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Customizable Hotkeys
- 0 Likes
- StarCraft II
- 9 Monthly Downloads
- Supports:
- 319 Total Downloads
- Updated 10/14/2010
- Created 10/14/2010
- 0 Favorites
- Project Site
- Comments
- Release Type: Beta
- License: Public Domain
- Newest File: Hotkeys.txt
About Customizable Hotkeys
Use pre-defined dialog box to edit hotkeys, you can either specify a set of them, or input Unit ID to automatically generate it.
Functions included:
- Hotkey thru UNIT
- Hotkey Setup thru Buttons
- Load Set
- Save Hotkeys to Bank
- Hide/Show Hotkey Box
- Change Hotkey Box Size and Position
Hotkey thru UNIT - Use this to open the editing box with command buttons taken from units command card.
Parameters:
- Player - player which window will open to.
- Unit Type - ID of unit to look up buttons.
- Set Number - Number of Set the buttons will be saved to. Use zero if you want to disable saving.
- Load Previous - Boolean, use TRUE if you want to load hotkeys previously saved at the same set number.
- Card Number - Number of Command card that should be copied. Input them as they appear in data editor (1,2,3,4 are accepted, else returns 1)
Hotkey Setup thruButtons - Use this to open the editing box with input Buttons.
Parameters: most of them same as thru UNIT, with addition of 15 button IDs to manually input. They're ordered as on command card.
Load Set - Loads previously saved Set of hotkeys, to buttons they were assigned to when saved. Note, it may interfere if player has edit box currently open.
Parameters:
- Set number - number of set to be loaded.
- Player - affected player.
Save Hotkeys to Bank - Forces currently selected hotkeys to be saved for input player. Function won't fire if Set == 0.
Hide/Show Hotkey Box - because I've set library to be Internal, use this to show/hide Editing Dialog. (Box automatically shows up when using setup functions thru unit or buttons)
Change Hotkey Box Size and Position - coz i slack i forgot to rename, it only changes position. Input X,Y and anchor.
Important note: Using this library requires certain Game Text to be input in your map, or else it won't be able to function. Either manually input, or copy/paste those values to localehere/LocalizedData/Hotkeys.txt inside your map .MPQ. Attached Hotkeys.txt file contains those values.
-
Known Problems: When creating new Hotkey Editing Box, it's impossible to read their current hotkey. Unless you load previously saved set, Dialog will show question marks instead. Thank blizzard for prohibiting text->string conversion.
Lines required in map/locale/LocalizedData/Hotkeys.txt for library to work.
Button/Hotkey/'=Apostrophe
Button/Hotkey/,=Comma
Button/Hotkey/.=Period
Button/Hotkey/;=SemiColon
Button/Hotkey/A=A
Button/Hotkey/B=B
Button/Hotkey/C=C
Button/Hotkey/D=D
Button/Hotkey/E=E
Button/Hotkey/F=F
Button/Hotkey/G=G
Button/Hotkey/H=H
Button/Hotkey/I=I
Button/Hotkey/J=J
Button/Hotkey/K=K
Button/Hotkey/L=L
Button/Hotkey/M=M
Button/Hotkey/N=N
Button/Hotkey/O=O
Button/Hotkey/P=P
Button/Hotkey/Q=Q
Button/Hotkey/R=R
Button/Hotkey/S=S
Button/Hotkey/T=T
Button/Hotkey/U=U
Button/Hotkey/V=V
Button/Hotkey/W=W
Button/Hotkey/X=X
Button/Hotkey/Y=Y
Button/Hotkey/Z=Z
Button/Hotkey/[=Bracket Open
Button/Hotkey/]=Bracket Close
| File Name | Release Type | Game Version | Downloads | Date |
|---|---|---|---|---|
| Hotkeys.txt | Release | 226 | 10/14/2010 | |
| Custom Hotkeys 1.0 | Beta | 112 | 10/14/2010 |
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