Terran units

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  • Starcraft II
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  • Updated 12/26/2011 10:18:55 PM
  • Created 9/7/2011 12:57:09 AM
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  • Release Type: Beta
  • License: Public Domain
  • Newest File: Doctor
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About Terran units

Custom Terran Units.

I started playing SC again and remembered to update this!

Hero models from the game edited to be generic units, with team colours and decals. (A couple need a bit of work still) So far, Raynor (sniper), Tychus, Swan, and Stetmann

The models use in game textures, all you need to do is duplicate the hero unit, go to Modules- import -(what ever file) restart the editor and change out the model on your unit.

File sizes are very small because there are no textures to import, so feel free to use em all in your map :)


Changes

Tychus

  • removed lights
  • changed textures
  • fixed bounding sphere
  • shoulder pads and arms shrank to normal size
  • head replaced with standard helmet
  • Chaingun shrunk to a more reasonable size and slightly edited

No decals, the UV map on channel 2 is not working at all, spent all night trying to figure it out

Raynor

  • removed lights
  • changed textures
  • removed a couple silly bits on the rifle

I think ill give him a better attack animation (for now you can use the spell animation with limited success)

Swan

  • removed lights
  • replaced head with Marauder helmet
  • changed textures

Stetmann

  • removed lights

He needs teamcolors (I'll have to make a new .dds for him), decals and I think ill give him an attack animation


Notes on creation for who ever is interested

Is there an importer exporter that can handle everything Nin's does, plus lights?

I found if I deleted all of the bounding sphere key frames, unlinked it, and scaled to just over the size of the unit it works great, but I guess ill have to see if anyone has problems with it.

For decals I found you need to add a UVW map clear to remove where the old decals were, then a UVW unwrap and select map channel 2 and map where you want the new decal, but it is very buggy, the whole model needs to be mapped, not just the selected faces you want the decal on. you also cant flatten mapping or modify the layout of the original UV map too much or the decal just smears all over the unit. I think it might be the exporter causing it, decals can look great in max and all distorted in the editor if it works at all.

No lights. Team colours coming soon

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