World of Warcraft

Achievements Update and Retribution Nerfs

Posted Oct 27, 2008 by Kody
Filed in World of Warcraft

Achievements Update

Quote from: Thundgot (Source)

In an effort to improve performance, in the next minor patch, we will be removing the “Attributes” section found under “Character” of the “Statistics” tab found in the Achievement system. While this could be made available again at some point in the future, there are currently no plans to do so.

We apologise for any inconvenience that this may cause, and we appreciate your understanding.



Retribution nerfs in the latest beta build - Part I & II

Ghostcrawler made 2 posts regarding the retribution nerfs introduced by the build 9138.

Quote from: Ghostcrawler (Source)

Hello paladins,

Sorry we didn't get a chance to pre-announce these changes before the data were pushed to the beta. I won't try to sugarcoat it -- these are nerfs.

As I tried to explain before, we concluded a couple of weeks ago that Retribution was doing too much damage in PvP. We tried to nerf the burst damage through the previous changes to Divine Storm etc. Unfortunately, those changes didn't prove sufficient. Not only were paladins still destroying other classes in PvP, but we also found their PvE damage, even at level 80, was too high. Many classes were concluding they were too weak based on comparing their numbers to paladin numbers (and to be fair, hunters and in some cases mages and warriors).

Here are the new changes:

1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana. We spent many hours arriving at this number. For example, we did a lot of Patchwerk fights, watching the mana bar to see when and if it ever went down. In BGs, we were seeing paladins able to go from target to target without pausing even when unleashing all of their attacks. While we don't want you to go OOM in a few seconds, we don't want you to ignore the mana bar either. Mana is not rage -- warriors can't typically start a battle with a full bar.

2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and proc frequency cut by 50%. This ability was flat out better than Vampiric Touch when the mana provided between the two really needs to be close in order for the decision between Shadow priest and Retribution paladin to be a real one.

3) Judgement and Seals: Damage reduced by 20%. This is the major damage adjustment -- a lot of damage was coming from these. We do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation (particularly if it hurts Protection's threat generation).

4) Hammer of Wrath: Now can’t be used until the target is below 20% health. Our rule of thumb is that core "Execute-style" abilities work at 20% and talented abilities work at 35% health. We originally had Hammer at 35% based on some other limitations of the spell.

5) Art of War: Increased damage bonus to Judgements, Crusader Strike, and Divine Storm. I'll report back on the exact numbers here when we've settled on them.

I also want to add that the token Blessing of Might change wasn't intended as a joke -- it is designed so that Battle Shouts won't cancel the longer and more expensive Blessing of Might in a group setting.

These seem like pretty severe nerfs, but that was the intention. It is difficult for some players to ever be truly objective with issues surrounding their class, but in this case we felt Ret was severely overpowered. This was not in the realm of small tweaks to fix (though we did try originally). We overhauled the paladin class for Lich King, so it is unfortunate but not too surprising that the numbers for the dps spec require a lot of iteration. The mistake is ours, not the fault of the player base or beta testers.

Nerfing a spec or class is never fun. It means that our initial estimates of numbers were off and we know that the community is going to react negatively (to put it mildly). But we have to try and keep the game in a relatively balanced state and that is going to mean making decisions that are unpopular sometimes. If you need to blame someone for the nerfs, blame me.

As always, if we over-compensated, we'll adjust the numbers again. But as I said, our initial round of nerfs wasn't sufficient. Lest you fear that Lich King is upon as and you won't see any additional changes, that is not our point of view. We changed a lot in the game and we need to be able to rectify problems. I would expect early patches or even hotfixes to deal with class or balance problems, and hopefully these will slow down as we get closer to major content releases. But nothing is off the table after we ship, down to rearchitecting talent trees if we think that is called for. This isn't to suggest we aren't happy with the state of the game. Rather, my word that we will continue to iterate on problem areas as they come up.

I also want to stress that we do not make balance decisions based on the QQ of other classes. At most, if there is a pretty vocal outcry that will encourage us to rerun the numbers to see if something is amiss. As vocal, and sometimes passionate and even logical as forum posts can be, they represent a fraction of the entire fanbase and it would be foolish for us to clobber one group of players solely based on the whining from another group.

