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XLoot

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  • 43 Likes
  • World of Warcraft
  • 9,974 Monthly Downloads
  • Supports: 5.4.2
  • 2,089,620 Total Downloads
  • Updated 01/22/2014
  • Created 08/15/2008
  • 3,185 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: z14g-release
or

About XLoot

Notes about new version and the major changes made

If you are experiencing more than one problem, please make sure you completely remove XLoot and download it fresh from here or the Curse Client.

After that, please create or comment on a existing ticket with your error(s)

All options are available via /xloot or Interface -> AddOns -> XLoot (/xlm toggles Monitor's anchors, /xlg toggles Group's)

About

XLoot is a small group of addons which improve looting in WoW by replacing default frames.

XLoot Frame
Replaces the Loot Frame, adding more information and behavior/appearance options.
XLoot Group
Replaces Group Loot frames, modifies Loot Alerts/Bonus Roll frame
Group frames display current roll choices, the rolled numbers, and the winner.
If you experience any problems rolling on items, please disable XLoot Group and post a report with any error.
I understand this may cause you to lose out on a item, which is extremely unfortunate.
However, I am unable to debug it myself as I no longer play, but welcome any errors or volunteer debugging efforts.
The rest of XLoot can be used safely without Group.
XLoot Monitor
Shows a "toaster" for looting items, similar to Guild Wars 2, allowing you to either more visibly see what you and others loot, or remove loot messages from your chat box all together.
XLoot Master
Provides a more convenient Master Looter menu

Any of these modules (Frame, Group, Monitor, Master) can be disabled like any other addon if you do not want their functionality.

Masque Skins

Not all Masque skins will work without adjustment.

Please see XLoot\skins.lua (Comments at the top) and then XLoot\SKIN_TWEAKS.lua (See examples and add tweak for skin here)

Old versions

I understand that these are large changes and may take adjustment. If you have suggestions as to how to improve the mod or something you want from the old version, please let me know.

If you are offended by these changes, a mop-compatible version will remain here but will not be supported: http://www.wowace.com/addons/xloot/files/429-mop-3-release/

I welcome your feedback.

tag z14g-release
218e589121ea8c50c5afb8343c8231127dfdb43f
Xuerian <sky.shell@gmail.com>
2014-01-22 15:50:05 -0500

Bugfixes (Thanks to Dridzt and Oscarucb), translation updates

--------------------

Dridzt:
    - Add Instance Chat to Auto output and modify priorities so it announces to widest available audience (rw>i>r/p>s)
    - Add Instance Chat to output options
Oscarucb:
    - fix lua error on loot assign after leaving group

Comments

First Previous Page 1 of 41 Next Last
  • #828

    Hi! I'm interested in this addon, but it's not clear if I could track /roll numbers after each encounter. Is this possible? Thank you.

  • #829
    Quote from pc9 »

    Hi! I'm interested in this addon, but it's not clear if I could track /roll numbers after each encounter. Is this possible? Thank you.

    After the encounter as a whole? It doesn't record them, but the roll results are shown in the roll frame until, and for a given amount after, it finishes.

  • #831
    Quote from pc9 »

    After each boss kill. What I wanna do is this: https://www.youtube.com/watch?v=U7qWHUeOND4I want to track results of everyone rolls. I installed addon yesterday but only option I could see was Request Group Rolls (Need, Greed, DE and Pass). Xloot wasn't listening /roll commands like shown in that video.

    I'm not entirely sure how Master behaves at this point, but similar functionality should still be available if you are the master looter.

  • #830

    After each boss kill. What I wanna do is this: https://www.youtube.com/watch?v=U7qWHUeOND4I want to track results of everyone rolls. I installed addon yesterday but only option I could see was Request Group Rolls (Need, Greed, DE and Pass). Xloot wasn't listening /roll commands like shown in that video.

  • #819

    Ok, so I'm having an issue with Xloot. Here is an example of what it is doing: http://i.imgur.com/VRk1uI8.png

    It just doesn't display any text. I even tried specifying a font location path since I am also using fonter, but it didn't seem to help. I have been off the game for more than a year now, and I am just now getting back into it. I used to use the 1.0 version, but that doesn't seem to be working at all for me. The new version actually comes up, but I'm having this issue.

    Last edited by candent on 1/27/2014 4:06:20 AM
  • #820
    Quote from candent »

    Ok, so I'm having an issue with Xloot. Here is an example of what it is doing: http://i.imgur.com/VRk1uI8.png

    It just doesn't display any text. I even tried specifying a font location path since I am also using fonter, but it didn't seem to help. I have been off the game for more than a year now, and I am just now getting back into. I used to use the 1.0 version, but that doesn't seem to be working at all for me. The new version actual comes up, but I'm having this issue.

    Please try with Fonter disabled.

    Eventually I am going to have to figure out how it is breaking XLoot so consistently, because most problems in the comments involve it.

  • #824

    Well, I didn't get it fully working actually. Fonter still messes up xloot monitor and xloot group. By default this is the xloot font path Fonts\FRIZQT__.TTF. Once you put fonter on there, it changes that path to fonters directory. That was fine and all. I could change that path back, or edit the path to another font in fonter to make it work for xloot. But xloot doesn't seem to update the path for xloot monitor or xloot group. Making it work for xloot, but not for group or monitor.

    Last edited by candent on 1/28/2014 1:54:54 AM
  • #823
    Quote from candent »

    Ok, I have it working now. I deleted all my saved variables for xloot and manually set a font path for it, and it seems to be working fine now.

    Did it work after you cleared SV but before the font path? I'm not sure why the second part would be required to make it function.

  • #822

    Ok, I have it working now. I deleted all my saved variables for xloot and manually set a font path for it, and it seems to be working fine now.

  • #821

    I tried disabling fonter, but it didn't help any. Even tried just uninstalling it. Still doing the exact same thing :/

  • #817

    Hi all!

    Sorry, but I can`t see anchor for Bonus roll frame, because it is out of the screen (Bonus roll frame is at the highest top of screen). Is it any suggestion how to move frame from command line, or move it to default position?

  • #818
    Quote from BloodyFess »

    Hi all!

    Sorry, but I can`t see anchor for Bonus roll frame, because it is out of the screen (Bonus roll frame is at the highest top of screen). Is it any suggestion how to move frame from command line, or move it to default position?

    I can't imagine why it would be up there, but if push comes to shove, hit the defaults button on the XLoot options page.

  • #816

    Humongous error trace posted by Kenyiro moved to ticket

    Consider visiting it to add more details in comments (as in what were you doing when it happened, any special skins you might have had selected etc)

    Looks like a circular :SetPoint() reference on something.

    Last edited by Dridzt on 1/11/2014 4:56:20 PM
  • #815

    Dridzt: Moved to ticket, visit to add more details.

     

    Last edited by Dridzt on 1/11/2014 4:57:47 PM
  • #808

    It looks like the count of items is always off by 1 (extra) when enabled as an option (for example, number of ghost iron ore).

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