Get an Epic Experience with Premium

SC2 Localizer

Tools Login to Add Favorites
  • 0 Likes
  • StarCraft II
  • 29 Monthly Downloads
  • Supports:
  • 3,963 Total Downloads
  • Updated 02/21/2011
  • Created 05/27/2010
  • 0 Favorites
  • Project Site
  • Release Type: Release
  • License: All Rights Reserved
  • Newest File: r18
or

About SC2 Localizer

----\TermsOfUsage/----
I will NOT take the responsibility if your project got completly messed up. So make sure you use backup.
----/TermsOfUsage\----

Requirements

Currently, ".Net 3.0" is required, and Windows OS. (compiled on Win7 64-Bit)

Features

Easy 2 click localization. (Browse, Localization)
Compression
Backuping (, the backup is actually the file #ORIGINALNAME#-Year-Month-Day-#HexTime# as example "IareMap-012-12-23-abcabc.SC2Map")
Primary Localization - Option to set original localization (Which localization will be the one mirrored to all others)

ToDo

  • Code optimization
  • Bug fixing (if there are any)

If you changed text, in your map - you have to "relocalize" your map as GE does not change the values of all available locales, so simply use the programm another time :), to write from your primary-locale to the others again.

Report bugs here
Forum Post

r18

  • added enSG as language

r17

  • updated MPQEditor

r16

  • added new locales to options, and made it dynamic ... forgot to change :o

r15

  • added new locales (japanese, english chinese? and english tawainese?)
  • now using the newest mpqeditor beta

r14

  • added a fixed version of "MPQEditor.exe" (thanks to ladik) please don't use it as normal MPQEditor as he said it may show some weird msgs, but console should work fine, and bug with "Not localizing" is fixed.

r13

  • added a debug msg (instead of Failed there's now a number shown - please report it.)

r12

  • redone some code, might fix the localization fail (it worked for me fine, after I 'bugged' it succesfully)
  • reverted to .net3

r11

  • hopefully fixed an issue where Localizer freezed on WinXP systems
  • changed some error msgs

r10

  • added options frame, to change primary localization (Auto will take first of SC2Components)
  • added some error-catches
  • fixed an issue where Localizer freezed
  • improved Localization algorithm
  • SC2Components can be changed - it does not matter anymore - missing locales will be added

r9

  • fixed an issue where MPQEditor work directory where required
  • some code improvements

r8

  • Localization algorithm enhanced

r7

  • forgot to add a variable somewhere so localization failed

r6

  • compression added
  • hashtablesize set to 256 instead of 128, providing more space for files
  • included MPQ Editor latest build (BETA) (32-bit) - you can also use 64-bit version, but each version upgrade will use 32-bit. Till I find another way :P

r5

  • fixed an issue where localizations where passed, through Mpq was full

r4

  • fixed an issue where primary locale wasn't fetched correctly
  • Flushing archive before closing

r3

  • added backup option - backup file is creating within the same folder the SC2Map/SC2Mod is in.
  • added icon, i know really important
  • added versioning to AboutMe

r2

  • fixed an issue where datas where required which did not exists
  • if import is failing due to error 9, an error is now thrown instead of crashing the whole programm;

r1

  • initial alpha-release; highly recommended read main page
Login to Curse

Don't have an account? Create One.

Get an epic experience with Curse Premium
  • Faster addon downloads
  • Premium-Only Beta Giveaways
  • Ad-Free Curse experience
  • Premium Curse Client
  • and many More Features
  • Learn More »

Maingear

ENTER NOW