Go ahead and vent if you have to. We won't delete posts or ban posters in this thread unless they are overly offensive. We do ask that you not launch a thousand other threads so that other paladin issues can still be discussed. Likewise, we have no problem with other classes engaging in the discussion but outright gloating or trolling will be frowned upon.

And I do apologize for putting you through this.

He then created another thread to reply to a few questions.

Quote from: Ghostcrawler (Source)

I know many of you asked good questions before the posts hit their limit. I am not convinced that my answering many of these questions would calm anyone down, but I'll give it a shot. If not, when the paladin community has gotten it all out of their system, I'll still be here.

Also realize that there are probably a couple hundred questions at this point and I can't answer them all. Here are a few common themes:

I thought we were supposed to be bursty?
Yes, that's the design. It's also a tough design to nail because if you're too bursty the opponent doesn't even get to respond.

You reviewed our class last because you don't care.
We overhauled the entire class. We rebuilt the way Seals and Judgements work, and by and large it's a good change. Paladins got a lot of attention for Lich King. your response suggests to me that the correct way to balance the game in the future is to make a class terrible early on and then buff it so that players are happy and excited instead of fuming and disappointed. Trajectory is everything.

I thought you didn't want us to run out of mana.
We didn't want you to run out of mana in three hits, especially in a sustained dps fight. What we don't want is for a paladin to kill someone and move on to the next enemy without losing any mana. I'm a little surprised so many people deny this was going on or that it was a problem.

We think we have your mana in a good place now, but mana is one of those aspects of the game that requires a lot of adjustment and there are many classes right now who would still like us to further review how mana is working for their class. If you're running out of mana too fast, believe me, we'll hear about it and we'll adjust it if we weren't "surgical" enough this time around.

But we don't care about Battlegrounds.
A lot of people do care. And if you don't care about them right now, I'll warrant that's because they don't offer the rewards that Arenas or raiding do. This is something we want to address in the future.

Again, though, we think Ret was out of line in several situations. Other classes are OP in some situations too, and we have either recently nerfed them or are still discussing how we want to address those classes as well.

Look at all the other classes in here laughing at us.
Well, they're jerks. Many of them probably suspect they are OP too and have so far escaped the nerfbat. So far. We want Retribution to be a dangerous class to go up against. We don't want to see BGs with 30 Retadins on one side, which is actually something we were seeing. Yeah, I know it sucks that people say Lolet. It sucks when people say huntards too. That doesn't drive people away from playing either class. We're always going to have some amount of competition in this game, either directly in PvP or the damage race in PvE. If I can read 1200 angry posts from Ret pallies today, you can blow off some inane gloating from warlocks or warriors. We delete the trolling comments when we see them.

Why didn't we compensate Holy and Protection first?
We want Holy to have better dps than it did in BC, but that's a secondary consideration compared to them being good at healing (which we believe they are). We are also still committed to Protection being able to tank anything that a warrior can. Consider that the boss armor changes hurts warrior threat more than it does paladin threat. The net result should hopefully come out equal. So far I'm not aware of a boss fight in the game where a paladin MT struggles. As I said, though, this is something we're working on right now.

Why did I describe our initial attempts to nerf Ret as surgical?
Because that's what we tried to do. In retrospect, we were so worried about nerfing Ret too much that we ended up not fixing the problem. We should have done more sweeping changes initially.

Why did we say Ret was fine for so long?
Because we didn't want to have to nerf the spec. Ret players were having fun. We thought and hoped that some well publicized bugs were to blame for the excess damage. As I've said, if I wait to post until we're absolutely 100% certain, you're just not going to get as many posts. Many posters have said they appreciate getting occasional developer communication and insight. But that is going to come with some risk that things are going to change. As I said, I'll caveat it more in the future.

That you're somehow paying to beta test the game.
First, I don't really think we'll ever get game balance to a state where 90% of you would say "Yes, it's perfect! Don't touch a thing!" Second, it's an MMO. Things change. The game evolves. We are always going to be changing things on our end as well. Players would be just as happy as not enough changes as some of you are with too many changes.

