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XLoot

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  • 47 Likes
  • World of Warcraft
  • 10,115 Monthly Downloads
  • Supports: 5.4.2
  • 2,121,637 Total Downloads
  • Updated 01/22/2014
  • Created 08/15/2008
  • 3,204 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: z14g-release
or

About XLoot

Notes about new version and the major changes made

If you are experiencing more than one problem, please make sure you completely remove XLoot and download it fresh from here or the Curse Client.

After that, please create or comment on a existing ticket with your error(s)

All options are available via /xloot or Interface -> AddOns -> XLoot (/xlm toggles Monitor's anchors, /xlg toggles Group's)

About

XLoot is a small group of addons which improve looting in WoW by replacing default frames.

XLoot Frame
Replaces the Loot Frame, adding more information and behavior/appearance options.
XLoot Group
Replaces Group Loot frames, modifies Loot Alerts/Bonus Roll frame
Group frames display current roll choices, the rolled numbers, and the winner.
If you experience any problems rolling on items, please disable XLoot Group and post a report with any error.
I understand this may cause you to lose out on a item, which is extremely unfortunate.
However, I am unable to debug it myself as I no longer play, but welcome any errors or volunteer debugging efforts.
The rest of XLoot can be used safely without Group.
XLoot Monitor
Shows a "toaster" for looting items, similar to Guild Wars 2, allowing you to either more visibly see what you and others loot, or remove loot messages from your chat box all together.
XLoot Master
Provides a more convenient Master Looter menu

Any of these modules (Frame, Group, Monitor, Master) can be disabled like any other addon if you do not want their functionality.

Masque Skins

Not all Masque skins will work without adjustment.

Please see XLoot\skins.lua (Comments at the top) and then XLoot\SKIN_TWEAKS.lua (See examples and add tweak for skin here)

Old versions

I understand that these are large changes and may take adjustment. If you have suggestions as to how to improve the mod or something you want from the old version, please let me know.

If you are offended by these changes, a mop-compatible version will remain here but will not be supported: http://www.wowace.com/addons/xloot/files/429-mop-3-release/

I welcome your feedback.

tag z14g-release
218e589121ea8c50c5afb8343c8231127dfdb43f
Xuerian <sky.shell@gmail.com>
2014-01-22 15:50:05 -0500

Bugfixes (Thanks to Dridzt and Oscarucb), translation updates

--------------------

Dridzt:
    - Add Instance Chat to Auto output and modify priorities so it announces to widest available audience (rw>i>r/p>s)
    - Add Instance Chat to output options
Oscarucb:
    - fix lua error on loot assign after leaving group

Comments

First Previous Page 18 of 43 Next Last
  • #588
    Quote from SumoSizeIt79»

    Not the OP, but here's a quick comparison I made with z8 and the legacy version you linked. The legacy skin is close to the old version, but not quite there. Of note is the category text being grey instead of gold, it makes it rather hard to read. The Link button also appears to be floating in the middle left rather than anchored off to the side (perhaps just make it an icon similar to the close button). The font is changable I see, but now it looks like I need to find a long file path rather than select from a pulldown menu or something (also if font if left blank it does not default to anything it just errors out).


    I also noticed that my single Xloot addon folder now has several children - folders for modules once available separately (and unneeded) but are now bundled together.

    In short I think people are just worried about their addon outgrowing them, attempting to fix what isn't broken. The older version needed minimal tweaking to meet (some of) our needs, and change is scary. Thanks for giving so much time to this project, but don't overdo it! Smile

    Alright, so. "Old" picture, notice a few things:

    The outer border looks almost like the "Smooth" skin does now. Except the item borders look different. That's because I had trouble back then getting it to look right. In fact, that's why I opted to use textures (For the new one, and Masque textures) for borders instead of mangling frame borders to get that effect. 

    The one thing I can't replicate is the glow on the right side of each row, which is effectively the equivalent to the "highlight" now. I suppose I could add a option to color the highlight based off of the item quality.

    The font is the exact same, the positioning is slightly adjusted. More room inside the frame. This could be replicated by raising the scale of the frame and reducing the font size.

    The font color is easily changed, that's the major difference.

    The link button is to the left instead of right, that's not really worth mentioning as far as changes go. 

    That said I'm not trying to be rude, more explain. If you have adjustments you can point out specifically other than those I've covered, I'd welcome them.

    As far as the modules folder, it's empty. The modules are all unpacked into actual "addons". "XLoot" is the core, a small part of the functionality that used to be included in "XLoot" (old). "XLoot Frame" includes the rest. Enable those two and you're set. 

    Group Monitor and Frame can all be loaded or just one. Since I've split the options (including the options libraries) into a LoD addon, it should turn out even lighter than before. 

