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X-Perl UnitFrames

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  • 132 Likes
  • World of Warcraft
  • 106,010 Monthly Downloads
  • Supports: 5.4.0
  • 21,977,096 Total Downloads
  • Updated 10/14/2013
  • Created 08/31/2008
  • 15,262 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: GNU General Public License version 3 (GPLv3)
  • Newest File: 3.7.5
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About X-Perl UnitFrames

Bug Reporting

Please use the Ticketing System on WoWAce Here and avoid posting bugs using comments on Curse because they're difficult to track and they will probably get lost.

Use a good error catcher (like BugSack from files.wowace.com) and provide the full error text, and give as much information as possible to recreate the problem. Don't assume We know what you're talking about with some three word report.

Introduction

Perl, with Extra stuff. Much enchanced from Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with little remaining of the original Nymbia code.

  • Range Finder (combined with optional health check and/or debuff check) for all frames based on spell or item range test.
  • HoT Monitor will highlight units clearly that have ''your own'' active Heal over Time spells. Regardless of how many other heal over time buffs are on the raid members, you can keep track of your own ones and when they expire.
  • Debuff Highlighting in standard debuff colours on all friendly frames. Priority given to show debuffs that ''you'' can cure first.
  • Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.
  • Raid Target icon support for Target, Target's Target, MT Targets.
  • Raid Tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.
  • In-combat indicators for all units.
  • 3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.
  • Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.
  • Added '''time left''' on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.
  • Totally new options window including all X-Perl options and access via minimap icon and the /xperl splash command.
  • Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

Assists View

Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.

Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets

Replaces CTRA MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.

Indicator shows which target you are on.

Frames will be coloured to show if tanks have duplicate targets.

Casting Monitor

(WORK IN PROGRESS)

Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.

Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.

A green name on the targets indicates this is the same target that you have. You can click on casters or their targets as expected.

For druids, right clicking on a caster will cast Innervate on them.

For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

Raid Admin

(WORK IN PROGRESS)

Save/Load raid roster setups Only does direct save and load for the moment, but more to come (templates and such).

Item Check

Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.

Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.

Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.

Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Grim Reaper

Removed from X-Perl, but continues as it's own standalone Ace mod.

[http://www.wowace.com/projects/grim-reaper/]

More Buffing Features

Can be found in my new universal buffing mod, ZOMGBuffs

[http://www.wowace.com/projects/zomgbuffs/]

3.7.5 Release (r860/r859)
1.You can now disable pvp marks on the frames.
2.TTT Frame, FocusTarget and PetTarget Debuffs are now enabled and disabled correctly.
3.You can now enable Target's Target Debuffs independently from its Buffs.

Comments

First Previous Page 4 of 474 Next Last
  • #7917

    Message: [string "Death and Respawn Check"]:51: attempt to index field 'states' (a nil value)
    Time: 02/26/14 19:33:10
    Count: 1
    Stack: [string "Death and Respawn Check"]:51: in function `DeathAndRespawnCheck'
    [string "Display Damage"]:23: in function `SetHealth'
    [string "Init Player Team"]:283: in function `InitPet'
    [string "Init Player Team"]:184: in function `InitTeam'
    [string "PetBattle - 0. Init and Main Loop"]:55: in main chunk

    Locals: pet = <function> defined =[C]:-1
    forced = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4
    lookAtPos = "[string "Death and Respawn Check"]:51: attempt to index field 'states' (a nil value)"
    deathKitID = true

  • #7918

    That's not ours

  • #7919
    Quote from Asixandur »

    That's not ours

    Happened after Patch 5.4.7 go live...

    It's more like fails on Blizzard default UIs...and if look that error message carefully, nothing about X-Perl in it, so maxx1337, check that(or any) error message carefully before you blame X-Perl. :p

    Last edited by PlayerLin on 3/1/2014 12:05:42 AM
  • #7916

    check Donations

    Message: Interface\AddOns\XPerl\XPerl.lua:3238: script ran too long
    Time: 02/26/14 15:45:59
    Count: 1
    Stack: Interface\AddOns\XPerl\XPerl.lua:3238: in function `XPerl_Unit_UpdatePortrait'
    Interface\AddOns\XPerl_Target\XPerl_Target.lua:1032: in function <Interface\AddOns\XPerl_Target\XPerl_Target.lua:1018>

  • #7913

    For some reason my health bars are all green now (even with Show Class Color Bars enabled).

    Anyone else having this problem or anyone know how to fix this?

  • #7915
    Quote from notsoholy »

    For some reason my health bars are all green now (even with Show Class Color Bars enabled).

    Anyone else having this problem or anyone know how to fix this?

    /xperl bring out the Option UI, in color tab, uncheck "Original Health Bar Colours" if it checked.

  • #7910

    Is there any way to edit the frame visual style so it is flat instead of beveled?

  • #7911
    Quote from Razishlyat »

    Is there any way to edit the frame visual style so it is flat instead of beveled?

    No, it does needed some extra works, and not actually useful.

  • #7914
    Quote from Razishlyat »

    Well, I disagree (slightly) that it would not be useful, it would make the unit frames more visually unified than having several beveled frames for each unit, which looks a bit clumsy. But yea, it is extra work (and I'm a bit biased towards flat UIs anyway).

    Useful or not, the biggest problem is...who can do those extra works, considering currently X-Perl just lacks a/some proper coder(s) that knows how Zeksie was did on his working... :(

    EDIT: Well, in the X-Perl option UI's color tab(use /xperl bring it out), the frame visual setting can be changed, try mess with those options see if you can find something working for you... :p

    Change the transparency of the frame border to 0% should made it looks like flat but just not perfact...

    Last edited by PlayerLin on 2/25/2014 11:00:02 PM
  • #7912

    Well, I disagree (slightly) that it would not be useful, it would make the unit frames more visually unified than having several beveled frames for each unit, which looks a bit clumsy. But yea, it is extra work (and I'm a bit biased towards flat UIs anyway).

  • #7908

    i have noticed ever sence i installed x-perl that my framerates are way down. i love this addon but is there a way to fix it or is there an addon that does the same stuff as x-perl.

  • #7929

    Go to the Player, Pet, Target and Party tabs and uncheck 3D Portrait

  • #7909

    Due to the 3D effect it does it is what it does so unless you have a good video card no. No matter the addon that adds the effects that this one does it will bring you framerate down so in other words, sorry no.

    Last edited by 69Clutch on 2/13/2014 1:04:53 AM
  • #7906

    Any way to fix the Range Finder function? It's totally broken.

    I am using 3.7.5 r860, and was using r868 before this, and the problem was still there.

  • #7902

    can someone tell me how I enable to display of available battle resses on the raid unit frames?

    Last edited by Silent_H on 1/29/2014 12:37:12 PM
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