You may also have noticed that we nerfed level 70 raiding and that the level 80 raids are pretty easy compared to our past instances. We wanted to make sure we weren't shining too harsh a light on balance differences until everyone had plenty of time to get used to the changes -- more time than even our large beta can offer. Nobody should get parked at the curb in Naxx, and by the time Ulduar and later instances come on line, I predict we will have made many balance changes.

We don't believe you because we've been at the bottom of the barrel before.
There's not much I can do to get you to believe me or not. I try to be honest so my words carry some weight, but I also try to joke around a little so you know I don't take myself too seriously. I don't know how many other ways to say that it sucks that your PvE wasn't competitive in BC or that you weren't a major Arena force. That's not where we wanted you to end up and not where we want you to end up this time. I'm not going to show you my daily tasks or how I spend my time so that you can oversee my progress and make sure it doesn't happen again. Sorry. The best thing you can do is point out situations where you're struggling so we can investigate. Most of you haven't even had a chance to test with these changes yet.

You're nerfing paladins because of PvP.
Read my initial post again. Ret PvE dps was also too high.

Our numbers are different from yours.
That's going to happen. We compare data when we can. I think you'd agree that the game balance would be pretty interesting if we automatically made adjustments whenever anyone suggested them.

You said I wouldn't get banned.
You're still going to get banned for explicit language, death threats or the like (thank you very much for those BTW). Try and make your point without resorting to text that will violate the posting regulations. Call me a jerk, if it will make you feel better. It boggles my mind that I actually need to point out that AIDS comments and the like aren't appropriate. If you're smart enough to raid or do Arenas on your character, you're smart enough to know how to make an intelligent post.

Added one more for clarification:

You only tested in Naxx, but paladins do bonus damage against undead.
Yes, we know that. We tested under a lot of different situations with and without undead and with different levels of gear and buffs present. I use Patchwerk as an example a lot because players understand that it is a very simple boss fight in which there is no running around, adds or damage to the raid.

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  • Diark said 
    Fri, Oct 31 2008 12:50 AM ()

    even know this is far up the list,someone saying hunters got it easy LOL we dont,if u get killed by a hunter they are usually ez mode BM,but we got jack all in the long run,oOOoo shiny new pets that is nthing,they buffed our pets(talents) and did **** all to us....Fck u BM noobs MM FTMFW

  • Diark said 
    Fri, Oct 31 2008 12:46 AM ()

    2 week OP period Zomg i wonder how many of u people complaining knew how hard ret pallys had it prepatch 2 kills = oom,raids forget abot it.....how about locks they have been OP,since iv'e been playing maybe longer(2 years)..... QQ NOOBS!!!!,i play a hunter,druid am i the only one that relises how big a bitch people have over a little OP.....NERF LOCKS!!!!!!!,i know this will never happen because blizz luvs locks OP!!!! pve/pvp....

  • Thu, Oct 30 2008 12:45 PM ()

    I have a geared 70 hunter that used to own everything in his path...then the patch...and i get owned by a non-geared 64 ret pally...not once...but twice...then i go to BGs...i can't even get a shot off...I used to dominate kills and damage in bg's...now i'm lucky if i survive 2mins without getting raped by a ret pally...everyone KNOWS ret pallies were retardidly OP'd in the patch and i applaud Blizz for moving so quickly to correct the situation...btw...they're still OPd

  • palatje said 
    Wed, Oct 29 2008 12:19 AM ()

    I'm a Retri pala and i know we where OP, and we should have been nerfed since with the old retri tree you didnt need skills to kill anyone what is pritty lame.. still I'm wondering myself why nerf retri palas in less then a month while there where same amount of whining posts about Resto druids that are still a stronger healer then other healers(pvp). In my opinion they shouldnt nerf the damage they should make it harder for the paladins to Create this damage so not every noob with rare gear can oneshot a true skilled player with Brutal gear...