    Additionally, let me assure you. It /was/ broken. Even visually, though they or you may have been used to it, it was broken. Internally, it was horrid. It needed not only major tweaking, but a entire rewrite to get rid of the problems. 

    I really value input, especially reasonable and thorough, but there were a lot of misconceptions. 

     

    I hope you enjoy using it, and that I can make the changes somewhat less offensive to those who have grown attached to the warty version.

    Last edited by Xuerian on 2/5/2013 2:15:24 AM
  • #587
    Quote from Xuerian »
    Quote from speak »

    how do i fix this to go back to the previous version exactly how it functioned and looked?  i've disabled a few of the modules but the look and feel of it is still bugging me :\  thanks

    This is how XLoot was always intended to look and feel. That said, you have a few options:

    1. Try a different ButtonFacade/Masque skin. Install the skin like normal, then pick it in XLoot options. Edit: If a masque skin has visual issues with XLoot, that can also be fixed, supposing you tell me about it.
    2. Use the old close button. It's a frame option which was requested a few times.
    3. Try to explain to me what you preferred about the old version and I might be able to do something about it.
    4. Use the last working version I linked at the bottom of the description until it stops working (It will not be supported, I've been trying to kill it for four years)

     

    Xloot old/new comparison

     

    Not the OP, but here's a quick comparison I made with z8 and the legacy version you linked. The legacy skin is close to the old version, but not quite there. Of note is the category text being grey instead of gold, it makes it rather hard to read. The Link button also appears to be floating in the middle left rather than anchored off to the side (perhaps just make it an icon similar to the close button). The font is changable I see, but now it looks like I need to find a long file path rather than select from a pulldown menu or something (also if font if left blank it does not default to anything it just errors out).

    I also noticed that my single Xloot addon folder now has several children - folders for modules once available separately (and unneeded) but are now bundled together.

    In short I think people are just worried about their addon outgrowing them, attempting to fix what isn't broken. The older version needed minimal tweaking to meet (some of) our needs, and change is scary. Thanks for giving so much time to this project, but don't overdo it! Smile

    Last edited by SumoSizeIt79 on 2/5/2013 12:33:12 AM
  • #581

    Good job.

  • #584
    Quote from HellSpeed »

    Good job.

    Appreciate it =) Glad it works for you.

  • #579

    Can you put a test mode? Sealed

    Edit: First vote Cool

    Last edited by user_258019 on 2/2/2013 8:05:04 PM
  • #580
    Quote from user_258019 »

    Can you put a test mode? :D

    Already a ticket for it. Feel free to vote it up. http://www.wowace.com/addons/xloot/tickets/79-preview-test-dummy-frames-for-configuration/

  • #572

    Make anchors have some width setting. They keep changing from char to char and from login to login. Messy.

    Also, "dummy" or preview would be great for the roll bars, width, icons size etc.

  • #573
    Quote from SirRaven »

    Make anchors have some width setting. They keep changing from char to char and from login to login. Messy.

    Also, "dummy" or preview would be great for the roll bars, width, icons size etc.

    Please make sure you're using z8, z7 had some issues with anchors. If it persists, please update me.

    Dummy frames are coming, but not sure when unfortunately.

  • #577
    Quote from SirRaven »

    I already updated to z8. z7 had issues especially with monitor anchor, items kept going Up, instead of the Down setting.

    Now, please, make an anchor width setting..

    Anchor width settings are counter-productive. It should be consistent across a profile and depend on scale. If you could illustrate these problems with screenshots it would be very helpful, as I have not had luck reproducing them.

  • #576

    I already updated to z8. z7 had issues especially with monitor anchor, items kept going Up, instead of the Down setting.

    Now, please, make an anchor width setting..

  • #564

    Thanks for the updated XLoot and especially for the Ace2 removal. I love the "new" XLoot so much.

  • #565
    Quote from grdn »

    Thanks for the updated XLoot and especially for the Ace2 removal. I love the "new" XLoot so much.

    Hah, "new". I wish it was :p

    But I really appreciate the positive feedback, people tend to just be quiet when it works, and vocal when it breaks.

  • #575
    Quote from grdn »

    Is Valve Time comparable to Blizzards soon(tm)? I know Valve but actually never used to play their games. :D

    Same thing, essentially.

  • #574

    Is Valve Time comparable to Blizzards soon(tm)? I know Valve but actually never used to play their games. :D

  • #571
    Quote from grdn »

    If it gets too dirty its really not worth it, since you're going to set up the mod once. If there is a smooth solution I'd like to see it, anyway. =)

    Well, most of the functionality is still sitting in 1.0 Frame. Like I said, it'll probably happen eventually. Knowing me though, well. That's like Valve Time :p

    Last edited by Xuerian on 2/2/2013 6:26:10 AM
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