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XToLevel

Quests & Leveling Login to Add Favorites
  • 9 Likes
  • World of Warcraft
  • 3,288 Monthly Downloads
  • Supports: 5.2.0
  • 526,054 Total Downloads
  • Updated 03/06/2013
  • Created 03/18/2008
  • 587 Favorites
  • Project Site
  • Comments
  • Release Type: Release
  • License: MIT License
  • Newest File: 5.2.0_35
or

About XToLevel

A simple AddOn that provides details about your leveling progress; including the number of kills, quests, dungeons, battles, mining and herb nodes needed, as well as a time estimate.

Features

  • After each kill, quest, dungeon, battleground and mining/herb gathering, the exact amount required of that particular item is displayed on the screen, and optionally in the default chat window.
  • A small window displaying details about the kills, quests, dungeons, battles, mining/herb nodes, and time remaining to gain a level.
  • A highly configurable LDB data-source, providing data to LDB front-end AddOns, such as TitanPanel and Fortress.

All of these display features can be configured via the configuration window, which is accessible by either right-clicking the average window or typing the commands: /xtl or /xtolevel

Language support

The AddOn now supports all the WoW clients.

You can help improve the translations via the Localization tool at curseforge.com. All contributions are greatly appreciated!

Special thanks to all the translators:  - Trisquite/TAG Translations (Spanish)  - Queltos (Portuguese)  - Marcel and Axel (German)  - gyw920812 and zhTW (Trad. Chinese)  - Theerol and kim20 (Russian)  - atty0530 (Korean)  - carignou, Kanardator, lalrobin, tripollite (French)  - Xyrec (Danish)

Custom LDB Text Patterns

You can create your own custom patterns for the LDB text output.
This is done by opening the config window, selecting the LDB tab and choosing "Custom" from the Pattern drop-down. Then the text-box will be enabled for you to enter you pattern.

In short, you can use HTML-like tags to represent the available data: - kills, quests, bgs (battles), bgo (bg objectives), xp

For example, you could do:

K: <kills> Q: <quests> XP: <xp>
And the result would be something like:
K: <font color="lime">100</font> Q: <font color="lime">10</font> XP: <font color="lime">90%</font>

For full details on how to construct a custom pattern, see Custom LDB Patterns.

tag 5.2.0_35
b03aa597b7e0c61c2073c0c1c3b107fa536c603c
Kevin Ballard <kevin@sb.org>
2013-03-05 22:31:33 -0800

Tagged as 5.2.0_35

--------------------

Kevin Ballard:
    - Bump TOC for 5.2
    - Show more detailed timer in Classic mode
    Blocky mode only shows 1 time unit (e.g. "3d" or "2h") due to space
    constraints. We have more space in Classic mode, so go ahead and show 2
    time units (e.g. "3d 7h", or "2h 28m").
    
    Fixes #24.
    - Add Gathering support to the Classic display
    - Update changes.txt for 5.1.0_35b1
    - Bump TOC for 5.1
    - Add timer support to Classic display
    The key "Timer Short" should be added to existing localizations
    - Add missing XP Short label to default_enUS.lua
    The keys "XP Bars Short" and "XP Percent Short" should be added to
    existing localizations.
    - Fix dragging/right click on classic frame
    The classic frame was allowing dragging with the right button when the
    mouse was over a data line. It was also not showing the configuration
    properly on right click.
    - Rewrite localization system
    Localizations are now managed by a few functions in the addon table. The
    current locale can be retrieved with addonTable.GetLocale(), which
    returns an auto-updating locale table. New locales can be created with
    addonTable.NewLocale(). Localizations should be populated using the
    lua_additive_table format, so as to not break unpackaged sources.
    
    This also gets rid of the global L and LOCALE names, which were
    dangerous (due to potential addon conflicts).
    
    Added a default_enUS.lua localization that is a hard copy of the current
    English localizations, and is only included in debug builds. This
    provides an english localization for unpackaged sources.

Comments

First Previous Page 1 of 12 Next Last
  • #178

    I have known a few ppl that down;lloaded addons that had .exe files and were banned. Is this addon bannable?

  • #179

    No, there are no .exe files in this addon.

  • #177

    Doesnt really work properly, on my level 86 DK - the average quest XP is completely wrong, the average kill XP is wrong.

    Somewhat pointless. Have deinstalled.

  • #176

    I noticed the update on Mar 6 for the ToC.  I would really love the xp for Pet Battles added. 

    thanks for the Addon

  • #173

    I understand you stopped playing, but do you see any possibility to carry over this project to somebody else who is still active? This is a great addon for chars still levelling and I hate to see it go down and I know there are some whizkidz out there who would love to keep this addon alive.

  • #174

    Hey. I'm planing to check this out myself in the next couple of weeks (not sure when I'll get the chance), and at least release an update compatible with the latest API version. I've also received a new Russian translation I'll be releasing then.

    If anybody is willing to help maintain this, then I'm more than happy to accept the help. To begin with, the project's GIT repository is open to the public (via the Curseforge project page) from where it can be cloned in it's entirety, and patches can be submitted to the Curseforge ticket page. If somebody wanted direct access to the project's repository, then I'd also be more than happy to consider that.

  • #172

    plz update this Addon

  • #171

    This mod stopped being even remotely accurate for me in MoP.

    I used it through Cata with great results, but in MoP it never gathers correct numbers for anything. I kill mobs worth 4000 exp for 20 mintues, and the mod displays kill data assuming Min: 250 Max:350 Avg: 300 exp per mob. The quest portion assumes average exp a fraction of the exp I am getting.

    I have reinstalled, and I have used the addons purge data options. It's set to use the previous 20 kills as the sample data for the math, so it's not recording ancient exp numbers from long ago.

  • #175

    Thanks for reporting this. I haven't received any other complaints of this nature so far, so I'd be inclined to think it is an isolated problem, or perhaps a AddOn conflict. If you could provide more details about your setup, then I'd be happy to look over it and see what I can find. If you are willing, then please submit a ticket on the projec'ts Curseforge Tickets page. It's easier to manage there than here. Thanks.

  • #170

    very good addon perfect Laughing

  • #168

    Is there a way to get XP per hour shown in the LDB pattern?

  • #169

    Not as it is, no. And I've stopped adding features to the AddOn,  seeing as I don't play the game anymore and don't really have time to actively develop this code. - I'll take a look at this when I get a chance though. If I remember correctly, this may be relatively easy to implement.

  • #163

    I can't see to get it to turn on any lv. 85's. There is no window nor does typeing /xtl or /xtolevel open a window it works fine for anything under the max level but not sure if setting will carry over.

  • #164

    It automatically turns itself off when you reach the max level. It serves no purpose for a max level player, so I didn't see any reason to keep it loaded for them. As it stands, this behavior should continue to work for MoP, given there are no further API changes.

    It may stop disabling itself for lvl 85 chars on MoP enabled accounts before the release of MoP though. The max level is determined by which expansion is enabled on the account, so if the pre-MoP API reports MoP being enabled before it is released, it will effectively raise the max level to 90. But that'll work itself out when the expansion is released.

    No settings for the addon are removed at any point though, so however the addon was configured before you hit 85, it should be restored in that state once the level cap is raised. (Which will probably throw of the inital estimates... so clearing out the data from the config panel would be a good idea.)

  • #167

    ok

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