  • Tue, Oct 28 2008 8:03 PM ()

    hello.. i got a rogue with 4 s4 pieces and venge weapons...ive been a pvper since iwent 70 lvl and i got about 8k games in arenas maybe more...one day i wake up and i see a retridin with blue gear bought from vendors against me in arena hitting me for 2,9k then 1,7 then 1k then 2k again ,,all crits... ( i got 421 resilience) and then i go in a BG WSG i cant move nor breath and and 7 enemies were retri pallys...i play my best ive been a ogue for 2,5 years and im being humiliated by a guy who doesnt knowhow to play .. NERF pallys is a must because its IMBALANCED..we worked hard to get our gear and expirience in the game and perconally i wont tollerate an idiot that spams 2 buttons to kill me like i dont know how to play.. GOOD JOB BLIZ

  • Drazzard said 
    Tue, Oct 28 2008 12:14 PM ()

    As a Paladin, I have been enjoying the new retribution tree. And i have to be honest, aspects of the system is overpowered (and GC has mentioned almost all of them there). I know Im testing these at 70, and there are going to be differences between 70 paladins and 80 paladins, which is why I'm not going to QQ, but simply wait to see how it all works out. Its not my place to tell game developers how to make a game, i'm simply not qualified to do so. Keep up the good work, I look forward to seeing what the future brings

  • Tue, Oct 28 2008 11:40 AM ()

    Why is it you people roll a class that, if you catch someone unawares, can kill with four buttons (bubble, stun, stun, attack), then complain so vehemently about other classes being 'op' that, to do the same thing, have to mash 12 buttons? :)

  • Tue, Oct 28 2008 11:02 AM ()

    Nice to have been able to realize some parity with other classes, even if it was for only a short time frame. Thanks for the nerf! Oh, can we expect the rogue, ms warrior and druids to expect the same type of nerfing? I doubt it. Parity between classes? You have hardly come close. I'll still play a Ret pally as it is my fav to play with. Plus the challange to overcome the biased attributes Blizzard puts into nearly every other class (excluding Shamanns). Go Druids! That is the main toon of the developers, aye?

  • Tue, Oct 28 2008 10:56 AM ()

    I agree with the nerf. I can understand getting torn apart in battlegrounds at level 19 because of the twinks. But when I'm getting 3 or 4-shotted in level 70 battlegrounds, well that just doesn't sit right with me. I have a ret paladin of my own at level 36 right now. Even at such a low level, I can feel how I'm doing too much damage than any one person should be able to do in PvE. I can even recall at level 29 battlegrounds, I was killing TWINK ROGUES! An un-enchanted, level 29 retribution paladin beating level 29 twink rogues. As much as I enjoyed it, I knew it was wrong... even though I love killing twinks by myself, being that I don't have the patience to make my own. But all in all, Retribution needs to be cut down to size. Push forward Ghostcrawler. You have my back.

  • Tue, Oct 28 2008 10:36 AM ()

    I have many characters and have been playing for about two years now. I think that everyone should have expected the nerf. I was getting rocked by the ret pally's without getting a hit in- now they gave us a chance to at least get a hit in. I appreciate that. I even play a pally and I think they got way out of control and that balance, as close as you can get it, is very essential. Come on guys, their still sick.

  • Tue, Oct 28 2008 10:17 AM ()

    OH MAN!! i have been playing WoW for almost 3yrs, pallies have always been my fav class. I have dealt with the ups and downs of my class, not coming from blizz, but from other players that have denied me access to a prty because i was not a healer. I actually lvled as protection, because the Avwenging shield spell is sweet. I feel like captain america whenever i use it. But because of other players always downing the pally, i went solo and respecced to ret(after trying holy to get more rading time). Retribution is an awesome spec. Then we get buffed!!!!! I mean superbly BUFFED!!!! I have even been invited to raid with a new guild because i am not only a great dps'er, but because i am also a smart player. The nerfs will suck bug time. But i will still play my pally, wether solo or in groups, because my pally rocks. No mattter how many nerfs, my pally will always rock. Now, that is not to say i don'ty like the other classes. I have 1 of each class on the main server i paly on. Granted not all are 70, but they each play differently, and are not better than anyother class. They each bring there own flavor to the game. The new death knight will be awesome, and i will roll one, after i get my pally to 80!

