The ESA has released findings based on a recent survey where they polled households across America, and found that 68% play video games on at least one platform. 42% of American homes have a video game console, the average gamer is 35, and 43% of online gamers are female.
There are more results, but the findings without a doubt back up the belief that video games are currently the entertainment medium for this century, surpassing the movie industry and no doubt continuing on.
You can read the full press release published by the Electronic Software Association on the matter below.
SIXTY-EIGHT PERCENT OF U.S. HOUSEHOLDS PLAY COMPUTER OR VIDEO GAMES
Three Percent Increase in Gamer Households Illustrates the Growing Use of Entertainment Software Across All Demographics
June
2, 2009 – Los Angeles – Sixty-eight percent of American households play
computer or video games, according to new research from the
Entertainment Software Association (ESA), which represents U.S.
computer and video game publishers. The number of households playing
games increased three percent over 2008, illustrating the expanding use
of entertainment software across all demographics. The ESA released
these findings as part of its Essential Facts About the Computer and
Video Game Industry 2009 report during the E3 Expo, the computer and
video game industry’s annual trade show.
“This is the new golden age of entertainment software. Our products
are now being enjoyed by over two-thirds of Americans,” said Michael D.
Gallagher, CEO of the ESA. “As the findings of the 2009 Essential Facts
illustrate, more and more Americans across all demographics are now
embracing the interactive entertainment experience that computer and
video games provide.”
Other findings of the survey include:
- Forty-two percent of American homes have a video game console;
- Adult
gamers have been playing for 12 years on average, a decrease from 2008,
an indication that more Americans are picking up video game controllers
for the first time;
- The average game player is 35 years old;
- Seventy-seven percent of parents believe that the parental controls available in all recent video game consoles are useful;
- Almost half of all games sold (45 percent) are rated ‘E’ for Everyone by the Entertainment Software Rating Board; and,
- Forty-three percent of online game players are female.
In addition, the report includes statistics about the high level of
parental involvement in video game play. Sixty-three percent of parents
who have children under 18 with a gaming console in the home believe
games are a positive part of their children’s lives. Those parents are
present when games are purchased or rented 92 percent of the time and
report always or sometimes monitoring the games their children play 91
percent of the time.
The research for Essential Facts About the Computer and Video Game
Industry 2009 was conducted by Ipsos MediaCT and is the most in-depth
and targeted survey of its kind, gathering data from almost 1,200
nationally representative households that have been identified as
owning either or both a video game console or a personal computer used
to run entertainment software.
The Entertainment Software Association is the U.S. association
dedicated to serving the business and public affairs needs of companies
publishing interactive games for video game consoles, handheld devices,
personal computers, and the Internet. The ESA offers services to
interactive entertainment software publishers including a global
anti-piracy program, owning the E3 Expo, business and consumer
research, federal and state government relations, First Amendment and
intellectual property protection efforts. For more information, please
visit www.theESA.com.