Release | 4.3.3 | 53 | 04/03/2012 |
| z28d-release | Release | 4.3.3 | 1,623 | 04/03/2012 |
| z28d-release-nolib | Release | 4.3.3 | 11 | 04/03/2012 |
| z28c-release-nolib | Release | 4.3.3 | 7 | 04/03/2012 |
| z28c-release | Release | 4.3.3 | 536 | 04/03/2012 |
| z28b-USE_MASQUE_BETA-release | Release | 4.3 | 7,358 | 03/13/2012 |
| z28b-USE_MASQUE_BETA-release-nolib | Release | 4.3 | 53 | 03/13/2012 |
| z28a-release | Release | 4.3 | 1,631 | 03/13/2012 |
| z28a-release-nolib | Release | 4.3 | 20 | 03/13/2012 |
| z28-release | Release | 4.3 | 35 | 03/13/2012 |
| z28-release-nolib | Release | 4.3 | 1 | 03/13/2012 |
| z27a-release | Release | 4.3 | 10,236 | 01/25/2012 |
| z27a-release-nolib | Release | 4.3 | 73 | 01/25/2012 |
| z27-release | Release | 4.3 | 2,569 | 01/24/2012 |
| z27-release-nolib | Release | 4.3 | 30 | 01/24/2012 |
| z26b-release | Release | 4.3 | 1,481 | 01/24/2012 |
| z26b-release-nolib | Release | 4.3 | 15 | 01/24/2012 |
| z26a-release | Release | 4.3 | 4,060 | 01/21/2012 |
| z26a-release-nolib | Release | 4.3 | 29 | 01/21/2012 |
| z26-release-nolib | Release | 4.3 | 24 | 01/21/2012 |
| z26-release | Release | 4.3 | 1,585 | 01/21/2012 |
| z25d-release | Release | 4.3 | 2,940 | 01/19/2012 |
| z25d-release-nolib | Release | 4.3 | 28 | 01/19/2012 |
| z25d-release-nolib | Release | 4.3 | 1 | 01/19/2012 |
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Comments
Please can you work on setting up a GUI
If there are options you are having trouble setting or having to set often, point them out and I'll see if I can simplify them.
------
13x XLoot1.0-1.0.7\XLoot.lua:656: attempt to perform arithmetic on upvalue 'row_height' (a nil value)
XLoot1.0-1.0.7\XLoot.lua:744: in function
Locals:
_ = XLootFrame {
0 =
}
e = "LOOT_SLOT_CLEARED"
events = {
LOOT_SLOT_CLEARED = @ XLoot1.0\XLoot.lua:643:
LOOT_OPENED = @ XLoot1.0\XLoot.lua:632:
LOOT_CLOSED = @ XLoot1.0\XLoot.lua:621:
}
---
--------
Everytime i Loot, any suggestions?
1x XLoot1.0-1.0.7\XLoot.lua:656: attempt to perform arithmetic on upvalue 'row_height' (a nil value)
XLoot1.0-1.0.7\XLoot.lua:744: in function
: in function `LootSlot'
Broker_Garbage-LootManager-4.0v4\core.lua:460: in function
: in function `securecall'
Broker_Garbage-LootManager-4.0v4\core.lua:80: in function
Locals:
_ = XLootFrame {
0 =
}
e = "LOOT_SLOT_CLEARED"
events = {
LOOT_SLOT_CLEARED = @ XLoot1.0\XLoot.lua:643:
LOOT_OPENED = @ XLoot1.0\XLoot.lua:632:
LOOT_CLOSED = @ XLoot1.0\XLoot.lua:621:
}
---
Can it does the same like loot filter (automatically loot anything above a set level, eg. no grey items), or can it be used together with loot filter?
It has nothing to do with autolooting, so unless loot filter relies on the default loot frame, there should be no conflict.
It drives me nuts having a huge popup in my face every single flower i pick and every vein i whack, thats one of my main reasons for using a loot addon, to get that popup out of my face....
Well, the feature you're looking for I called "SwiftLoot" on the first version. It's still there, but it's one of the features I wanted left out because it felt very kludgy and hackish to do. I will look in to it, though.
frame_snap is simply the loot frame snapping to the cursor.
Now to wait for my fav plugin to get updated (i love the loot monitor!). Only part i ever dissliked about it is not being able to place the +coin text to the right of the bar instead of to the left of the icon (since i have it snugg against left side of screen). The lootmonitor and loot history is what keept me around all this time :p