  • Mindjagg said 
    Tue, Oct 28 2008 8:34 AM ()

    OMG, You people kill me! I have one of each character. 70's and on down the line. It is always something like " guess ill delete my new pally cause now they suk!!! " Why did you create a "New" pally if you didnt think they were OP? Hey, Blizz your doing fine!! rock on and keep the fun coming. By the way check on the mage blizzard move cause my mage is MAD powerful with it! Just trying to keep it fair!

  • buddy781 said 
    Tue, Oct 28 2008 7:06 AM ()

    awwww man bummer then lets not forget mages hunters warr and rogues with the 13k back stab hunters with the insta trap mages well hell kinda hard to kill em unless your right on em when they run oom and rogues lol there just sick man but its all good im sure soon everyone will get the look at locks didnt really do them much good oh wow demon form gives you maybe 18k armor for wut 30 sec booooo ok ok so locks have fear man alot of toons are immune only good lock now is demon lock but its all good i play all of these toons and i know we all need a acut back or balance it better boomkins are insane man do some thing gl ppl

  • Tue, Oct 28 2008 6:50 AM ()

    Shadowpriests own boomkins horribly Ret paladins needed nerfing. Stop your QQing.

  • Tue, Oct 28 2008 1:12 AM ()

    Wow,ok first ret pallys have been at the bottom of the food chain in this game for like ever and now that we finally get some good stuff coming our way we get slaped down...I meen every calls now has something that makes then stand out from the rest and this dmg was what made the pallys stand out if your going to nurf it, then you need to nurf all the other classes,warriors=titan's grip,mages and their 2 crit combos,locks and fear,Druid omg boomkin needs to be slaped around so much cause its not even funny how they get around in BGs now, hunters=pets,rogues...lol not much you can do there,priests=ditto. Now I know when someone reads this they are going to call me out on a lot of stuff but I really don't care I'm just saying how I feel ,and yes this going for pvp and pve...

  • Dariss said 
    Mon, Oct 27 2008 9:45 PM ()

    Why do they do this to ret yet boomkins are still insane? i did not see one thing on boomkins here.

  • Mon, Oct 27 2008 7:06 PM ()

    While i do agree to some extent that the changes are for the best, I play a healadin, and questing as such sucks. With 3.0.2 i actually started to quest and do dailies again coz it wasn't an epic grind to kill anything. At least let us healadins keep a bit of our damage.

  • Mon, Oct 27 2008 7:01 PM ()

    OK if you need to nerf ret the do it. but your hurting tanks the way you did it. i used to run out of mana tanking with in the first few moments of a boss fight and im talking t5 gear. A warrior may start out with little rage but they have abilities that help that we cant regain mana and if you nerff that were back to being on the ropes all the time. not to mention we already at a disadvantage warriors ahve more armor health and other damage mitagation we dont have since we need spell power mana and other things they dont. If you want to talk about un fair pvp and pve lets talk locks ummm you cant hit on fear should not be instant in pvp. shammies with there push back reck in eye since they can nock you off the board if you get anywhere near an edge. druids have way to many instant cast dps aoes now. warriors get titan grip, hunters get sick pets that can rex themselves we finnaly get a pice of the pie and we get the first hit on the nerf stick..ty soooo much

  • Mon, Oct 27 2008 5:41 PM ()

    Umm... you guys haven't even TRIED the Ret nerfs yet unless you're in beta.. so stop QQing and wait till they patch retail and THEN QQ if you still don't like them. I, for example, hated the VT "nerf" for shadow priests when I first found out about it. Now that I've had a chance to actually try it out and play around with it, I like it better overall than the old VT.

  • Mon, Oct 27 2008 4:21 PM ()

    I guess its easy for this guy to nerf the pally's when can just alter his character when ever he wants what a loser. Well had to get that out and much love to those ret pally's guess ill delete my new pally cause now they suk!!!